• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Meta "The Final Content" [1.1.4] Patch Discussion

Status
Not open for further replies.

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
People saying Bowser's upthrow combo dead?

wtf dev team?

EDit: Sorry for the potential misinformation -this is apparently incorrect. Disregard
 
Last edited:

C4-

Smash Apprentice
Joined
Oct 19, 2014
Messages
131
Location
NorCal
NNID
Pig321
Interesting how "no changes" was put in the wario section when I'm pretty sure warios grounded state glitch was removed , probably something not noticeable through raw data tho.
 

Darklink401

Smash Master
Joined
Oct 4, 2014
Messages
3,501
Location
Smashville
NNID
Yuki_Hirako
3DS FC
0731-5318-2530
A pointer here: you can true combo jab 1 into up tilt tipper at kill percents on faster fallers like sheik. Omega umbra, kills around 110 or so
Not just fastfallers. Works on floaties such as Wii Fit Trainer as well, tho for more floaty characters it depends on their hurtbox.

Jab 1 to uptilt was a combo before the patch tho.
 

HeavyLobster

Smash Champion
Joined
Jun 7, 2014
Messages
2,074
NNID
HeavyLobster43
3 patches and nothing for DH. I guess he has something hidden that we have to find that will shoot him through the tiers.
Blame the Japanese. They're the only people on earth who think Ike needs buffs and Duck Hunt doesn't.
 

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
Ike buffs, bad mu changes for him. Never thought I'd see the day.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
I'm probably and the rest of the staff probably will end up repeating this... Please follow the rules stated in the OP.
Welcome to the 'official' discussion thread for the 1.1.4 patch, which has just started to hit WiiUs shortly before this.

We will hand out large infractions and/or temporary bans to those who stifle this process of patch note exploration
Some examples include
1. Posting false changes, good intentions or not.
2. Asking if anything has changed when the patch notes are there for you to read.
3. Immature behaviour and complaining over the patch changes.

When checking changes some good rules of thumb are:
1. 3DS and WiiU stages have different blast zones, even those shared (Battlefield/Final Destination/etc); comparisons between the two for knockback is not accurate
2. Percent values taken from proper matches (non-training mode) have scaling adjustments based on it's current freshness; a 1% difference seen in a match may not be a real patch change and should be double checked before being posted.
~~~~~~~~~

The official patch notes can be found here:http://smashboards.com/threads/1-1-4-patch-notes.430023/
Only trusted users can post there, and we will move confirmed posts into it from this thread as they come as well!
TL;DR? If you don't have anything relevant to say here, you're whining, or asking questions easily answered through the search bar or reading through this thread and the patch notes, then get out, scream at a wall, take it to a thread suited for those, or take it to a PM.

If you are not sure about changes because you cannot provide evidence for whatever reason e.g. lack of another system with a older patch or lack of a capture device and you feel like they should be mentioned or looked into, please mention your methodology or any data you've tried to fact check or compare with. Yes, we're all aware of sites like KuroganeHammer and sixriver's frame data compilation, but still.

Also, feels are not allowed in this thread at all. We are stone cold, frame data hungry monsters not happy tea time partygoers.
 
Last edited:

Theosmeo

Smash Journeyman
Joined
Sep 1, 2015
Messages
373
Location
Oakland, CA
NNID
LastOfTheM
3DS FC
0576-7286-5643
https://youtu.be/Tyl4kQOB7MY?t=9

I know it's likely Ganon got no buffs, but this tells me the scrape on the Uspecial got a knockback buff, I replicated the situation(rage stage %s ect) on 1.1.3 and it did not kill until 175%

Thanks to @Xinc for the video
 
Last edited:

Nobie

Smash Champion
Joined
Sep 27, 2002
Messages
2,251
NNID
SDShamshel
3DS FC
2809-8958-8223
So I made some more discoveries about Marth and Lucina: http://smashboards.com/threads/1-1-4-patch-notes.430023/#post-20832451

Basically, Marth's tipper fair now kills about 20% damage earlier (!!), while Lucina's kills about 33% damage earlier (!!!). In fact all of his aerials kill earlier thanks to the damage buffs, but the fair changes are another beast entirely.

While people will always complain that Marth can't wall like he used to with constant double fairs, I think we're beginning to see how the developers are trying to patch up Marth's weaknesses without resorting to switching him back to the moving impenetrable wall.

One of Marth's problems is that he's good at killing at mid percents thanks to tipper f-smash, and good at killing at really high percents thanks to up throw, but there's a huge middle gap where f-smash and up smash become too risky and up throw doesn't work properly.

Now you have fair to help fill the gap between F-smash/U-Smash and Up throw. It doesn't fill the gap perfectly, but you now have to worry about a pretty quick, large disjoint aerial ending your stock in the low 100s.
 

TTTTTsd

Gordeau Main Paint Drinker
Joined
Sep 29, 2013
Messages
3,999
Location
Canada, where it's really cold
NNID
InverseTangent
Bowser's combo throw window has been tightened (90-98 or something) but it works at lower %s. You just have to jump higher. Interesting I guess.
 

Blumiere

Professional Can Pilot
Joined
Jan 1, 2015
Messages
50
Location
Canada
I would highly recommend examining Duck Hunt's down smash. The move is notorious for being techable but this is not possible with the path it seems to be sending people in now.
 

Nobie

Smash Champion
Joined
Sep 27, 2002
Messages
2,251
NNID
SDShamshel
3DS FC
2809-8958-8223
"Oh no Bowser's combo KO throw doesn't work above 100% anymore, how will he kill with a throw now."
(the answer is Side B)
 

Meshima

Smash Cadet
Joined
Oct 29, 2015
Messages
59
Location
Japan
Some Character's weight has been changed.
  • Sheik 85->84
  • ZSS 81->80
  • Rosalina 78->77
And confirmed that
  • Beyo's weight is 84(same as Sheik).
  • Corrin's weight is 98(same as Mario).
 

LancerStaff

Smash Hero
Joined
Jan 28, 2014
Messages
8,118
Location
Buried under 990+ weapons
3DS FC
1504-5709-4054
@Lavani

Friend left so I can't take a closer look... Seemed like it was consistent enough. Maybe they moved one of the hitboxes on top of the size increase?

Well, back to the Wavebirds again.
 

DunnoBro

The Free-est
Joined
Nov 28, 2005
Messages
2,864
Location
College Park, MD
NNID
DunnoBro
I would highly recommend examining Duck Hunt's down smash. The move is notorious for being techable but this is not possible with the path it seems to be sending people in now.
It's generally rage and awkward DI that allow that, not really gonna happen in training mode.
 
Last edited:

TMNTSSB4

Smash Obsessed
Joined
Jun 15, 2014
Messages
30,465
Location
John Cena
NNID
No More
3DS FC
3368-4469-9312
Switch FC
SW-6414-0526-7609
Nope, double checked just for ya. For the best if you drop a tag in the social if you think you see something else... But I'm pretty sure that's it.
That kinda sucks, but reasonable.
Confirming all of this.


There's only been one hitbox on both rapid jab enders up to this point, and the patch that increased the size of Pit's increased it slightly forward and noticeably toward him+vertically. Dark Pit's still lacks the forward range increase, it'd be really odd to me if they'd update it and still have it be different from Pit's.




I can't test SDI on something like that myself, but I'm really skeptical of this change.
So Dark Pit still only has the better arm compared to Pit having a somewhat better jab, arrows, and ftilt?
 

Faltrazz

Smash Rookie
Joined
Aug 1, 2014
Messages
9
The Falco down throw glitch on falcon at the edge of stages with walls is gone.
 

Blumiere

Professional Can Pilot
Joined
Jan 1, 2015
Messages
50
Location
Canada
It's generally rage and awkward DI that allow that, not really gonna happen in training mode.
Right, but now it's raising the opponent slightly with each reticle rather than just going side to side. I can't be imagining this.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Some Character's weight has been changed.
  • Sheik 85->84
  • ZSS 81->80
  • Rosalina 78->77
And confirmed that
  • Beyo's weight is 84(same as Sheik).
  • Corrin's weight is 98(same as Mario).
This doesn't seem that significant but would somebody be able to argue otherwise? I usually don't regard character weight in this much detail. I just think of things in the terms of heavy weight, light weight, etc. Guess this means they're slightly easier to launch?
 

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
Toon Link back-aerial.



EDIT: Ah, good to see it's already been confirmed!
 
Last edited:
Joined
Mar 28, 2008
Messages
4,285
This doesn't seem that significant but would somebody be able to argue otherwise? I usually don't regard character weight in this much detail. I just think of things in the terms of heavy weight, light weight, etc. Guess this means they're slightly easier to launch?
for reference. sheik now dies from mewtwo's uthrow at 120 with no DI as opposed to 121 prepatch... lol.
 

UberMadman

Smash Lord
Joined
Jun 26, 2013
Messages
1,275
Location
NorCal
NNID
Psychotic_Forces
Bayonetta has a triple jump glitch. If you jump, then double jump and IMMEDIATELY cancels it with Witch Twist, she can double jump again (and Witch Twist again too obviously.) Nairo discovered it on stream.
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
Considering Zelda/Sheik had shared the same weight pre-1.1.4, was Zelda's weight altered to match sheik's new weight? Or maybe instead increased?
 
Last edited:

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
I'd like a double check on these numbers, unless they've already been confirmed.

Marth
Up tilt duration 36 > 33 frames (37 > 34 if you go by FAF)
Forward tilt duration 36 > 33 frames
Down smash duration 64 > 54 frames
 
Last edited:

Vipermoon

King Marth's most trusted advisor.
Joined
Jan 4, 2015
Messages
2,661
Location
PNW
Switch FC
SW-3371-7457-0227
I'd like a double check on these numbers, unless they've already been confirmed.

Marth
Up tilt duration 36 > 33 frames (37 > 34 if you go by FAF)
Forward tilt duration 36 > 33 frames
Down smash duration 64 > 54 frames
I knew Dsmash was 52-54 and I felt Utilt and Ftilt were faster but wanted to wait for data on those. While we're discussing this, someone test the Jabs to make sure. Dtilt unfortunately didn't change as far as I can tell.
 
Last edited:

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Very curious about Bowser Jr because he supposedly got changes in multiple categories but the Bowser Jr board is dead as usual so nothing has been said yet. I think I noticed some things but I really don't feel like making a fool of myself in case it was all a placebo.
 

McDareth

Smash Apprentice
Joined
Feb 1, 2008
Messages
81
Location
New Jersey
NNID
McDareth
The Falco down throw glitch on falcon at the edge of stages with walls is gone.
I can confirm that it not longer works on Falcon on any stage. It also no longer works on Samus, ZSS, Ganondorf, and Link on Battlefield and Smashville type ledges -.-"
 

MOI-ARI

Smash Ace
Joined
Dec 12, 2013
Messages
912
Location
Up yours, kid.
NNID
TAISH0U
3DS FC
3523-2502-7558
I knew Dsmash was 52-54 and I felt Utilt and Ftilt were faster but wanted to wait for data on those. While we're discussing this, someone test the Jabs to make sure. Dtilt unfortunately didn't change as far as I can tell.
heyyy i JUST tested jab. Lucina (and marth?) can act earlier out of jab 1. Like i can true combo jab>DB1, or Jab> DolphinSlash easier (on Mario after about 65%) and it shows on the counter.

~ignored~
( ̄▽ ̄)
 
Last edited:

UberMadman

Smash Lord
Joined
Jun 26, 2013
Messages
1,275
Location
NorCal
NNID
Psychotic_Forces
Very curious about Bowser Jr because he supposedly got changes in multiple categories but the Bowser Jr board is dead as usual so nothing has been said yet. I think I noticed some things but I really don't feel like making a fool of myself in case it was all a placebo.
When I heard Jr. got changes I went and checked a bunch of stuff myself but I've noticed *nothing* noticeable yet. Nair still does 6 sweetspotted, cannon still has ridiculous startup and end lag, jab 2 stil has 40 frames of endlag, grab is still awful...

...I've depressed myself, I need a moment...
 

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
I knew Dsmash was 52-54 and I felt Utilt and Ftilt were faster but wanted to wait for data on those. While we're discussing this, someone test the Jabs to make sure. Dtilt unfortunately didn't change as far as I can tell.
Jab 1 total duration has changed from 28 > 25.

Jab 2 (28 frames?) and down tilt (23 frames?) are the same.
 

Mario766

Smash Lord
Joined
Jul 28, 2008
Messages
1,527
NNID
766
When I heard Jr. got changes I went and checked a bunch of stuff myself but I've noticed *nothing* noticeable yet. Nair still does 6 sweetspotted, cannon still has ridiculous startup and end lag, jab 2 stil has 40 frames of endlag, grab is still awful...

...I've depressed myself, I need a moment...
The changes got put in the patch notes.
 

Faltrazz

Smash Rookie
Joined
Aug 1, 2014
Messages
9
Bayonetta has a triple jump glitch. If you jump, then double jump and IMMEDIATELY cancels it with Witch Twist, she can double jump again (and Witch Twist again too obviously.) Nairo discovered it on stream.
I'd think this was intentional so people who use tap jump aren't screwed over.
 
Status
Not open for further replies.
Top Bottom