Tokaio
Smash Journeyman
Yay, finally GW discussion
. I don't think it's as bad as the old match-up thread says, but I don't think it's neutral. Spacing is the key to this matchup.
Yes, GW's have the bucket, but that doesn't do much to us. As long as we don't PKF spam, and don't get too predictable with it, then you can bait him into using that and go in for the punish. The only thing the bucket does is it nullifies our PKT1 edgeguard, and can ruin our PKT2.
The turtle is such a pain, and outranges all our moves, but it has bad landing lag, so again you can punish him if he spaces wrong. You can always try PKFing when he initiates the Bair. Sometimes, they keep moving forward, and you can get a sourspot PKF on him when it hits his turtle.
Nair doesn't do much to Lucas. Just try not to get on a platform and you should be fine.
Watch out for his smashes. They have ridiculously low ending lag.
Off the ledge is where it gets very disadvantageous. He has three ways to screw up your PKT2 ._. Trampoline, U -air, and Bucket. You'll usually see bucket since it COMPLETELY fills it, and can be used as an attack later on. You should zap jump, so he doesn't get the chance to gimp you. Also, if he's off the ledge, you can barely do anything to him. PKT1 edgeguard is useless, and I don't think you should spike if he's so far away, since you might be forced to use PKT2, and you can't spike close because he'll try to trampoline, and it has invincibility frames. However, usually you don't need to edgeguard, since he's lightweight, so you can pull of an easy kill.
Watch out for his D-throws. Make sure you tech it, especially at high %'s, since he can follow it with a D-smash if you don't tech it.
Overall, the only thing you gotta watch out for when you're off the ledge.
So, I say 40:60.
Yes, GW's have the bucket, but that doesn't do much to us. As long as we don't PKF spam, and don't get too predictable with it, then you can bait him into using that and go in for the punish. The only thing the bucket does is it nullifies our PKT1 edgeguard, and can ruin our PKT2.
The turtle is such a pain, and outranges all our moves, but it has bad landing lag, so again you can punish him if he spaces wrong. You can always try PKFing when he initiates the Bair. Sometimes, they keep moving forward, and you can get a sourspot PKF on him when it hits his turtle.
Nair doesn't do much to Lucas. Just try not to get on a platform and you should be fine.
Watch out for his smashes. They have ridiculously low ending lag.
Off the ledge is where it gets very disadvantageous. He has three ways to screw up your PKT2 ._. Trampoline, U -air, and Bucket. You'll usually see bucket since it COMPLETELY fills it, and can be used as an attack later on. You should zap jump, so he doesn't get the chance to gimp you. Also, if he's off the ledge, you can barely do anything to him. PKT1 edgeguard is useless, and I don't think you should spike if he's so far away, since you might be forced to use PKT2, and you can't spike close because he'll try to trampoline, and it has invincibility frames. However, usually you don't need to edgeguard, since he's lightweight, so you can pull of an easy kill.
Watch out for his D-throws. Make sure you tech it, especially at high %'s, since he can follow it with a D-smash if you don't tech it.
Overall, the only thing you gotta watch out for when you're off the ledge.
So, I say 40:60.