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Not just fastfallers. Works on floaties such as Wii Fit Trainer as well, tho for more floaty characters it depends on their hurtbox.A pointer here: you can true combo jab 1 into up tilt tipper at kill percents on faster fallers like sheik. Omega umbra, kills around 110 or so
Monado art techniques are still in. This includes MALLC, MABD, & other techs as well.I wonder if all of those Shulk listed changes mean they patched off MALLC
It's not.People saying Bowser's upthrow combo dead?
wtf dev team?
Which means it's still there.It's not.
Blame the Japanese. They're the only people on earth who think Ike needs buffs and Duck Hunt doesn't.3 patches and nothing for DH. I guess he has something hidden that we have to find that will shoot him through the tiers.
TL;DR? If you don't have anything relevant to say here, you're whining, or asking questions easily answered through the search bar or reading through this thread and the patch notes, then get out, scream at a wall, take it to a thread suited for those, or take it to a PM.Welcome to the 'official' discussion thread for the 1.1.4 patch, which has just started to hit WiiUs shortly before this.
We will hand out large infractions and/or temporary bans to those who stifle this process of patch note exploration
Some examples include
1. Posting false changes, good intentions or not.
2. Asking if anything has changed when the patch notes are there for you to read.
3. Immature behaviour and complaining over the patch changes.
When checking changes some good rules of thumb are:
1. 3DS and WiiU stages have different blast zones, even those shared (Battlefield/Final Destination/etc); comparisons between the two for knockback is not accurate
2. Percent values taken from proper matches (non-training mode) have scaling adjustments based on it's current freshness; a 1% difference seen in a match may not be a real patch change and should be double checked before being posted.
~~~~~~~~~
The official patch notes can be found here:http://smashboards.com/threads/1-1-4-patch-notes.430023/
Only trusted users can post there, and we will move confirmed posts into it from this thread as they come as well!
oh thank godIt's not.
Kb increase would mean it kills earlier but you can't kill as late, moving the kill percents down.oh thank god
I was gonna be like "Why would you drop him to bottom tier again?"
It's generally rage and awkward DI that allow that, not really gonna happen in training mode.I would highly recommend examining Duck Hunt's down smash. The move is notorious for being techable but this is not possible with the path it seems to be sending people in now.
That kinda sucks, but reasonable.Nope, double checked just for ya. For the best if you drop a tag in the social if you think you see something else... But I'm pretty sure that's it.
So Dark Pit still only has the better arm compared to Pit having a somewhat better jab, arrows, and ftilt?Confirming all of this.
There's only been one hitbox on both rapid jab enders up to this point, and the patch that increased the size of Pit's increased it slightly forward and noticeably toward him+vertically. Dark Pit's still lacks the forward range increase, it'd be really odd to me if they'd update it and still have it be different from Pit's.
I can't test SDI on something like that myself, but I'm really skeptical of this change.
Right, but now it's raising the opponent slightly with each reticle rather than just going side to side. I can't be imagining this.It's generally rage and awkward DI that allow that, not really gonna happen in training mode.
This doesn't seem that significant but would somebody be able to argue otherwise? I usually don't regard character weight in this much detail. I just think of things in the terms of heavy weight, light weight, etc. Guess this means they're slightly easier to launch?Some Character's weight has been changed.
And confirmed that
- Sheik 85->84
- ZSS 81->80
- Rosalina 78->77
- Beyo's weight is 84(same as Sheik).
- Corrin's weight is 98(same as Mario).
for reference. sheik now dies from mewtwo's uthrow at 120 with no DI as opposed to 121 prepatch... lol.This doesn't seem that significant but would somebody be able to argue otherwise? I usually don't regard character weight in this much detail. I just think of things in the terms of heavy weight, light weight, etc. Guess this means they're slightly easier to launch?
A real fart in a whirlwind kind of nerf, eh? Makes me curious if anything else has changed about them.for reference. sheik now dies from mewtwo's uthrow at 120 with no DI as opposed to 121 prepatch... lol.
yeah. zss also dies 1% earlier as well, but rosalina and sonic do not die any earlier than before.A real fart in a whirlwind kind of nerf, eh? Makes me curious if anything else has changed about them.
Rosa died 1% earlier from U-Throw for me too. She also died 2% earlier from U-Smash. Didn't test Sonic.yeah. zss also dies 1% earlier as well, but rosalina and sonic do not die any earlier than before.
I knew Dsmash was 52-54 and I felt Utilt and Ftilt were faster but wanted to wait for data on those. While we're discussing this, someone test the Jabs to make sure. Dtilt unfortunately didn't change as far as I can tell.I'd like a double check on these numbers, unless they've already been confirmed.
Marth
Up tilt duration 36 > 33 frames (37 > 34 if you go by FAF)
Forward tilt duration 36 > 33 frames
Down smash duration 64 > 54 frames
I can confirm that it not longer works on Falcon on any stage. It also no longer works on Samus, ZSS, Ganondorf, and Link on Battlefield and Smashville type ledges -.-"The Falco down throw glitch on falcon at the edge of stages with walls is gone.
heyyy i JUST tested jab. Lucina (and marth?) can act earlier out of jab 1. Like i can true combo jab>DB1, or Jab> DolphinSlash easier (on Mario after about 65%) and it shows on the counter.I knew Dsmash was 52-54 and I felt Utilt and Ftilt were faster but wanted to wait for data on those. While we're discussing this, someone test the Jabs to make sure. Dtilt unfortunately didn't change as far as I can tell.
When I heard Jr. got changes I went and checked a bunch of stuff myself but I've noticed *nothing* noticeable yet. Nair still does 6 sweetspotted, cannon still has ridiculous startup and end lag, jab 2 stil has 40 frames of endlag, grab is still awful...Very curious about Bowser Jr because he supposedly got changes in multiple categories but the Bowser Jr board is dead as usual so nothing has been said yet. I think I noticed some things but I really don't feel like making a fool of myself in case it was all a placebo.
Jab 1 total duration has changed from 28 > 25.I knew Dsmash was 52-54 and I felt Utilt and Ftilt were faster but wanted to wait for data on those. While we're discussing this, someone test the Jabs to make sure. Dtilt unfortunately didn't change as far as I can tell.
The changes got put in the patch notes.When I heard Jr. got changes I went and checked a bunch of stuff myself but I've noticed *nothing* noticeable yet. Nair still does 6 sweetspotted, cannon still has ridiculous startup and end lag, jab 2 stil has 40 frames of endlag, grab is still awful...
...I've depressed myself, I need a moment...
I'd think this was intentional so people who use tap jump aren't screwed over.Bayonetta has a triple jump glitch. If you jump, then double jump and IMMEDIATELY cancels it with Witch Twist, she can double jump again (and Witch Twist again too obviously.) Nairo discovered it on stream.