Bandit
Smash Lord
League of Legends
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Edit: Why so quiet?
Edit2: New Sig Test
Wedding
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Edit: Why so quiet?
Edit2: New Sig Test
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Shouldn't be an issue, I can travel up this weekend. I don't have anything stopping me.I dunno. I'm working this sat so any smash I do will have to be later on sat/sun (I'm still very much game, just can't drive down to say Oliver's friday night or anything)
It's bowling night tonight, so I won't be able to play tonight considering I'll probably be back home at 12:30ish. I'm sure Seb will be on though so you can play some with him.Let me know if there are any LoL games tonight. I am good after 8 maybe even a bit before that.
so JELLY right now!!it's BOWLING night tonight
if you're going somewhere, can i tag along? i've had some fierce wanderlust lately and i have that craving to ruin friendships with zelda. she does that.Shouldn't be an issue, I can travel up this weekend. I don't have anything stopping me.
It's bowling night tonight, so I won't be able to play tonight considering I'll probably be back home at 12:30ish. I'm sure Seb will be on though so you can play some with him.
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Sounds like a plan. I'll let you know when I'm heading over, cause I've got a "date" tomorrow at 4:30 (IE she's interested in me but I'm not that interested in her).If you wanna come up this weekend you can definitely stay here. Sadly Bandit won't be around.
Depending on who else is coming, maybe we could break out the ole DQ9, or keep plodding along in NSMBW. And of course Smash.
Why you jelly though?so JELLY right now!!
Absolutely. We haven't hung out in forever.if you're going somewhere, can i tag along? i've had some fierce wanderlust lately and i have that craving to ruin friendships with zelda. she does that.
awesome. <3 plank.Inviting Plank to tomorrow. We should see if CTL or Wenzel are available too.
What about ROB is stupid? I don't really like the laser UAir, but that's because I liked the old UAir a lot. Maybe put that as USmash instead or something, since I don't seem to be able to imagine good setups to USmash other than DThrow or the old UAir.no seriously rob is really stupid.
rob ike and snake need some work. all of the other chars looked good.
I just uploaded what we saved. A lot of those were of DK wrecking **** though because he always does it so awesomely.I was about to make a crack about Jon getting peef'd on the vid JCz uploaded to youtube.... but then he started uploading vid after vid of me getting peef'd. Way to preemptively stop my trolling Brett : D
I read that as "Diablo 3" > ROB. If we were talking about quality of games… then that would probably be undisputed, ignoring trolls.D3 > ROB tho.
rob has the same problem in PM that metaknight has in brawl in that he's lacking a character-based weakness such that he can only be exploited by a limited number of characters. being a well-rounded vanilla character is fine, but he's packing many strengths that keep him from vanilla status. I'll go over some of them:What about ROB is stupid? I don't really like the laser UAir, but that's because I liked the old UAir a lot. Maybe put that as USmash instead or something, since I don't seem to be able to imagine good setups to USmash other than DThrow or the old UAir.
Wow this a long post.rob has the same problem in PM that metaknight has in brawl in that he's lacking a character-based weakness such that he can only be exploited by a limited number of characters. being a well-rounded vanilla character is fine, but he's packing many strengths that keep him from vanilla status. I'll go over some of them:
- good dashgrab, dashdance grab, crouch grab, and shieldgrab. typically even the best characters of any smash game are missing one of these. rob has all four, which is helped along with an excellent dash, good weight, excellent grab range, and a large shield.
- good recovery. while exploitable to some extent, there's a lot to be said for what is essentially 3 shots to 2nd jump sweetspot the edge (the safest recovery the game offers). on the opponents side, recovery against rob can be tricky due to lasers, the gyro, and repeated forward airs akin to melee jigglypuff. yes they're more limited, but it's still a very strong edge guard game.
- ability to cheat aerial positioning. a normal character in smash can only fall at a certain range of trajectories, and can attempt to defeat juggling strategies with this range, a second jump, and an air dodge. rob doesn't have to challenge a proper juggle attempt, he can simply wait for the opponent to intercept him, and then boost to a side and cover his escape with bair. essentially the juggling character cannot pin rob with juggling, because he can no longer commit to a jump and expect to catch rob. the inability for the juggler to juggle defeats the purpose of trying to do it, as it will most likely not work. therefore, any attempt to gain aerial positioning on rob, and thus some advantage, is effectively negated. on top of this, rob is large and thus prone to combos, but is also very floaty so he doesn't get screwed by things like sheik's chaingrab, and things like throw > kill move combos (ex. fox's upthrow upair) don't work.
- good normals (A moves). i don't know the specific character data, but i watched brett play rob closely in person and on youtube today to confirm it, but for the most rob's moves don't directly lose priority clashes. rob's good crouch only reinforces this point, but if a player always expects their moves to lose a priority contest, that player will find some other method to defeat the character.
but because of the things i've already mentioned, there are no outs against the character overall. so let's start with a normal match. you go to attack rob, but his big shield, good dashdance, grabbing, and excellent A moves defeat that idea. you go to try grabbing instead, but using these same tools you are defeated again on this front. despite playing a losing game, you successfully grab and throw rob, but he is heavy but for some reason naturally avoids or minimizes the damage by these combos. so you attempt a juggle, but he can escape them reliably. at this point your best answer to rob is to not fight him in the first place, so you camp him with projectiles. rob is no slouch at projectile use himself, but let's ignore that. some characters can camp him out with lasers, boomerangs, etc. the best strategy i found was marth spamming fair, which is essentially the same thing. I also tried falco, so i could shoot lasers to avoid rob's A moves and grab game, and shine to avoid his shield game. i then found out that rob can chaingrab falco. i then went to a stage with platforms instead of FD, and DI'd the throw onto the platform, but rob can go under the platform and his uptilt can cover the entire thing. you get the idea.
i don't think rob is too good or the best character, but he is broken in the frame that he breaks normal gameplay. like metaknight in brawl, you never really leverage a positional advantage on him, you don't want to contest his moves, and many of his matches should be decided from the character selection screen based solely on whether the character you picked can circumvent his strongest aspects outright. the only time you can really "have" rob is by player error or during his recovery. but you're supposed to have an advantage during an opponents recovery, and even then he shouldn't be doing it often because of his weight, floatiness, and resilience to some of the better throw combos. largely his extra weight and big shield and large grab range lends a lot to his crouch game and ability to survive and punish opposing attacks, even if rob is in an odd spot to defend them, giving the player a lot of room for error to play poorly and still win.
i was able to find no character holes on rob's side, only holes that could be created by the opponent. a character hole is a reference point for a match-up and lends some idea of weakness to a character. for example, melee sheik has a weakness in that she has poor approaching. she is also weak in that falco can combo her well. while rob might have difficult match-ups, he does not have any implicit weakness to his character. the best i could find is that he is big and is probably prone to more 2-3 hit combos. it was this lack of weakness, backed by numerous relevant strengths that makes me dislike the character. i don't dislike the individual parts, and i didn't see any one thing that was too good about the character. but the sum of those parts is a different matter entirely.
of course, rob can still lose if the opponent outplays the rob player, but why would you want to rely on that? having to outplay the opposing player is what constitutes a bad match-up in the first place.