Jack Kieser
Smash Champion
THIS IS A LONG POST. IT SAYS A LOT. THE TL;DR IS IN THE THREAD TITLE. DO NOT POST IN THIS THREAD UNTIL YOU HAVE READ THE ENTIRE OP. I WILL REPORT ANY 'TL;DR' POSTS THAT I SEE. YOU HAVE BEEN WARNED.
The Melee/Brawl debate has now been raging for close to five months, and it has taken a toll on the boards. General Brawl Discussion is a mess, transformed into a pit of flames that would make Satan himself blush. Melee Discussion, almost regularly (though it has been getting better) gets threads extolling the detriments that Brawl players bring upon the Smash community. Members of either game's community venture into the opposite game's boards with the sole aim of trolling or flame-baiting. But things have gotten better!
Recently, advances have been made in the community to curtail these problems. Scar's thread, a longtime haven for argumentation about Melee/Brawl (after it deteriorated from logical discussion), has been closed. A rather large Treaty thread has been established, showing to the community that at least one side, if not both, wants the fighting to end. Flaming has been on the decline. Many Melee/Brawl threads have died off, and the few that remain are actually existing with relatively little flaming. It has been proven (or at least, enough to matter) how pointless the whole argument is, but the Melee/Brawl debate has one last safe refuge in the minds of players: that Brawl somehow has caused all of Melee's current problems, and that (as far as many players are concerned) Brawl's continued existence is not only a drain on Melee, but that Melee cannot co-exist with Brawl at all and thus the community must actively choose to only play Melee competitively if it is to survive.
I will now prove, logically, how inane this line of thinking is and dispel once and for all the notion that we, as a community, cannot continue to play both games competitively, as well as the notion that Brawl (as well as the people who play it) is somehow to blame for all of Melee's problems.
Let us take first into consideration the notion that Melee players are basically forced to play Brawl by examining the Brawl launch in Japan. As anyone around for the Brawl hype can attest to, much attention was paid to Japan in the days leading up to (and the days after) the Brawl launch. Pre-orders were placed, imports were paid for, shipping commenced, and in a few short days, Brawl, in Japanese format, was in the states. The Dojo was pulled up on monitors around the country in an attempt to more easily navigate Japanese menus, and when the matches finally began, when the final verdict was reached... Brawl was deemed a failure.
Many, even in the early days, cited a lack of AT's (advanced techniques), most notably L-canceling (which was replaced with auto-canceled aerials), a lack of hitstun, and floaty physics as Brawl's downfall, and over the next few weeks leading up to Brawl's American release, SWF was ablaze with members warning about Brawl's 'features', or lack thereof. Yet, when Brawl's American release date came, a peculiar thing happened...
Despite all warnings, an overwhelming majority of Melee players purchased Brawl anyway.
This is the first step toward realizing that Brawl is not the cause of Melee's downfall. Every member of SWF, right out of the box, knew what Brawl's weaknesses were. Every member knew how different the game was. Every member heard the pro's evaluations and dismissals of the game, and every member knew what to expect going into their purchase. Most ignored the warnings and bought Brawl anyway. Not a single Melee player was forced to buy Brawl on day one. Not a single Melee player was forced to go to midnight tournaments, or first week tournaments, or even first month tournaments. Every Melee player that bought Brawl made a conscious decision to ignore the warnings of both Japanese and American top players and bought Brawl anyway. The current state of Brawl's popularity is just as much their fault as it is anyone else's. This, naturally, brings me to my next point.
Brawl is currently more popular in tournament settings than Melee is, if SWF posters are to be believed (in terms of tournaments held and entrants per tournament). Many Melee supporters cite this popularity as the main reason Melee is so weak in the competitive scene and postulate that the trend will continue if Brawl is allowed to be played competitively. Well known poster and respected forum-goer coreygames gives us a look into this mindset by way of anecdote:
Let us look back to the first day of American Brawl sales. As of that day, membership on SWF had increased exponentially from the same period the previous year; this is attributed to the announcement and resulting fanfare of the Brawl release. Many of these forum-goers admitted to never participating in Smash tournaments before, not knowing tournament rules or proceedings, and even admitted ignorance about competitive Smash culture. Are we really to believe that this influx of inexperienced, un-knowledgeable, and (in many cases) unmotivated players are to blame for Melee's downfall? Are we honestly expected to believe that these people, who have little to no knowledge of competitive Smash lore or culture, are single-handedly responsible for not only the frankly embarrassing amount of Brawl tournaments popping up, but also for the decline of competitive Melee and Melee tournaments?
To be frank, one must be mad to expect this to be true.
No, we would be deluded and blind to believe that this, though motivated, completely un-knowledgeable group would, without connections, resources, or stability, be able to topple competitive Melee. Who, then, must be blamed for Melee's current condition? If not Brawl and its players, who should be held responsible for the decline of competitive Melee?
Simply, competitive Melee players and tournament organizers.
It is this group who single-handedly demolished the reign of competitive Melee. The Melee players abandoned their own game for easy money and easy glory at the dramatic cost of not only competitive Melee, but also their own enjoyment of the game of Smash! Pro player Mew2King has on occasion stated his own distaste for Brawl and its gameplay:
A problem arises, however, when a Brawl-playing Melee supporter complains about the sorry state of Melee. This person, at a base level, is the true reason that Melee is on the decline. Brawl players, especially new members to the arena, do not have the time, money, resources, knowledge, etc., to run a successful large-scale Brawl tournament. The big tournaments, the ones bringing in the big cash and the large numbers of players, are run by former Melee TO's. These people, the same TO's so worried about competitive Melee's future, the same people who are quick to place blame on Brawl and Brawlers, are the very people making the conscious choice to host Brawl tournaments instead of Melee tournaments! The former Melee players entering these tournaments, the same ones who should be expected to populate Melee tournaments and the same ones who are quick to point fingers at Brawlers and Brawl tournaments for sucking away player attendance, are making the conscious decision to forgo competing in Melee tournaments so that they can make more money in Brawl tournaments! And the same pros that bash Brawl and Brawlers for shallowness and 'gayness' are consciously choosing to play said 'gay' game for more easy cash than to go and play an ailing game that they enjoy much more!
People like our dear coreygames have no reason, nor any right, to be mad at Brawl or Brawlers. Brawlers didn't abandon coreygame's tournament. Melee players did! Coreygames' own friends, compatriots, and fellow Melee players abandoned him to play Brawl of their own free will; they were not forced to go to the Brawl tournament, nor were they coerced or manipulated. Brawlers did not go up to these people and extol the virtues of Brawl, convincing them to play an (as far as many Melee players are concerned) 'inferior' game. These very players did what they, and other, do on a constant and daily basis all on their own. Sakurai did not make them trip and fall into the Brawl scene.
There is no reason to blame Brawl, Brawl supporters, Brawl players, or Brawl TO's for any of Melee's problems, because the Melee community brought every single one of them unto themselves. If these people really cared for Melee or for its continued competitive existence, they would play Melee. They would hold Melee tournaments. They would support their own game instead of calling on Brawl players to support it for them. Doing otherwise is childish and hypocritical.
Sources:
coreygames post on his tournament: http://smashboards.com/showthread.php?p=4749754&highlight=tournament#post4749754
Mew2King 'hates' Brawl: http://smashboards.com/showpost.php?p=3918438&postcount=46
The Melee/Brawl debate has now been raging for close to five months, and it has taken a toll on the boards. General Brawl Discussion is a mess, transformed into a pit of flames that would make Satan himself blush. Melee Discussion, almost regularly (though it has been getting better) gets threads extolling the detriments that Brawl players bring upon the Smash community. Members of either game's community venture into the opposite game's boards with the sole aim of trolling or flame-baiting. But things have gotten better!
Recently, advances have been made in the community to curtail these problems. Scar's thread, a longtime haven for argumentation about Melee/Brawl (after it deteriorated from logical discussion), has been closed. A rather large Treaty thread has been established, showing to the community that at least one side, if not both, wants the fighting to end. Flaming has been on the decline. Many Melee/Brawl threads have died off, and the few that remain are actually existing with relatively little flaming. It has been proven (or at least, enough to matter) how pointless the whole argument is, but the Melee/Brawl debate has one last safe refuge in the minds of players: that Brawl somehow has caused all of Melee's current problems, and that (as far as many players are concerned) Brawl's continued existence is not only a drain on Melee, but that Melee cannot co-exist with Brawl at all and thus the community must actively choose to only play Melee competitively if it is to survive.
I will now prove, logically, how inane this line of thinking is and dispel once and for all the notion that we, as a community, cannot continue to play both games competitively, as well as the notion that Brawl (as well as the people who play it) is somehow to blame for all of Melee's problems.
Let us take first into consideration the notion that Melee players are basically forced to play Brawl by examining the Brawl launch in Japan. As anyone around for the Brawl hype can attest to, much attention was paid to Japan in the days leading up to (and the days after) the Brawl launch. Pre-orders were placed, imports were paid for, shipping commenced, and in a few short days, Brawl, in Japanese format, was in the states. The Dojo was pulled up on monitors around the country in an attempt to more easily navigate Japanese menus, and when the matches finally began, when the final verdict was reached... Brawl was deemed a failure.
Many, even in the early days, cited a lack of AT's (advanced techniques), most notably L-canceling (which was replaced with auto-canceled aerials), a lack of hitstun, and floaty physics as Brawl's downfall, and over the next few weeks leading up to Brawl's American release, SWF was ablaze with members warning about Brawl's 'features', or lack thereof. Yet, when Brawl's American release date came, a peculiar thing happened...
Despite all warnings, an overwhelming majority of Melee players purchased Brawl anyway.
This is the first step toward realizing that Brawl is not the cause of Melee's downfall. Every member of SWF, right out of the box, knew what Brawl's weaknesses were. Every member knew how different the game was. Every member heard the pro's evaluations and dismissals of the game, and every member knew what to expect going into their purchase. Most ignored the warnings and bought Brawl anyway. Not a single Melee player was forced to buy Brawl on day one. Not a single Melee player was forced to go to midnight tournaments, or first week tournaments, or even first month tournaments. Every Melee player that bought Brawl made a conscious decision to ignore the warnings of both Japanese and American top players and bought Brawl anyway. The current state of Brawl's popularity is just as much their fault as it is anyone else's. This, naturally, brings me to my next point.
Brawl is currently more popular in tournament settings than Melee is, if SWF posters are to be believed (in terms of tournaments held and entrants per tournament). Many Melee supporters cite this popularity as the main reason Melee is so weak in the competitive scene and postulate that the trend will continue if Brawl is allowed to be played competitively. Well known poster and respected forum-goer coreygames gives us a look into this mindset by way of anecdote:
This, it seems, is a scenario that pervades the Melee scene regularly. It is the cause of much hostility towards the Brawl community as well. On the surface, it seems justified that coreygames is upset with the Brawl community; after all, Brawl stole his players, didn't it? I will now prove why this logic is fallacious and why Melee only has itself, as well as its own players, to blame not only for coreygame's situation, but also for the entirity of the poor state of Melee affairs.coreygames said:I was suppose to hold a tournament today, Melee only. It was to be the first melee tournament in almost 5 months here in AZ. I had this planned for the [past] two months and there was going to be a big turn-out.
However, fate interfered. Atomic Comic's decided that they would hold a Brawl tournament today. They announced this LAST WEEKEND. In that short period of time, everyone abandoned my tournament in hopes of glory at Brawl there. I lost people who would bring hardware and friends who would play. What was their reasoning? They said that they weren't that good recently at Melee and would rather stand a chance at winning a Brawl tournament against scrubs than at a Melee tournament against people at their level.
Instead of looking at 20-30 people showing up, I'm now hoping at least 10 will show up today. And why? All because of a spur of the moment Brawl tournament at a company's store instead of a well-planned out Melee tournament at a friends house...
Let us look back to the first day of American Brawl sales. As of that day, membership on SWF had increased exponentially from the same period the previous year; this is attributed to the announcement and resulting fanfare of the Brawl release. Many of these forum-goers admitted to never participating in Smash tournaments before, not knowing tournament rules or proceedings, and even admitted ignorance about competitive Smash culture. Are we really to believe that this influx of inexperienced, un-knowledgeable, and (in many cases) unmotivated players are to blame for Melee's downfall? Are we honestly expected to believe that these people, who have little to no knowledge of competitive Smash lore or culture, are single-handedly responsible for not only the frankly embarrassing amount of Brawl tournaments popping up, but also for the decline of competitive Melee and Melee tournaments?
To be frank, one must be mad to expect this to be true.
No, we would be deluded and blind to believe that this, though motivated, completely un-knowledgeable group would, without connections, resources, or stability, be able to topple competitive Melee. Who, then, must be blamed for Melee's current condition? If not Brawl and its players, who should be held responsible for the decline of competitive Melee?
Simply, competitive Melee players and tournament organizers.
It is this group who single-handedly demolished the reign of competitive Melee. The Melee players abandoned their own game for easy money and easy glory at the dramatic cost of not only competitive Melee, but also their own enjoyment of the game of Smash! Pro player Mew2King has on occasion stated his own distaste for Brawl and its gameplay:
One the largest (and most valid) criticisms aimed at not only M2K, but the entire Brawl-playing sect of the Melee community is very simple: If you hate the game so much, why do you play it? The answer, of course, is obvious. As of now, you can make more money playing Brawl than you can playing Melee. This is, in and of itself, not a bad thing, nor is it hypocritical.Mew2King said:No, honestly, I hate brawl and I think the game is extremely terrible so far.
A problem arises, however, when a Brawl-playing Melee supporter complains about the sorry state of Melee. This person, at a base level, is the true reason that Melee is on the decline. Brawl players, especially new members to the arena, do not have the time, money, resources, knowledge, etc., to run a successful large-scale Brawl tournament. The big tournaments, the ones bringing in the big cash and the large numbers of players, are run by former Melee TO's. These people, the same TO's so worried about competitive Melee's future, the same people who are quick to place blame on Brawl and Brawlers, are the very people making the conscious choice to host Brawl tournaments instead of Melee tournaments! The former Melee players entering these tournaments, the same ones who should be expected to populate Melee tournaments and the same ones who are quick to point fingers at Brawlers and Brawl tournaments for sucking away player attendance, are making the conscious decision to forgo competing in Melee tournaments so that they can make more money in Brawl tournaments! And the same pros that bash Brawl and Brawlers for shallowness and 'gayness' are consciously choosing to play said 'gay' game for more easy cash than to go and play an ailing game that they enjoy much more!
People like our dear coreygames have no reason, nor any right, to be mad at Brawl or Brawlers. Brawlers didn't abandon coreygame's tournament. Melee players did! Coreygames' own friends, compatriots, and fellow Melee players abandoned him to play Brawl of their own free will; they were not forced to go to the Brawl tournament, nor were they coerced or manipulated. Brawlers did not go up to these people and extol the virtues of Brawl, convincing them to play an (as far as many Melee players are concerned) 'inferior' game. These very players did what they, and other, do on a constant and daily basis all on their own. Sakurai did not make them trip and fall into the Brawl scene.
There is no reason to blame Brawl, Brawl supporters, Brawl players, or Brawl TO's for any of Melee's problems, because the Melee community brought every single one of them unto themselves. If these people really cared for Melee or for its continued competitive existence, they would play Melee. They would hold Melee tournaments. They would support their own game instead of calling on Brawl players to support it for them. Doing otherwise is childish and hypocritical.
Sources:
coreygames post on his tournament: http://smashboards.com/showthread.php?p=4749754&highlight=tournament#post4749754
Mew2King 'hates' Brawl: http://smashboards.com/showpost.php?p=3918438&postcount=46