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Smash Cadet
There was an Ike eruption buff in the patch notes not too long ago. Why was it removed?
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False positive due to Kurogane Hammer error, I hear. Same with Roy's Flare Blade %.There was an Ike eruption buff in the patch notes not too long ago. Why was it removed?
I would put Sheik and ZSS on my "Never see them, ever" tier, and Sonic is almost there as well."Oh Goddamnit, Another One?!" tier: (Hilariously terrible 90% of the time with a 9% chance you run into one that's competent and 1% that utterly destroys you. So common that you'll quickly come to resent them.)
Zapp Branniglenn can you manually confirm/deny that Samus's neutral B has been buffed in kill power?I believe that Samus' CS got buffed. KOs earlier now. 85 from spawn point of fd for mario and cloud. Used to be 102. Someone please verify.
Both Eruption and Flare Blade use the programmed amount on KH, so technically they're not "errors".False positive due to Kurogane Hammer error, I hear. Same with Roy's Flare Blade %.
Eruption did have its active hitbox framed buffed, though.
Duck Hunt was buffed?Duck Hunt also had his dodges buffed, iirc.
The patch, as always, suggests interesting information on what the For Glory data might look like.
At the same time, it also reconfirms that the monitor team is not purely fixated on For Glory win rates, as I am quite skeptical that ZSS was/is in the top 4 For Glory win rates; she is a monster at the top 1% level, but not so much in the hands of more typical players. (Also see MK and Ryu)
I dunno, ZSS isn't really unheard of in For Glory (next to none of them are good, though. Mostly flip kick/paralyzer to dash grab spammers). Sonics, too.I would put Sheik and ZSS on my "Never see them, ever" tier, and Sonic is almost there as well.
I suspect I rarely see these characters because any little bit of lag makes them extremely sub-optimal so they're not the best for FG.
Agree with everything else, though.
That's interesting. Just curious, how does something do damage different than the programmed amount?Both Eruption and Flare Blade use the programmed amount on KH, so technically they're not "errors".
Here's Roy's Flare Blade for example:
That was back in 1.1.0.Duck Hunt was buffed?
I knew there was something different about Duck Hunt despite no changes in moves. I guess dodges count as moves then... This should be good for my game.
The same way smashes can do different damage via charging; it just multiplies the base amount based on charge time.That's interesting. Just curious, how does something do damage different than the programmed amount?
I see, so it's due to the fact that it's a charging move, I assume. A false positive, but not KH's fault.Both Eruption and Flare Blade use the programmed amount on KH, so technically they're not "errors".
Here's Roy's Flare Blade for example:
Lo', the Patron Saint of Duck Hunt. These buffs happened back during the summer (patch 1.1.0) You're about 8 months late to the party.Duck Hunt was buffed?
I knew there was something different about Duck Hunt despite no changes in moves. I guess dodges count as moves then... This should be good for my game.
It was placebo.Zapp Branniglenn can you manually confirm/deny that Samus's neutral B has been buffed in kill power?
We were talking about characters who were never buffed, and Duck Hunt came up. I'm afraid no such changes have been confirmed for this patch, as they have already happened previously.Duck Hunt was buffed?
I knew there was something different about Duck Hunt despite no changes in moves. I guess dodges count as moves then... This should be good for my game.
You claim that Mario dies at the spawn point of FD at 102%, with Mario set to control, and this is correct in 1.13. At least, it's the point where you see those red lightning particle effects on hit. But my post-patch reference is the 3DS version, and I can't use that FD for reference. You're certain you got results as low as 85? It doesn't look like the move has that sort of knockbackZapp Branniglenn can you manually confirm/deny that Samus's neutral B has been buffed in kill power?
Sheik is pretty rare on FG, but Zero Suit is everywhere. Don't even play online much but your generic Paralyzer -> Grab Zero Skill mains are everywhere.I would put Sheik and ZSS on my "Never see them, ever" tier, and Sonic is almost there as well.
I suspect I rarely see these characters because any little bit of lag makes them extremely sub-optimal so they're not the best for FG.
Agree with everything else, though.
Its 85 on Wii u but others checked and it was the same they said. People were getting 92 on ds.We were talking about characters who were never buffed, and Duck Hunt came up. I'm afraid no such changes have been confirmed for this patch, as they have already happened previously.
You claim that Mario dies at the spawn point of FD at 102%, with Mario set to control, and this is correct in 1.13. At least, it's the point where you see those red lightning particle effects on hit. But my post-patch reference is the 3DS version, and I can't use that FD for reference. You're certain you got results as low as 85? It doesn't look like the move has that sort of knockback
Oh, when he said "spawn point" I thought he meant the center, where you respawn after death.Its 85 on Wii u but others checked and it was the same they said. People were getting 92 on ds.
I think it's somewhat region based but I think For Glory is a fairly accurate representation of what characters are popular in the competitive scene too. For example, Ganon and Little Mac are still fairly common at tournaments despite how bad both of them are agreed to be. Just to point out some changes I've noticed with character representation in the past year:Sheik is pretty rare on FG, but Zero Suit is everywhere. Don't even play online much but your generic Paralyzer -> Grab Zero Skill mains are everywhere.
The fact that there are characters that stands above the rest of the characters in Sm4sh, such as the top 7, is precisely the reason why I think that certain characters needed to be buffed and that the characters who are basically in the higher tiers should receive little to no changes or nerfs. That way there won't be any bad match ups between certain character and that players can freely enjoy playing their mains no matter what.Link doesn't need it. He's fantastic in the competitive scene and he has amazing combos. They may not be true combos, but staying up close, Link can punish most anything as long as they are not Sonic or Rosalina... or really the top 7 characters in the game.
I really liked this patch. No big changes. No characters really need them except Samus with her melee game and Palutena. To me, this was a great patch. Pretty much everyone is good. The only changes I really wanted was to have a slight bit of lag on ZSS' UAir and decrease the range on Sheik's FAir. That's it.
Also, anyone find anything with Cloud? I can't test it against a previous patch, but it feels like nothing is changed on him. Anyone else?
Meh; like I said before, rage Uspecial still has people fall out before the last hit at die at 40% off the top. This does nothing about that. Flip Jump is far more overtuned than Boost Kick anyway.I'm just glad they nerfed ZSS.
About time, she needed that nerf.
... Funny, my top 5 most played characters are each in their own category. (Ike, Marth, Pikachu, Charizard, Greninja)I play a lot of For Glory (I suffer from Sandbox Syndrome way too much at local tournaments) , and if I were to say which characters you see the most (as of last Monday and based on my own experience):
"Oh Goddamnit, Another One?!" tier: (Hilariously terrible 90% of the time with a 9% chance you run into one that's competent and 1% that utterly destroys you. So common that you'll quickly come to resent them.)
"At Least It's Not the Top Category" tier: (Usually average and very common secondaries. Maybe not see them if you only play for a few hours)
"Not Overused but Not Unused Either" tier: (Average or terrible a vast majority of the time. Along with the top category, probably the most popular with kids. May go a day without seeing one.)
"A New Challenger Appears" tier: (Usually the best players you'll come across on an average basis, especially if they sole use the character specified. May go a few days without seeing one.)
"Almost Forgot This Character was in the Game" tier: (Eye crossingly bad or nightmarishly good with virtually nothing inbetween. If the person plays one of these characters, they're usually super dedicated to them or is likely competent with a good portion of the cast. May go a week or more without seeing one)
The fact that there are characters that stands above the rest of the characters in Sm4sh, such as the top 7, is precisely the reason why I think that certain characters needed to be buffed and that the characters who are basically in the higher tiers should receive little to no changes or nerfs. That way there won't be any bad match ups between certain character and that players can freely enjoy playing their mains no matter what.
Link is just a prior example of a character who I see struggles in certain areas during a match and needs to be buff and rebalanced. For example, his melee attacks don't allow for him to lead into follow ups very efficiently, making his combos unreliable sometimes, even in competitive play.
I do too but my experience is very different. I see nothing but wall to wall top and high tier.Fatmanonice said:I play a lot of For Glory (...)
Hm. Does F-Throw to double jump fair work at higher percents now?I played Kirby in tournament yesterday, the first time since the patch and I'm pretty sure I noticed something. Pretty much everything seems the same, except the weight buff, AND his Fthrow doesn't combo to fair at zero against some characters it used to, like Mario. I'm not sure if there's a knockback reduction or an angle change, but I do know that the throw combo doesn't exactly work the same way it did before.
If anything was changed, it would be fthrow. Can someone look into this to confirm I'm not going crazy
I think what we really need for both ZSS and Sheik are just a few more frames of endlag on some of their moves, especially aerials. SH Nair for ZSS is stupidly safe and most characters don't have an answer to it unless they powershield, and Sheik needs some actual landing lag on aerials, period.Meh; like I said before, rage Uspecial still has people fall out before the last hit at die at 40% off the top. This does nothing about that. Flip Jump is far more overtuned than Boost Kick anyway.
I've said it numerous times in the past, but buffing everyone to Sheik level would make SSB4 resemble Brawl Minus in a big way.Buffing the lower characters is good, but some nerfing is also required. Buffing the lower tiers too much creates polarizing attributes which makes MUs less likely to be even. How would you make Marth compete with current shiek, without him destroying luigi? Buff luigi lots, but then he annhilates pika... etc etc, its easier to bring shiek down. Thinkaman (i think it was him) has a much better and in depth post on this idea, buried in an old CCI thread.
Probably. It also means that fthrow dair could work at 0 if your opponent is caught off guard. I don't think that's guaranteed tho.Hm. Does F-Throw to double jump fair work at higher percents now?
Rage or not, I honestly don't think anyone should kill that early, specially if it kills Bowser so early when he's supposed to be hard to knock out in the first place.Meh; like I said before, rage Uspecial still has people fall out before the last hit at die at 40% off the top. This does nothing about that. Flip Jump is far more overtuned than Boost Kick anyway.
Bowser being killed at low percents off the top is dumb and makes no sense. Even though his uThrow did get a slight nerf i still appreciate the buff to his side b which helps him in his neutral game. I don't get some of these buffs though on other characters like Jr's fsmash which was already super safe.Rage or not, I honestly don't think anyone should kill that early, specially if it kills Bowser so early when he's supposed to be hard to knock out in the first place.
* Charizard's exact Usmash changesSo what is there left to confirm?
I can also confirm that none of these guys and gals have changes to endlag/landing lag.* Possible parameter changes for: Diddy Kong, Fox, Cloud, ROB, Wii Fit, Yoshi, Zelda
Like 8 or so different characters that still has nothing found for em yet cause most of the datamining has been focused on FE characters and Falco.So what is there left to confirm?