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The Lucas Boards' QnA Thread

Kofu

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Game & Watch's nice smashes may be buffed online, but as a character he's not, at least against the higher tiers, since he has to powershield and poke carefully to win.

I actually think he does quite well on FD but eh
 

#HBC | J

Prince of DGamesia
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meeeeeh I still hate going against him nonetheless

He's annoying as heck. (but I love being him ^_^ *im such a contradiction*)
 

lil cj

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I remember when the MU ratio for GAW and Lucas was 80-20 lol
Thats ridiculous....he's isnt that difficult. Just watch dont let him gimp your recovery
 

#HBC | J

Prince of DGamesia
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I don't mind playing Gdubs too much. I like playing him more then Peach :laugh:

I hate her ;_;
 

-_skinny_-

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Soooooooo.......... can anybody varify if this has been found? and if so what r sum good uses for this tec?

i was messn around a while ago while i still had my wii and i noticed something with Lucas that i cldnt find anything bout it wen i searched for it, but i basically grabbed the ledge n got on the stage with almost no lag.
what i did is drop down from the ledge while moving toward the stage and immediately jumped and tether. what happened is that it seemed like i just magically landed on the stage. the timing needs to be perfect and im not 100% sure if it works on all stages but it worked on all the ones that i tried, although its alot harder on stages were you can come up from below.

oh and if u tether the stage 3 times so u cant tether it anymore the next time u try it it will automatically work even if the timing is SLIGHTLY off

btw is this an AT?
 

~Nasty~

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Soooooooo.......... can anybody varify if this has been found? and if so what r sum good uses for this tec?

i was messn around a while ago while i still had my wii and i noticed something with Lucas that i cldnt find anything bout it wen i searched for it, but i basically grabbed the ledge n got on the stage with almost no lag.
what i did is drop down from the ledge while moving toward the stage and immediately jumped and tether. what happened is that it seemed like i just magically landed on the stage. the timing needs to be perfect and im not 100% sure if it works on all stages but it worked on all the ones that i tried, although its alot harder on stages were you can come up from below.

oh and if u tether the stage 3 times so u cant tether it anymore the next time u try it it will automatically work even if the timing is SLIGHTLY off

btw is this an AT?
i would consider it an AT. It's called dustersliding and has been found before. However, i don't see too many lucas' using it here in the U.S. but there are several lucas' that have perfected it from japan and europe i believe. It is pretty practical though and if you can perfect it, i would suggest it.

As for good uses for it... when u need to get on the ledge quickly, use this dustersliding tech. Follow it up w/ a jab combo or an ftilt for spacing.
 

-_skinny_-

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tnx :)
ive actually been precticing it and i got it almost perfect under controlled circumstances, i can sometimes do it in an actual fight. even if its dificult it has great potential and i encourage ppl to practice it.
btw only Lucas can do it
 

KoozyK

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Hey What are the differnt trajectories for NAir?

cause sometimes ill get it to land my opponent perfect for Forward moves, sometimes for the common uptilt or a little higher, and sometimes they just fly away to some random part of the stage.

Is this a matter of my opponents DI or is their a constant variable to ths?
 

-_skinny_-

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well thats a downer




also my zap jumping is random, i use a gc controller and modded the left bumper to special.
any timing thats prefered for this?
yeah rite as you move upward from ur 2nd jump start the PKfiah. at first the timing is hard but just keep practicing and ull get it
 

#HBC | J

Prince of DGamesia
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very noobish question but I think it should be answered.

Why do people say Lucas has a poor recovery? He has many different options to get back and yet people still say it is bad.

-Wavebouncing
-Tether
-Zapjumping
-PKT2
-Plus a pretty good Double jump that is almost like a recovery in it's own.

Can someone explain to me how this is a horrid recovery so I can get it through my thick skull? The only way I can see is that if you don't mix it up it can get predictible but otherwise i think his recovery isn't half bad at all in the slighest. Plus his air mobility is decent as well.

*sorry little recovery rant =P*
 

rPSIvysaur

[ɑɹsaɪ]
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very noobish question but I think it should be answered.

Why do people say Lucas has a poor recovery? He has many different options to get back and yet people still say it is bad.

-Wavebouncing
-Tether
-Zapjumping
-PKT2
-Plus a pretty good Double jump that is almost like a recovery in it's own.

Can someone explain to me how this is a horrid recovery so I can get it through my thick skull? The only way I can see is that if you don't mix it up it can get predictible but otherwise i think his recovery isn't half bad at all in the slighest. Plus his air mobility is decent as well.

*sorry little recovery rant =P*
The problem with these, is that they aren't very safe.

With wavebouncing, you get an large amount of lag at the end of PSI Magnet. This can allow several characters to use high knockback U-airs to hit you out of it and get a kill (since you're near the ceiling). If you want examples, I remember at a low tier tournament, PF had trouble not getting U-aired by Boss' Mario when he wavebounced.

Tether is pro, but it has pretty short ranged and he doesn't get invincibility until his hand touches the ledge, this can lead to a lot of stuff happening like BS spikes being pulled off or even stage spikes.

Zapjumping seems really cool at first. Like ZOMG look how far up I go. Then you get into the lag it puts you in. It's sort of like Zelda's Up-B in a sense. At the end you're put into major lag where you have nearly no air mobility. Then you're falling without a second jump, which is horrible. This forces you to do PKT2 immediately or air-dodge to tether which is pretty easy to predict and ****.
In theory wave-zapping is amazing, but it's extremely hard to pull off.

PKT2 has it's own problems in that they opponent can go after you offstage in your 1.5 seconds of standing still. And even if they miss their punishment isn't much as long as they DI. Usually taking 8 damage max.

Lucas double-jump is a double edged blade. On one side, it has great height. On the other, he loses it as soon as he does a special or gets hit. Which makes doing PKF on the rise unviable. If a MK spams D-tilt at the edge, you also have to be really careful. Luckily Lucas can cancel DJ into tether, something Ness can't do, which makes gimping his DJ much harder.
 

#HBC | J

Prince of DGamesia
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Alright thank you rPSI this helps me alot to understand where people are coming from.

With each recovery that is an option there is also a drawback to using each and everyone hence the reason why it is said to be a "bad recovery". Plus the fact that they are a bit on the risky side for each one adds to the fact of it. I could see the point someone could make for it being a good recovery or a bad recovery. However all recovery options have weaknesses (but MKs x-x).

Well thank you again this will help me rebutle some of the arguements. ^_^
 

mercy

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Is their a list of characters Lucas has a guaranteed grab release follow up on. I was regrabbing someone's g&w and I thought to myself "that shouldn't happen".
 

#HBC | J

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it may not be guarenteed but I still find that very cruel and unusual to have a GR on himself and a person with the same problem from the same game and only those two.

Sakurai's a meanie ;_;
 

Pi-Nerd

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I was playing with Lucas and messing around because the opponents were all new players. I did a DJ and then PK Thunder. I ended up higher than I should've and the Thunder was below me and going up. This seems like a Zap Jump, except that the Internet thinks that Zap Jumping only works with PK Fire.

Also, I was just wondering if you can combine a Zap Jump with a Magnet Pull for times when you really need the recovery.
 

KoozyK

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Im pretty sure i discovered this one on my own, but i got the hight of a zap jumping without using pk fire but with one af diddys banana peels.

what i did was basically the same concept as zap jumping, i jumped and then on my second jump i threw the banana peel down and the exact same time.


after i did some practice of this in training mode, you can do this with any item. and throw the item in any direction.

ex: you've fallen below the stage and you do this *(not sure if this has been discoved if not ill think of a name, and make a thread for this as soon as i get a reply) thing throwing the item towards the stage, gives you the hieght of a zap jump but you can move though the air with no lag unlike the zap jump.

Diddys bananas, All of peach's turnips and various items, both links bombs, and even snakes grenades (though im not recomending this to new lucas users because the grenades go off in a matter of 3 seconds) can
 

Neon Ness

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@ KoozyKRIS: Nah that's old, someone made a video of it here in the Lucas Boards about a year ago I think. But to be honest I had forgotten about it. :laugh: I don't see it used often.

Pi-Nerd, do you have a video? That sounds odd. I wonder if the stage/some sort of wind (Pokemon Stadium 2, G&W's uair) had anything to do with it.
 

KoozyK

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oy another question or questions

1. im always geting grabbed, what do i do about this

2. im not the best at grabbing by far, and a rarely do it due to the fact that lucas's grab is slow as Shiza unless you shield cancel, or pivot grab. any pointers?

3. whenever i get to high percentages along with the person im playing , i get extremly easy to read because of the fear of getting hit. other than maning up, any are there any tattics for when ur in the high percentiles (or however u spell it)
 

rPSIvysaur

[ɑɹsaɪ]
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oy another question or questions

1. im always geting grabbed, what do i do about this
You have to get used to the game and recognize situations in which you can get grabbed and avoid them. You also have to get reads on your opponent.
2. im not the best at grabbing by far, and a rarely do it due to the fact that lucas's grab is slow as Shiza unless you shield cancel, or pivot grab. any pointers?
Lucas' grab is slow. Just pivot grab more. Pivot Grab = too good.
3. whenever i get to high percentages along with the person im playing , i get extremely easy to read because of the fear of getting hit. other than maning up, any are there any tattics for when ur in the high percentiles (or however u spell it)
You have to learn to avoid those situations. Being able to completely avoid the kill move is one of the biggest things about Brawl.
 

Chuee

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What.
Lucas' recovery is perfectly safe.
You just need to know how to cancel PKT2 lag.
 

rPSIvysaur

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Safe as in "taking more damage than it should, but not actually getting gimped"
 

-_skinny_-

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lol bare me the suspense, i need to know if im doing it without know.
how do you do this?
somebody should really answer this question bcuz this is the first time i learned you could cancel PKthundah :confused:

Edit: whats the diff between PKT, PKT2, n PKT3?
 

KoozyK

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somebody should really answer this question bcuz this is the first time i learned you could cancel PKthundah :confused:

Edit: whats the diff between PKT, PKT2, n PKT3?
Pkt is just the bolt that comes out, Pkt2 is when u it urself with the bolt to turn urself into the projectile.

Not all that sure what pkt3 is :-/


And yes I agree!!! Can some one answer my no lag Pkt question
 

rPSIvysaur

[ɑɹsaɪ]
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Lucas' Player Guide said:
d. PKT2 Lag Cancel
As stated earlier, you can eliminate much of the lag from PKT2 if the move ends just slightly above the stage where you're landing. This is extremely important for recovering when the opponent is edgehogging.
I suggest rereading the Lucas' Player Guide.
 

KoozyK

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I feel ********, I've gone over that thing more than 8 times nd even toke notes on that thing. And completely forgot about it.
I've been doing it as a habit X-).

Thanx rocket
 
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