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Data The Great Fairy Fountain II : Zelda Data & Research Repository

GodAtHand

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Just chiming in to say that this idea of getting reference points for stages to ledge-cancel would be super useful for me. I used to actually use this quite a bit in tournament and would like to again.
 

BJN39

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Fun news! Due to a thread in the competitive subforum about the data, I can now add another statistic to complex data tables! You can (Very soon) view a hit-box's ability to clank! Such as being transcending or normal.

Edit : Finished implementing it! You can find it in a complex data table just underneath "SDI" near the bottom. :D
 
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Rickster

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@ BJN39 BJN39 Ok so I thought it would be a good idea to show a preview of some sort, just in case it looks terrible and you hate it.
FD Right: The back of her dress (where her foot is) needs to be RIGHT where the red/magma part starts. Just a step past the glowy thing in the middle.
FD Left: Pretty much right on the glowy thing. She fits perfectly on it.

Sorry for the bad quality. I just used my phone camera. And it did NOT like the flashiness of FD, LOL. Let me know if this is ok or not. :)
 
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BJN39

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@ BJN39 BJN39 Ok so I thought it would be a good idea to show a preview of some sort, just in case it looks terrible and you hate it.
FD Right: The back of her dress (where her foot is) needs to be RIGHT where the red/magma part starts. Just a step past the glowy thing in the middle.
FD Left: Pretty much right on the glowy thing. She fits perfectly on it.

Sorry for the bad quality. I just used my phone camera. And it did NOT like the flashiness of FD, LOL. Let me know if this is ok or not. :)
Sorry my reply is so late, I meant to reply sooner.

These pictures are nice, and feel free to have/add pictures, (I most likely will if you're providing.) but I myself probably won't at least for the 3DS reference points, unless someone can provide me images of all the omegas and viable platform stages in "Panned out" view for the 3DS version. I was just gonna do writeups there. :p
 
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Mocha

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I'm not sure if I mentioned this before, but I'm loving how this move-set guide/misc is shaping up to be so far. The layout is also clean, easy on the eyes, and pretty-ish. The gifs give us a clear view of whatever move or technique you're trying to show. Keep up the fabulous work, @ BJN39 BJN39
 

BJN39

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I'm not sure if I mentioned this before, but I'm loving how this move-set guide/misc is shaping up to be so far. The layout is also clean, easy on the eyes, and pretty-ish. The gifs give us a clear view of whatever move or technique you're trying to show. Keep up the fabulous work, @ BJN39 BJN39
Thank you ^ ^ It means a lot to me to hear people like it and it's useful and or easy enough to read.

The GIFs are also just what I was wishing for. I was pleasantly surprised when @ Nammy12 Nammy12 had made them all in Black dress to boot. <3

Bonus GIFs:

Such sig material heer.

Everyone loves the taunts. <3
 
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Rickster

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Sorry my reply is so late, I meant to reply sooner.

These pictures are nice, and feel free to have/add pictures, (I most likely will if you're providing.) but I myself probably won't at least for the 3DS reference points, unless someone can provide me images of all the omegas and viable platform stages in "Panned out" view for the 3DS version. I was just gonna do writeups there. :p
Glad you like them. I have the 3DS version too, so I could get pics for you once the Wii U version is done.
 

Rickster

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Finished Battlefield, Town and City, Lylat Cruise (ugh), and Delfino Plaza! For some reason the Battlefield left cancel pic and the Delfino right cancel pic didn't want to upload...

Battlefield
Town and City
Lylat Cruise
Delfino Plaza
 
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Mocha

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Lylat Cruise is a truly terrifying place to use Farore's Wind cancels.

Also, I think editing the image and using Paint or almost any other photo editing program might be a good idea to 'mark' the places where she can initiation teleporting to.
 
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S.F.L.R_9

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I'm gonna have some free time later tonight so I can also test some FW cancel locations if you guys would like. :) Are there any specific stages that need testing?
 

BJN39

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I'm gonna have some free time later tonight so I can also test some FW cancel locations if you guys would like. :) Are there any specific stages that need testing?
Well, @ Rickster Rickster has done BF, Lylat, Town & City, and Delfino for the WiiU so far (And IDK if he is doing any atm that he hasn't finished.) and I've done the top row of 6 in the 3DS version. So it's up to you. You can choose whichever you'd like to, as long as you let us know so we don't accidentally do them too!
 

Nammy12

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If you guys want I can provide screenshots for both versions. I'm not sure if I'll be able to help with the testing though. (Not good enough with Zelda :c)
 

BJN39

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If you guys want I can provide screenshots for both versions. I'm not sure if I'll be able to help with the testing though. (Not good enough with Zelda :c)
That sounds great to me! @ Rickster Rickster would you be cool with that?

PS, you don't need to be 'good enough' at Zelda to test edge cancel reference points. ;) You just need to know how to work FW ledge cancelling really.
 
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S.F.L.R_9

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Ah sorry this took so long for me to do! I came home later than expected. I decided to do Duck Hunt, Kongo Jungle 64, and Halberd.

EDIT: I just realized I forgot something in the Duck Hunt section so I added that


 
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BJN39

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Ah sorry this took so long for me to do! I came home later than expected. I decided to do Duck Hunt, Kongo Jungle 64, and Halberd.



LOL don't worry about the amount of time it takes (In fact you made these incredibly quick.)

These look great! I'm not surprised she could cancel off of the platforms in Halberd, but bonus cookie for adding reference spots for them!
 
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Rickster

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That sounds great to me! @ Rickster Rickster would you be cool with that?

PS, you don't need to be 'good enough' at Zelda to test edge cancel reference points. ;) You just need to know how to work FW ledge cancelling really.
I would be cool with that. So sorry for the late response, there were some emergencies during the weekend so I haven't been on at all.

Also those pics >>>>>>>>>>>>>>>>>>>>>-mine, lol.
 

BJN39

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So I sort of realized that I hadn't added the data for three different attacks, (Ledge getup attack, knocked down getup attack, and tripped getup attack.) even though the data was available. So I whipped together the data and will be adding it tomorrow!
 

S.F.L.R_9

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Ok so I've been testing nair as a kill setup and I think it might actually be applicable in an actual match. At like 100% I've been able to do the first few hits of nair into elevator/fsmash/dsmash/dtilt--> up air, etc. With the first hit of nair you can combo into LIGHTNING KICKS which is the flashiest thing in existence (from the center of FD it kills Jiggly at like 75% lol)

I'm pretty sure these are unescapable since nair has soooo little landing lag.
(for what i'm talking about below, assume i'm hitting with the front part of Zelda's nair since it's easier to land)

Since the first hit of nair pops the opponent into the air, it's generally easier to get a lk off that way. On heavy or large chars you can drag them towards the ground with the other hitboxes and generally still be able to fair/bair them. However for floaty tall characters like Peach or Rosa, if you nair them into the ground while they're close to you a fair won't sweetspot on them, and to do bair you have to slightly walk away which gives them enough time to shield. So, I'd just recommend dragging them into the ground and fsmashing or going for the elevator.

edit: on Jiggly every hit seems to drag her slightly in front of you in the air (except the final with knockback obv.) grounded sweetspot dair at 60% to bair/fair might also be a thing

Another interesting thing I've noticed is at 100 or so % the back hit of utilt might combo into the reappearing hit of Farore's if you teleport up, but I'd need to test that some more.
 
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Rickster

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I think my favorite thing about utilt is the back hit. It can combo into quite a few things since the end lag is lowish. I've gotten an utilt>uair to combo in training before. Even if it doesn't kill, it's a good damage racker doing 7+15= 27%. Now that I mention it uair in general is a great damage racker, not just a kill move, especially since it can combo from dthrow if they DI wrong. And the damage is good. Props to Nairo for getting that into my head.
 

Macchiato

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I hadn't added them yet, as they didn't seem super high priority.

If you had one(s) in mind you wanted the data for atm, I could probably whip them up and get them out soon.
Nayrus Rejection please because I'm hoping it has something that were missing
 

BJN39

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@ Macchiato Macchiato I've added Nayru's Rejection now! IDK if we're really missing anything though. The move's data seems as equally sad as the move appears.
 

KuroganeHammer

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I like how everytime someone sees a broken custom move they're like

"WHAT ARE THE DRAWBACKS?!?!?"

But with Zelda's you need to ask why you would use it over her default specials.
 

BJN39

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Whoop. I added the data for Farore's Squall! It seemed appropriate considering all of the current interest in the move. :p
 

BJN39

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As requested by @ Macchiato Macchiato , (Though, finished kind of later...) this thread now has the data for Zelda's other inferior Nayru option: Nayru's Passion! :4wiifit:
 

BJN39

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That endlag frame data lmao
Yeah smh it's all garbage. :'^)

All of her grabs, as well as Fsmash, Usmash, FAir, and BAir all got more-than-marginal end lag increases. Only one--ONE move got an endlag decrease. (Utilt)

It's truly incredible that Zelda of all [terrible] characters gets all of her normals trampled on when brought over from Brawl.

Though DAir did get out very lucky in the SSB4 transition, there's no denying that.

@Spirst is right when he said she is the devs' running joke of "let's see how bad we can make them."
 
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