Bandit
Smash Lord
Purely my own opinion and observation here:I tend to compare the new Brawl characters to Melee characters, according to the Melee character's strongest point. For example, Falcon's running speed is beaten by Sonic now, but Sonic's killing comboes are nowhere near as deadly as Falcon, so it balances out.
Wario, on the other hand, if stats remained from Brawl, has a faster aerial acceleration than Jigglypuff, who was King of that category in Melee. So if Wario still has better aerial acceleration, or even the same, Wario has a lot of advantages that Jigglypuff has and some even better, like Wario's "Jiggs BAir." I'd say shoulder tackle is much more useful than rollout, and fart could rival rest in terms of a quick killer that requires little setup. Wario doesn't have anywhere near as good of a recovery, but he's almost twice as heavy as Jigglypuff. Etc etc.
Rant on Wario aside that should probably be in the P:M main post, I just feel like all the Brawl characters (and non-top Melee characters) are getting too many various random tweaks, but that is a biased view considering everyone is used to what they used to be in Brawl.
Brawl characters keep getting "various random tweaks" because of 2 reasons:
1) They are not melee characters and they have to take out the stuff that would be broke as hell in a melee environment. When they take it out, it results in an incomplete character without a direction, so they come up with a new vision for the character.
2) If you changed a melee character so it didn't work like melee, then people would ***** and ***** and ***** some more about how the creators got it wrong and "this ain't melee."
As a brawl player, I just play what they give me. I never really got into melee characters and I don't play a melee character (Zelda is not a melee character especially in this iteration of the game, Snake, and Pit). I actually like the new "randomness" and while I disagree on some things, I will keep assuming there is an overall direction.