You guys just don't get it. First off, ADVANCE TECHNIQUES need to be discovered for Brawl. Next, they have to add more depth, or an equal amount of depth, to its predecessor, otherwise the predecessor is superior (for tournament play; Brawl is OVER 9000 times better than Melee in terms of noobs that didn't play tournament Melee).
Therefor, if Brawl is a step backwards, it is a failure.
You all seem to think that there some magical techniques we haven't found in the game that are just going to make everything all better. Not only will these techniques need to exist, they have to be on par with those from Melee in terms of depth gained.
Right now, Brawl has no combos. This is of course an exaggeration, but as it stands right now, landing 2 hit combos is the standard, and personally that seems pretty ****ing boring.
Right now, Brawl matches are just Jigglypuff dittos, both people spacing until they land a hit, with the other getting hit too far to combo, but not far enough to be killed. JIGGLYPUFF DITTO'S ARE ****ING BORING, EVEN WITH MELEE AT'S.
Right now, the movement system in Brawl has less options then Melee, and therefor has less depth.
You guys all seem to think that we don't get new **** will be found.
What we are saying is, if new things aren't found (substantial new things), based from what we have seen so far, BRAWL IS GOING TO BLOW.
Then you retort some line about Rome not being built in a day (except you don't use that metaphor because that would make you look clever). Either that or you spout the good ol' mantra MELEE 2.0, as if the core gameplay mechanics are different at all.
"You can't approach this game like you did for Melee."
"What, you mean hitting them until you can hit them far enough that they die? I THOUGHT THAT WAS THE ENTIRE GAME!?."
Snap recoveries are ********. You can't possibly argue for them adding depth, because it eliminates the skill needed to sweet spot, and the ability to edge guard from the stage. Now you have to go out there and hit them, which only happens when the don't DI well enough so they can LITERALLY float back onto the stage WITHOUT using their second jump.
I want someone to address these points without using the "new game defense", or the "we'll find stuff defense." Go ahead. Let's do something DIFFERENT as opposed to serving up stale copypasta over and over again.
1.)Combos reduced due to less hitstun, more landing lag, and better DI. Slower pacing, making it less exciting.
2.)Less movement options (DD and WD removed and not replaced with anything new). Less options means less depth.
3.)Auto-snap recoveries. Eliminates skill, and competition is based off of skill.
As Melee stands, it revolves around Combos and edge guarding, and right now neither are prominent at all in Brawl.
I already know someone is going to reply to these with the same old, tired bull****.