Lulz Mr. Drunk goes on AIM but too lazy and wasted to update this dam discussion. Anyone wanna voulunteer in making a new matchup discussion? Anyone? Omg. D3 = broken for Luigi hands down son. I got alot to say about him.
Luigi_1 you should make the conseuses cus you look like you know what your doing :D
Along with what I've got to say with D3.
Luigi's advantages
- Can juggle with utilts easily from 0-40%
- Can combo him easily due to his fat size
- Has greater ground game mobility
- Can punish D3's mistakes espically with a shoryuken
- Has a projectile
- Has great recovery but can't gimp very well on the way back to stage as D3's
D3's advantages
- Can live longer due to his immense big weight
- Has variety of projectiles that can distract/actually kill by surprise
- Has infinite but can't CG
- Multiple jumps and a huge vertical recovery
- Can edgeguard very easily and has nasty tricks on Luigi
- Ftilt/Dtilt shuts down ground-game approachs and espically with Tornado
- Has alot of grab range
- Easily punishs Luigi if not careful espically with Fair/Bair/Uptilt/sometimes a dash attack when you least expect it
This match is all about Luigi's defense vs D3's offense. Sooner or later it'll go to Luigi's offense vs D3's defense but take note you must be extremely careful and patient in handling your offense against him because he can inhale you and suicide.
D3's main tools on stage will be Ftilts, (shuts down ground game along with Dtilt), projectiles, grabs, shield grabs. Luigi's main tools on stages is Ftilt tornado, fireball, shield grabs, Bairs. In this match D3 has a better favor than yours. Luigi players will fear getting grabbed espically the infinite. Let's take a indepth look what D3's moves can do
- Ftilt is a great spacing tool. It shuts down ground game approachs, it clanks with your tornado approach and is sometimes followed up from a dthrow to mix up their grab game.
-Dtilt works the same as Ftilt but Ftilt is more useful and greater range to use
- Projectiles. He has a number of projectiles that have different uses and come out randomly. They can be used to distract/kill/pressuring you. Here's a quick tidbit on what projectiles do in his arsenal.
- You can attack waddle dees and waddle doos to refresh your moves. - Waddle Dees do 5%. Waddle Doo's do 7%. Gordo's do 22%.
- A Gordo can kill around 75%.
- Utilt has a hitbox and kills Luigi maybe late 90s %s or early 100%s and also is a anti-air attack tool and can kill!!
- Bair- Used as a general approach espically with RAR-ing. In the air, when he's back turned on you, this will be his main air offensive tool. He can WoP you offstage, can kill
can also combo to different other things, it come's out quick and generally almost has equal range as Luigi's Bair.
Fair - Same concept as Bair can kill at lower %s but is harder to hit with.
Upair/Dair- He swings his hammar above and bottom of him. It does mulitple hits and the last hit does alot of knockback. This will outprioritize when he's above/below you so beware.
- Inhale he likes to do it near edge of the stage espically if hes a stock up, likes to spit you out under a stage so that you'll be unable to recover or gimp you on the way back or just commit suicide if he's at high %s.
Upb - It has great vertical height, can spike you if your below him, and can kill badly.
- other random facts.
If a D3 really good D3 is falling, with his back to you, don't sidestep anticipating a Bair. He may mindgame you be doing a reverse inhale. Just shield, which will allow you to react as needed.
If you prefer to counter D3's UpB, jump and counter him in midair. It will probably cause him to challenge you more, and if he cancels, you'll have all the time that he needs to fall to recover from your counter.
Let's get this thing started.
As you know, D3's like to ftilt to space themselves. You can just SH to avoid all means and still do a Dair to Fair or just a lone Fair to keep yourself abit distanced. You can Fair his projectiles cept the Gordo. In this match, you'll have to rely on Luigi's defense because D3's will want you to go on the offensive so they can bust out the infinite on you.
Eventually you'll probably get infinited once or twice but as soon as you break free plan quickly on your next attack because you'll likely to be ko'd depending at what %s you are at.
Spacing is critically cruical in this matchup. You don't want to get shieldgrabbed or else that infinite will happen. Note that, D3's will like to mix up their grab game such as Dthrow to a Fsmash or dash attack to catch you off guard. Don't get into a spotdodge wars because you'll lose at that. His Fsmash has somewhat hard to punish because even if you have spotdodged it, it'll still leave a lil earthquake even behind him as well.
Your approach game is also cut in half as well because Ftilt/Dtilt clanks with Tornado.
So you'll want to do a SH fireball approach or a Dair to Nair approach to start off your combos. Also if hes throwing projectiles are you, you can always crawl your way to him and land a Dtilt on him and hopefully get a trip. But beware of doing Nairs because their easily shieldgrabbed. A utilt juggle is a great way to start racking up damage due to his immense fat weight, hes a fastfaller and it gives you a quick 30%-40% unless they jumped out of it.
As for fighting D3 offstage, don't try to gimp him. That's one of his best ablilties. He's a heavy weight, fastfaller, with alot of jumps and a huge vertical recovery that spikes you. D3's players will probably inhale you, spit you out offstage and will get ready for some aggressive gimping on you. They will usually WoP Bair you until your unable to recover or ko you OR they'll use a Fair to deal some big whooping damage since it has alot of knockback and damage but hard to land at times. If D3 spits you out, get ready for a charged green missle and aim for sweetspot edge. Another good quicktidbit is that if you land a misfire, and hit them towards the stage, it'll be a stage spike and a guratted ko espically in FD. Also, when your recovering with a rising tornado, since D3 is big for his fata*s, he'll be caught easily and be sent to a offstage angle forcing him all his jumps and his huge vertical height upb which will give you a opunnity to punish him. When your getting WoP Bair'd him, don't try to fight him but try to DI away from him since you'll have alot of space for it.
Di-ing away from D3 is very cruical. If your falling and hes right below him, don't try to challenge him with a Dair because his uptilt has a hitbox and can at moderately at 90%s or 100%s. They will try to mindgame you with their upb in either trying to land onto the stage or cancel it and grabbing on the edge. Dash dance to keep them guessing and yourself active will work as well. When he lands, there will be stars next to him damaging you so becareful of spotdodging that.
Try attacking D3 behind him so that you won't be shieldgrabbed and get infinite'd. Combo-ing him is alot easier, but his Nair can sometimes break it. Whenever I fight D3s, I try to get into a Dair to Nair , utilts and upair combo so I can rack up damage lighting fast or I'll try to get behind him or spotdodge and starting utilt ing him like no tomrrow.
To point of this, if you can handle a really offensive Mk player, then you can handle D3 as well because you'll want to be on the defensive side. If you can be patient too, space all your attacks as if your fighting a Marth's Fair, you'll be fine.
Camping, punishing, openings for a combos and patience will let you win in this matchup. Argueably D3 could be the 2nd or 3rd hardest matchup for Luigi since it out prioritizes him in almost everything and that he has a infinite on Luigi.
As for counterpicks, I'd like to pick probably a Lylat Cruise to mess up infinties, Battlefield for combos and avoiding projectiles, sometimes Luigi's mansion can help but can be tricky since it's known to be cave of life meaning D3 could live up to like 300%.
I'd give this matchup a 9.5/10 all in D3's favor however this matchup is not impossible for luigi to win