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I faced a good Falco in a tournament were I used Luigi, the match was pretty close to say the least and at the last stock I went for the ol' jab>up B combo but he luckily power shielded the up B. After the match was over the first thing he said to me was wow that was really lucky I never thought I would be able to power shield that attack .locuan128 said:Falco is one of the characters that has a reflector/can reflect your Fireballs so remember only to use fireballs when your opponent least expects it. Falco also has his blaster, which dodging should do the trick to get in close to him. Bairs, Nairs and Uairs eat blue birds for breakfast. First, Bair your way in, when Falco is in the air use your Nair and Uair's when the situation presents itself. Try to shield his attacks while on the ground and come out of the shield with a grab to get him in the air. Once Falco is off stage use your Bair or Fair to chase him off to gimp his recovery Dair is good as well. As with every approach zoning is key, especially in this matchup, this is because Falco can grab you and a Falco grab at low percents equals well pain to put it that way. Still remember your zoning and spacing and you shouldn't have a hard time. Remember the blasters can be dodged or just crouch and approach your opponent this way. DI, remember that if you get grabbed as soon as you are released DI away from your opponent to evade more grabs or follow ups.
The platforms help with approaching as you can use them to your advantage to avoid laser spam. Great info in the post!
2. Battlefield: I don't really know why but in my experience it has given me advantage over Falco players, still have to see why though lol.
I'm not going to consider ratings in the final calculations unless they have some support given to them.MK 10/10 or 10000/10
Wow, I just guess Meta play-styles then are really ineffective from what I've read on these forums. A meta running with a dash attack or grab is good but not the best, a person who knows his spacing correctly knows that Meta's moves have more range than Luigi's most of the time and the Meta user will use that to his advantage instead of running around trying to get an attack right in his/her face. In other words, one should look out for the Dtilt's, Ftilt's and Fairs Meta dishes out which normally have more range than any of Luigi's attacks or aerials for that matter not to mention Meta's Fairs out prioritize Luigi's, and these are done while a Meta user approaches at least more than a dash attack or dash into a grab. To counter those simply stay grounded and shield come out of it with a grab or smash attack and retreat. Now you say that if you manage to escape Meta's short hopped approach, which usually goes hand in hand with an aerial, if a Meta user knows his zoning correctly he knows he has to perform the short hopped aerial and retreat back so a Fair that Luigi dishes out won't hit him and in order for a Luigi attack to hit Meta in that case would be to DI towards Meta and by that time Meta can stage a counter attack. In that paragraph you wrote it is more directed to people who still have to learn proper spacing/zoning and don't know the real range of Meta's attacks.Eten said:Now back to the original idea, to move backwards with MK moving forward. With a double aerial in a short hop, you really start to have the flexibility to handle the speed and range of MK. A shorthop to a dair is usually pretty effective- it either misses, and of course your aerial is fast enough it doesn't matter, or Metaknight just ran into it trying to use his dash attack or grab. If he's run towards you, and for some reason has rolled towards you, bair or nair will hit him. In terms of the best option after you've gotten out of the way of a shorthop approach of MKs, your fair's reach is actually a bit farther than you might have assumed(he snaps his hand out and down, which is ideal for targets in front of and slightly below you, the hand also gets pretty big, it just happens fast), or you can, again, use a nair.
That's the most important thing all players should focus on though, and to remember that is a certain win.Eten said:And remember, you're looking to create that mistake or opportunity as luigi from all those 6 damage green fireballs that I've taken to a lot recently.
Good wario players never use the dsmash...but if they do use it, they know for sure that it will hit and that there is a good reason to it...usually to ledgeguard sometimes, but you won't find a good wario player who will dsmash and allow you the chance to up b...Aerial wise Luigi has better aerials, I know this for sure, but I've not played this much so I only know the wario basics and not really how this match develops between two quality players. Super armor on the fsmash, he's got great aerial mobility but you've got better aerials, don't jump into/tornado into the bite, his dsmash is long but it doesn't have a hitbox near the end you and you can get in there and up-B him pretty easily because of it, he likes to kill with uair or fsmash, that stuff really.