HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
- Location
- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
First things first: Hear me out. Don't randomly walk in telling me you're an idiot, because if you do that then you're missing the entire point.
As we all know, Ike's recovery is... easily manipulated. It's too sequenced (save second jump, air dodge incoming attack, get below stage, aether), and once that sequence is broken, Ike is gone, easily gimp killed.
I've come to the realization that only using Aether for recovery has always been a bad idea, and there are times when QD is in fact a good... or even better... option than Aether.
Exactly why we should use QD to recover? Well for one, despite it being quite gimpable, it travels a large amount of distance, protects Ike from the front, sweetspots the ledge, and can even put him back on the stage without the lag from Aether. More importantly however, it mixes up our recovery methods.
When QD is a viable option for recovery
-When the opponent is spamming projectiles. QD will allow a horizontal boost forward while ramming into a projectile, which makes recovery easier.
-When you're high above the stage. Unless you're fighting someone like MK or Jigglypuff (who wouldn't let you on the stage anyways) there's not much risk for doing a half-charge and attempting to land on the stage.
-When your opponent is off the stage out to get you. Either way, if you get hit, you're not making it back. So when you dodge/counter the attack, you can use QD to quickly make it back to the stage. I know I have to do this sometimes against my Marth friend because he'll always sweetspot the ledge before I do with Aether.
-When your opponent is nowhere near the edge. It's relatively safe, and there's no risk to even doing a full-powered QD and quickly making it back to the stage. Whereas with Aether it's quite slow and allows your opponent to come back and edgeguard you.
-When you're already close to the ledge. A instant-QD allows you to get to the stage quicker than Aether does.
This is all I could think up right now. I'm sure others can think of more. I'm not saying QD is good for recovery, but Ike's recovery in general is just horrible. We don't need to be limiting our recovery options when it's already bad. We should be facing the problem and finding ways around it.
As we all know, Ike's recovery is... easily manipulated. It's too sequenced (save second jump, air dodge incoming attack, get below stage, aether), and once that sequence is broken, Ike is gone, easily gimp killed.
I've come to the realization that only using Aether for recovery has always been a bad idea, and there are times when QD is in fact a good... or even better... option than Aether.
Exactly why we should use QD to recover? Well for one, despite it being quite gimpable, it travels a large amount of distance, protects Ike from the front, sweetspots the ledge, and can even put him back on the stage without the lag from Aether. More importantly however, it mixes up our recovery methods.
When QD is a viable option for recovery
-When the opponent is spamming projectiles. QD will allow a horizontal boost forward while ramming into a projectile, which makes recovery easier.
-When you're high above the stage. Unless you're fighting someone like MK or Jigglypuff (who wouldn't let you on the stage anyways) there's not much risk for doing a half-charge and attempting to land on the stage.
-When your opponent is off the stage out to get you. Either way, if you get hit, you're not making it back. So when you dodge/counter the attack, you can use QD to quickly make it back to the stage. I know I have to do this sometimes against my Marth friend because he'll always sweetspot the ledge before I do with Aether.
-When your opponent is nowhere near the edge. It's relatively safe, and there's no risk to even doing a full-powered QD and quickly making it back to the stage. Whereas with Aether it's quite slow and allows your opponent to come back and edgeguard you.
-When you're already close to the ledge. A instant-QD allows you to get to the stage quicker than Aether does.
This is all I could think up right now. I'm sure others can think of more. I'm not saying QD is good for recovery, but Ike's recovery in general is just horrible. We don't need to be limiting our recovery options when it's already bad. We should be facing the problem and finding ways around it.