You know, for all of the throwing around of the word "competitive", competitors on here sure are a bunch of whiney little b!tches. You know what competitors do? They find new ways to win. No wavedashing? Try rolling like crazy. Try side-steps during multiple attacks to vary your approach. Try using the hardly-mentioned new and improved air dodge, complete with multiple dodges in one jump. Rely more on running, then shielding, rolling, or dodging right as you come up to an attacking opponent. Pile up damage then keep them airborne- since the game is more "floaty", this seems ideal. No l-cancelling? Then find new techniques! It's a new game, new ways to win come included![/qute]
1) Rolling like crazy = Bad, bad, bad tactic. You know that existed in Melee, right? You know what happened to people who rolled like crazy? That's right,
Destroyed.
2) I think you're talking about spotdodging. And you know that existed in Melee as well, right? Good players won't fall for spotdodging. They'll space, time and shield-pressure so you'll get hit for constantly spot-dodging.
3) You do realize the airdodge has lag, right? If they do a multi-hit attack or two quick consecutive attacks, you
will get hit. Also, you cannot airdodge twice in quick successions. There's a window in place during which you cannot airdodge after an airdodge.
4) We ran a lot in Melee. We still can. The lack of wavedashing is not all about movement. It's also about options out of shield and ways to punish smashes on your shield. Fox can now spam Upsmash all day without fearing any kind of reprisal unless he's facing Marth (shieldhopped Fair).
5) Did you know, this game has less hitstun? Most moves are also weaker, meaning that even if you hit them, they'll be able to DI away and move before you can hit them again. Heck, most of the time, they can move in time to prevent combos even without DI:ing away.
All of the things you mentioned existed in Melee. And all of them are mediocre to useless. A lot of them are
unsafe and will most likely earn you a punish. Running towards your opponent and then rolling through them is not a valid approach. Even if they were shielding, all they'd have to do would be to shieldhop a dair or something.
My point here is, instead of complaining and whining about this brand new game being, God forbid, different, maybe you could be the first to learn ways to dominate in this game the same way you did in Melee. Complaining will do nothing. Instead of complaining, stick with Melee and save us the earful.
Did you know, some of us
have played the game? And explored its options? There are almost no new techniques, especially not techniques that can be used for approaching (of which there are none). All we have are the old techniques and options, only much less of them.
That being said- it's still only been out for TWO WEEKS. Does anyone but me realize how utterly short that is? There will be new "advanced techs" found later on, just like before. I want an archive of these threads so we can look back and cite the different stupid past quotes from people over a year from now.
We cannot discuss the game on the assumption that a whole slew of ATs will be found later. We can only discuss what we know so far. I'm so sick and tired of people saying "Stop talking about it! It's only been out for so long!". Then
why are you even here if you don't wanna discuss the game?!
And trust me, it's been out for two weeks getting tested by countless competitive players who've been turning it upside down looking for new advanced techniques. They've removed the majority of the old ones. I doubt they put in a slew of new ones (especially since very few have been discovered).
Bowser's infinite jump says hi. Also, has anyone thought that maybe they made some aerials laggy on the ground because you're... oh I don't know supposed to ... use them high in the air as finishing moves to someone who's in the high 130's? Double jump, Ganon fair them and they're dead. Double jump, knee them and they're dead. Double jump, Up B, and bair them to do death (Sonic, Game & Watch, Pit, and etc.) They're called aerials for a reason, they're used in the air. Some can be used near the ground and those are the ones with little lag, those with huge lag are meant to be used high in the air as a finisher. Otherwise, you stick with a smash attack to kill your foe.
Bowser's infinite jump has limited use, can only be done through actually landing inbetween each "infinite jump", can only be used to cancel the Koopa Klaw.
Also, in Melee we could use aerials to shield pressure and approach. We no longer can. This thread is about discussing whether or not the lack of L-canceling is giving us more options. According to you, it's not. We're now, apparently, limited to poking with ground moves.
In order to get them into the air first, you have to hit them with something. How often can you hit someone with a smash now that there's no wavedashing or even dash canceling? Run up, lag as you stop running and then smash, hoping to hit? Dashattack (shieldgrab)?
At least in Melee, we could approach with aerials as well.