-QuesoKirby-
Banned via Warnings
- Joined
- Jan 2, 2011
- Messages
- 114
No harm done.
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Where did you get this statistic from. Can I see the source?It's not a flaw if people prefer it that way.
They did it intentional. They had a reason for it. They stated that playtesters played 400-600 hours each on the game. 400-600
and they even played the game when it was done too.
I got the numbers wrong.
Where did you get this statistic from. Can I see the source?
- Aonuma also talked about the game’s debuggers, many who played from 600 to 700 hours of the game, and how many of them surprisingly still wanted to play the game again upon its official release.
Just a small peeve, is all.internet pissing contest. serious business.
I'm gonna have to agree with kupo on this entire issue. The item selection and a lot of the controls are way too highly sensitive towards wiimote/sensor bar alignment and calibration. Although it's easily fixable, it's still a flaw in the game's design. I remember one time I couldn't get the cursor to go to the right to select a different item during a boss fight. This is a problem. Of course, once I realized it was happening I pressed the button to recenter it, but in-between first trying to select the item, trying multiple different ways of maneuvering the controller to get the cursor to move and finally deciding that it's best to just recenter, I might've wasted about 30-45 seconds and gotten hit once or twice. That's a flaw.
The reason why you have to recenter all the time is because the item selection is programmed terribly. See, when you select an item, that moment is when the game centers your aiming and since your wiimote is twisted at an odd angle to even select the item, the centering constantly gets messed up. While the Item wheel is a good concept, it doesn't work very well in the game. The game is littered with these programming mistakes, this is what stands out to me and gets me frustrated the most
Holy ****! That's it!
I was trying to think of a good way to make this work. Maybe I could make a spoilers thread for the game, and as enough time passes make that one the official SS thread in place of this one? iono. in the meantime, just deal with spoiler tagging your spoilers.Well, I don't necessarily think the controls ruin the game, but I do think they were noticeably unpolished in spots. The only control scheme that I absolutely did not want to put up with was the swimming, everything else was only an occasional annoyance.
Btw, I think we should entertain the idea of a separate thread for people who have finished the game. It's hard to go into specifics about the game without having spoilers, and it's really obnoxious to have to tag every other post with spoilers.
Or it's just a t-rex drawn by an imaginative kidHoly ****! That's it!
:O :O :O
Edit: Or it's just a drawing of a Dodongo on its hind legs with a bomb flying into its mouth.
I like a lot of the soundtrack but I have to agree, not as memorable. kondo has been around for a long time and knows how to make memorable melodies, I think the newer generation of game composers are largely lacking in this area because they never had to deal with polyphony restrictions like the NES and SNES enforced and a lot of them are coming in with more of a predisposition to writing "background" music that cedes attention to voice acting(though there is no VA in zelda).You know, despite the score for SS being largely orchestrated, only a few pieces are memorable. Those that are tend to be fairly awesome, but well... I miss Koji Kondo.
Look closely at your surroundings in the tunnel. Sure enough, you'll find it.Can someone help me out I'm in the Earth Temple and I'm at the part where you have to dodge the statues shooting magma at you on the ball. But a metal platform is blocking the way how do I get passed it?
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Incredible spoilers concerning the goddess:I was reading the ZeldaWiki on Hylia and I find it entirely possible that Hylia was essentially a female version of Link. From the description, she was a human, given the Triforce by the Golden Goddesses.
The game only ever refers to her as Her Grace, or a Goddess.She was not a female Link.Furthermore, she attained mortality by sacrificing her divinity for the sake of the land and as such, was reborn as Zelda.
Story/lore spoilers ahead, beware!The game makes no refrence to her being born a goddess however. What is known is that the triforce was left with her. Why would the goddesses leave the triforce to another goddess, especially considering that the divine creatures could not use the triforce? I think it's more likely that Hylia was a human and wished for immortality (or some goddesslike-nature) with the Triforce and eventually people started referring to her as a goddess.
Idk, it's not a big deal, I just don't think the idea of goddesses leaving power to another goddess makes much sense.
****, I'm really sorry man. To ease the pain, the unspoiled parts of that post were targeting something I felt was inaccurate—meaning it may hold no true relevance to what actually happens in the game.Spire, can you just stick your entire reply about that in spoilers, not just the guts of it? The un-spoiler'd part still gives me information about what it is that was being talked about![]()