- FIRST OFF, running shine is soooo enormously vastly underused by every fox in this matchup. marth does not have an easy answer to running shine (he can't DD grab you because you are going to WD back to safety if the shine doesn't connect - and if he's in the air trying to bait your shine with a fair of his own, you can DD nair him or something). with running shine, you can hit-confirm it into either a grab, a nice nair combo (like waveshine, nair, utilt, nair -> more aerials if possible) or, if they shield or get pushed to the ledge, you just WD back instead and get out of there. tani commented to me that my fox was giving him a lot of trouble because of the running shine approach, and we talked about it for a little while and i sort of realized that running shine might be the only approach that actually makes this matchup possible on FD
- marth isn't an aggressive character per se, he's more of a reaction-based character right? like pretty much every marth beats fox by being really patient and waiting for fox to commit to something right? you have to be in that same mentality that the marth player is in.
- yea the jman lasers. you guys already talked about it. they're really important. weave in and out with them. watch jman vs vwins at... I think it was one of those mass madness tournaments? the one mango went to? for more jman laser goodness! remember, lasering isn't actually to build up damage, it's kind of like another form of dashdancing - you're baiting them into doing something while positioning yourself such that you're ready to punish if they try to come at you with an aerial or grab (with DD and aerial of your own respectively), so you should think of it like dashdancing.
- wavelandddd! otto mentioned a while back that he started to like FD after he figured out "how to use the waveland" and I did not know what he meant until this past weekend when I played a ****load of FD only with the Japanese. you know that noob **** where you come down from the air really high with an aerial and you get DD grabbed most of the time? you gotta mix wavelands up in there - mostly wavelands back because they're really difficult to punish, but sometimes waveland forward at them and try to hit them with a shine. (works really good with falco too) basically, since marth's game is 90% reaction, this is another way to mess with the marth player's reaction-based punishing and bait out stuff that you can take advantage of
- what to do off a grab: if you get a grab by the ledge, you can gimp marth by fthrowing them off the ledge then walking forward and shielding. if they jump forward and fair (every marth who has never encountered this before will doublejump fair) you shine them OOS; that's the stock. if they're used to it, they will try to fall a bit and sweetspot the ledge. you can react to them not fairing your shield and just short hop down and shine them. this **** raaaapes so hard. I don't really know any reliable easy gimps on Marth off a bair.
- if they're really good at SDIing the uair, you can try a few things: one, note that most people will SDI things in the same direction most of the time and just lean the uair to go along with their DI. second, you can uthrow soft bair at lower %s, which sometimes combos into utilt, and when it doesn't you can DD their aerial and punish hard
- edgeguarding... lightshield edgehog is really underused, you might as well use it whenever marth is far enough away that he can't just doublejump back to the stage