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Nice. So Jab 1 matches Melee, beats Brawl by 2. Utilt beats Brawl by 6, loses to Melee by 2. Ftilt beats Brawl and Melee by 2. Dtilt loses to Brawl and Melee by 2 and 4. Dsmash beats Brawl and Melee by 10 and 7.Jab 1 total duration has changed from 28 > 25.
Jab 2 (28 frames?) and down tilt (23 frames?) are the same.
gonna post an update video on your channel?I can confirm that it not longer works on Falcon on any stage. It also no longer works on Samus, ZSS, Ganondorf, and Link on Battlefield and Smashville type ledges -.-"
I tested aerial DB 1.Nice. So Jab 1 matches Melee, beats Brawl by 2. Utilt beats Brawl by 6, loses to Melee by 2. Ftilt beats Brawl and Melee by 2. Dtilt loses to Brawl and Melee by 2 and 4. Dsmash beats Brawl and Melee by 10 and 7.
Last one, Dancing Blade 1? I'm almost certain it's unchanged.
That is unreliable actually. Your SH DB air time is very sensitive depending on when you input the DB. And FWIW, SH DB1 to Nair 1 works the same way for me. It's unchanged.I tested aerial DB 1.
On old patch if I do sh db 1, I can't get bair's hitbox to come out
In the new patch, sh db 1 allows your bair to come out.
Possibly, I just updated the title and the description on the original video to say that it was patched out.gonna post an update video on your channel?
If I sh db 1 as quick as possible, on 3ds, the bair won't come out, but on the new patch, it does. And I tested it at least 10 times on each. They're the same conditions, but I'm getting a bair to come out only post-patch. I'm inputting them both as fast as possible. Also now untippered sh db 1 is comboing into upair, which normally only combos if you tipper it.That is unreliable actually. Your SH DB air time is very sensitive depending on when you input the DB. And FWIW, SH DB1 to Nair 1 works the same way for me. It's unchanged.
The 3DS version has larger blast zones.A Falco buff this time: Up Smash kills around 15% earlier (killed Fox on FD at 101% in the current patch and it wouldn't kill Fox till 115% on my 3DS which is on patch 1.0.4 [yeah it's awhile ago but the KB on his Up Smash didn't really change besides making the first link into the second properly])
Even still on average Up Smash didn't kill most characters till around 130% before. I don't know the exact number for Fox as I didn't test it on him extensively in the past, but on Falcon it was noticeable that he was dying much faster at 130 then the last patch.The 3DS version has larger blast zones.
3DS has larger blastzones on all stages but DLC shared stages (IE: Dream Land).A Falco buff this time: Up Smash kills around 15% earlier (killed Fox on FD at 101% in the current patch and it wouldn't kill Fox till 115% on my 3DS which is on patch 1.0.4 [yeah it's awhile ago but the KB on his Up Smash didn't really change besides making the first link into the second properly])
His Up Smash also now hits opponents who are laying on the ground (again tested on Fox in this patch vs. Fox in patch 1.0.4) it even hits Kirby and Game and Watch while they are crouching.
Possibly, I just updated the title and the description on the original video to say that it was patched out.
I was doing that same exact Bair test between the 3DS 1.0.3 and some earlier Wii U patch months ago. I forgot the conclusion but it wasn't changed then and it isn't changed now. You can get Uair without the tipper DB. The rule is that it combos around the time DB puts them in tumble.If I sh db 1 as quick as possible, on 3ds, the bair won't come out, but on the new patch, it does. And I tested it at least 10 times on each. They're the same conditions, but I'm getting a bair to come out only post-patch. I'm inputting them both as fast as possible. Also now untippered sh db 1 is comboing into upair, which normally only combos if you tipper it.
This 3DS is hasn't been updated since the Wii U release so I can't test on Dream Land :/3DS has larger blastzones on all stages but DLC shared stages (IE: Dream Land).
Just test on Dream Land
man people playing Bayonetta will have to learn to play with tap jump, and to not use c stick for tilts or aerials.. also to up b before the double jump.. she's literally just wants to everyone to relearn how to play smash lol.I'd think this was intentional so people who use tap jump aren't screwed over.
They have different gravities and max fall speeds. That isn't reliable. Try using the scale on the right side of the Pikmin stage.man people playing Bayonetta will have to learn to play with tap jump, and to not use c stick for tilts or aerials.. also to up b before the double jump.. she's literally just wants to everyone to relearn how to play smash lol.
on another note, zelda weights more than shiek now, just confirmed. fox fully charged up smash kills shiek at 58 at fd, and kills zelda at 59, no di, training mode.
Zelda is more floaty but that would mean she would die before sheik.They have different gravities and max fall speeds. That isn't reliable. Try using the scale on the right side of the Pikmin stage.
All characters have a knockback modifier depending on their gravity (fall speed acceleration). Higher your gravity = the more knockback (and hitstun since hitstun comes from knockback). This is why Fox dies very early off the top (and is very easy to combo) in Brawl and Smash 4 but has extreme resistance to it in Melee. Melee didn't have it.Zelda is more floaty but that would mean she would die before sheik.
Also if aerial db 1 didn't get buffed in endlag, how am I getting bair to come out post-patch but not pre-patch? I'm just a bit confused xD haha.
And I honestly don't see much of a reason to do it but...oh well XP sakurai's made weird decisions haha.
that's a really clever idea, yeah I verified it this way too. from a dead stand still zelda slowly goes down slower than shiek, so they no longer have the same weightThey have different gravities and max fall speeds. That isn't reliable. Try using the scale on the right side of the Pikmin stage.
How so? Wouldn't that make his match ups a tiny bit better?Ike buffs, bad mu changes for him. Never thought I'd see the day.
Dancing Blade 1: total frames 42 (?) > 41.Nice. So Jab 1 matches Melee, beats Brawl by 2. Utilt beats Brawl by 6, loses to Melee by 2. Ftilt beats Brawl and Melee by 2. Dtilt loses to Brawl and Melee by 2 and 4. Dsmash beats Brawl and Melee by 10 and 7.
Last one, Dancing Blade 1? I'm almost certain it's unchanged.
F-air's weak hits got buffed, the earliest hitbox didn't. I'll back that up.The patch notes say Bowser Jr's Side-B and Fair do more damage, though i haven't seen anyone post it.
Asynchronous_Timer(Frames=2)
Frame_Speed_Multiplier(Speed=2)
Asynchronous_Timer(Frames=3)
Defensive_Hitbox(Unknown=0x0, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0)
Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2)
Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5)
unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=4)
Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x32, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x5B, Unknown=0x4B, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x6E, Unknown=0x4B, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Frame_Speed_Multiplier(Speed=1)
Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100000E)
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x21000011)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=27)
Clear_bit(Unknown=0x2100000E)
Script_End()
Have any changes to Zelda been found yet? I'd be happy to test any changes/placebos etc. I'm pretty sure that somebody somehwere said her Up Air had a bigger hitbox... any other things Zelda players have found that need testing?Possible hitbox data changes
this may include partial invincibility or super armor, start up frames and hitbox durations, damage, hitbox sizes, knock back or otherwise
Captain Falcon, Falco, Ike, Bowser, Bowser Jr, Little Mac, Charizard, Lucina, Marth, Dark Pit, Roy, Sheik, Zero Suit Samus, Toon Link, Zelda
Bouncing between here and the Zelda board's patch thread, lurking... looks like nothing significant has been found on either side. Looks like someone here has confirmed that Zelda is now a different weight than Sheik? The Zelda thread doesn't know this yet apparently. They seem fairly confident that uair is the same though.Have any changes to Zelda been found yet? I'd be happy to test any changes/placebos etc. I'm pretty sure that somebody somehwere said her Up Air had a bigger hitbox... any other things Zelda players have found that need testing?
I'm fairly certain that's because Sheik changed, not Zelda.Looks like someone here has confirmed that Zelda is now a different weight than Sheik? The Zelda thread doesn't know this yet apparently. They seem fairly confident that uair is the same though.
Yeah, I knew this... though I can see how that wasn't clear. I saw the notes mentioning that Sheik got "one weight unit" lighter. Just wasn't sure if Zelda got the same weight reduction. Looks like she didn't though based on posts here so far. Saying Zelda's weight is now different from Sheik's at least means Zelda didn't get her weight reduced too. Not a change to her but rather confirmation that something is the same yet relatively different now.I'm fairly certain that's because Sheik changed, not Zelda.
Vipermoon said that he thinks that a couple of Marth's moves have more range via increased tipper hitboxes.Marth and Lucina's range feel larger, I don't know if it's a placebo effect or the buffs on their aerials, but can anyone figure that out for me?
Ftilt has more range (it now out-ranges Fsmash)
Dtilt has more range
Dsmash has more range
Nair has more range
Fair has more range
Shield Breaker has more range
I did a little bit of Marth-ing and the tipper hitboxes feel larger to me (Both closer and further away.), too. I don't think I'm the only one who'll think this either, TBH, but solid proof would be nice if we can get it.Vipermoon said that he thinks that a couple of Marth's moves have more range via increased tipper hitboxes.