rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
yeah, I was trying to debate it in my head... any other idea's for bans?
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Er, Auto pilot is not the way to play Zack. once you get in full control of your mind for brawl, and match your auto pilot speed with the speed of your evaluation of stage control, your pressure control, your zoning, and your opponents choices. then you will jump up a few levels in your skill.i fight pits all the time (not really good ones, but pits non the less). but its fairly easy. magnet arrows if he's spammy, zap jump to recover, mirror and arrows ***** pkt2 hard. nair > utilt combo him when you can, jab is good, pkt his recovery if you can.
i say this matchup is even. but this is only off of personal experience.
i hate writing matchup summaries because i never think when im playing![]()
I'm only manAnd you forgot to change the title of the thread![]()
I used to main Pit...Well first of all, from my experience, we basically nullify each other's projecitles. If he uses arrows, we PSI magnet. If we use PKF we get an arrow in the face or reflected. I assume that we can gimp his recovery the same way with metaknights? So now that we can stop his spam, we force him to approach. My question for you guys is: How do we punish his approaches?
Oh yeah =/PKT < Jumps actually, you'll get an arrow in your face
Can't gimp our DJ? do u know what wing cancelling is? he'll just wing cancel off the stage to you and attack out of it and then still have another upB to recover. Also, arrows can go vertical by looping them around. Good pits have good aim. And if they main pit, they better have good aim. Also, retreating Fairs by pit is pretty good, i'd say just PKF at them. And i talked w/ Smurf a little about this matchup, he says that arrows can be used as a huge mind game so standing there w/ the magnet up all day isn't going to do much. He also said that he doesn't see it 50-50 rather he sees it closer to 60-40, but i'd say we can get away w/ a 55-45 his advantage. I also told him to get in here and post his thoughts so we shall see when he gets around to it... if everI wouldn't ban norfair. It's great against campy characters like pit because it forces them to approach since we can just hold down B until they try approaching. Approaching on norfair for some characters isn't very easy.
50-50 or 55-45
I'm not seeing how pit gimps our DJ. His arrows can't go that far downwards. We can also do stuff to pit's recovery. PKT > jumps, PKT > glide, & PKT > Wings (unless he goes under the stage.)
Mind Games have no place in match-up discussions, and there is no way the ratio is 60-40 pit's favor, I still stand by 50-50, but can see if it is put at 45-55 pit's favorAlso, arrows can go vertical by looping them around. Good pits have good aim. And if they main pit, they better have good aim. And i talked w/ Smurf a little about this matchup, he says that arrows can be used as a huge mind game so standing there w/ the magnet up all day isn't going to do much. He also said that he doesn't see it 50-50 rather he sees it closer to 60-40, but i'd say we can get away w/ a 55-45 his advantage. I also told him to get in here and post his thoughts so we shall see when he gets around to it... if ever![]()
Yeah, but does it work?I usually CP Brinstar for Pit