Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is an example of a really helpful, good post for this thread. If most posts were like this one, I'd keep the ranking system. Eten gave a rating lastly in his post, first giving detailed support as to why it was. Also, he wasn't caught up on it, like some people seem to be. Unfortunately, most posts aren't like this one...Ike is easy.
You don't need to ever approach Ike. Let him make first attack, then YOU punish. Pepper him with fireballs standing at a moderately close range until he has to approach. With the ending lag on most of Ike's moves(that's where he is slow, he isn't all that slow in attacks coming out), there are plenty of opportunities to punish him. He's heavy and friendly to combo- his Counter isn't as good as Marth's and seems to take longer to activate. I get more firejumppunches on Ike than any other character due to his ending lag on his moves- like his up-B move if used on the stage. Get behind him, once he lands take a quick step forward and get a firejumppunch. He also has that heavy ending lag on his fsmash and while landing many of his aerials, and others too.
His quickdraw recovery can be easily edgeguarded by simply jumping off the stage and getting in front of him. It then comes up short and he falls to his death, and you can airdodge the hit. For his aether recovery, all of his moves are too slow to be used off the stage and he falls to fast, while he has to be up to the stage for aether to work, you can again simply jump off and use a bair before he gets too close to the stage. This most likely leaves him too low or too far from the stage afterwards to successfully recover.
Fireballs, of course, mess up his quickdraws on the stage. His jab combo is very useful to him, and he will have to use it very often against your fireballs and such, but it is punishable as it forces him into a very predictable pattern that can be interrupted by a switch from a fireball to a tornado. Also, sometimes your jab or uptilt will clank with his jabs when up close- just keep spamming your uptilt until it pushes you apart far enough that you will miss the first two jabs and can then simply roll out of the way of the third jab.
Overall, I'd call Ike the king of newbs. His very strong attacks and KO power make it easy for an Ike of any skill level to destroy players who make big, simple mistakes. It doesn't take many mistakes for Ike to catch up with his power. But when even a very good Ike is up against a very good Luigi, Ike's slow, punishable moves against Luigi's fast, unpunishable moves and a perfect projectile for this sort of thing makes it very, very heavily in Luigi's favor. 2/10. If you're having trouble with Ike as luigi, there is a lot you can do to improve.
When I constantly see posts like these, the rating system seems more detrimental than adding support for a discussion.Ike.......... IKE 7/10 he is hard, outranges, fast moves like Matumakka said, and you can punsih but if u coul;dnt 10/10 so
IKe 7/10
Is the ranking really SO important that people have to go out of their way to do a math equation (which I am perfectly capable of doing...lol...) before the end of the rotation JUST to see where it was?so we got 5/10 (2) 8/10 7/10 3/10 2/10
so 5+5+8+7+3+2= 30/60
so its a 5/10
If ratings are done, im done in this thread. Thats retarted
People give reasons to support it.
Hm as for counter-picks, Battle Field is nice but my favorite's are Final Destination, and Lylat Cruise (Ike gets caught under the stage a lot of times and it's funny to watch.) Plus the platforms in Lylat Cruise give you aerial mobility.Eten said:If you're having trouble with Ike as luigi, there is a lot you can do to improve.
You can airdodge his side-b recovery hit and still gimp him. He still comes up short and strikes at you, but you don't get hit. Of course, if you are in front of him in anyway when he releases his side-b he's pretty much gimped, but sometimes you don't have to take the hit for it.Chase Ike offstage with bairs or fairs to gimp his recovery, just remember to do this before he unleashes his UpB attack. If he's in a range where he would use his side b to recover get in front of him and let yourself get hit... Even though you get damage you gimp his recovery and you get the kill...
Didn't know that still nice fact to point out.You can airdodge his side-b recovery hit and still gimp him. He still comes up short and strikes at you, but you don't get hit. Of course, if you are in front of him in anyway when he releases his side-b he's pretty much gimped, but sometimes you don't have to take the hit for it.
a fireball also stops himYou can airdodge his side-b recovery hit and still gimp him. He still comes up short and strikes at you, but you don't get hit. Of course, if you are in front of him in anyway when he releases his side-b he's pretty much gimped, but sometimes you don't have to take the hit for it.
Ike can nullify Luigi’s fireballs and tornados with his jab, and each move of his jab combo suffers decay separately. So if the Luigi player insists on the spam of fireballs their damage will soon be marginal, while Ike will still have the most damaging moves of his jab combo (the kick and the vertical slash) at full efficiency;Ike should be pretty easy. Like Eten said wait and punish. Also spam that fire ball, theres nothing ike can do about it. Also Ike is easily gimped too.
Ike can cancel Luigi’s tornados with his jab, leaving Luigi open for a jab combo or a front tilt, Quick draw has priority;As an approach I usually do what I said above but I also use the trusty Luigi Tornado for other approaches etc.
• Ike can counter overly confident Luigis both in the air as in the ground. Shieldgrabs will result in grab attacks which will be used to recover Ike’s decayed moves;Once I get in range I love to Utilt, Utilt, Utilt (if at low percents), then follow with a Nair or Uair and then depending on the angle the went Fair or Bair, and if they rised use my double jump to keep chasing.
• Stages with platforms give Ike more options to position himself and more options of moves to land on an opponent;As Eten said:
Hm as for counter-picks, Battle Field is nice but my favorite's are Final Destination, and Lylat Cruise (Ike gets caught under the stage a lot of times and it's funny to watch.) Plus the platforms in Lylat Cruise give you aerial mobility.