StarshipGroove
Smash Journeyman
- Joined
- Apr 30, 2007
- Messages
- 488
Really hoping the improvements to the Fire Emblem swordsmen don't invalidate Ness. He always had a hard time against sword characters and Marth got buffed like crazy.
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It's been a couple of days but I thought I'd address this. This is unlikely to be the last patch because even in just a few days, numerous bugs have been found with Bayo and Corrin. Obviously, nothing can be promised but I still wouldn't say it's the end. Furthermore, I've noticed that they usually focus on 5-6 characters at a time for major buff dumps. This patch's biggest winners were Marth, Lucina, Roy, and Bowser Jr with Ike, Toon Link, Little Mac, and Falco getting some nice adjustments too. Sheik, ZSS, and Rosa did receive some nerfs too but I suspect that the reason they weren't too major was because Bayo and Corrin were just added to the game and it's first being seen to how they fit into the grand scheme of things.What a garbage patch. What's their reasoning for continually neglecting D3 and Jiggs when they've literally buffed every other heavy/low tier in the game? And why do mid-tier characters continually receive buffs instead? Are they not going to properly address Shiek, Zero Suit Spamus, Rosa, etc either?
Aren't you forgetting someone?A lot of people saw Cloud as the best swordsman by far, though, and given that many high level players had at least a pocket Cloud, we saw way more of him than we did Marth or Ike put together at higher levels.
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I'll second this, seeing as it took me 1 single Classic run to encounter Corrin's weird momentum bugs when his attacks connect at the same time as other things, this instance flinging me off the side of Duck Hunt all the while maintaining ground level, standing animation and Dragon Fang bite endlag.It's been a couple of days but I thought I'd address this. This is unlikely to be the last patch because even in just a few days, numerous bugs have been found with Bayo and Corrin. Obviously, nothing can be promised but I still wouldn't say it's the end. Furthermore, I've noticed that they usually focus on 5-6 characters at a time for major buff dumps. This patch's biggest winners were Marth, Lucina, Roy, and Bowser Jr with Ike, Toon Link, Little Mac, and Falco getting some nice adjustments too. Sheik, ZSS, and Rosa did receive some nerfs too but I suspect that the reason they weren't too major was because Bayo and Corrin were just added to the game and it's first being seen to how they fit into the grand scheme of things.
SwordsMAN, not sword-wielding bat-winged basketball.Aren't you forgetting someone?
Good to hear.I'll double check Diddy to see if there are any ACMD changes just to be certain. I'll be going over parameters today hopefully as well.
People have answered this already and this should have been discussed elsewhere, but, regardless, it makes sense from an animation point of view why Ike's Ftilt has more range despite Ragnell being a shorter sword. Ike leans forward to swipe his sword out while Shulk stands still to swing. Bad angle on this one, but you can see Ike leaning in.On a similar note, I always found that Ike and Shulk' ftilts both had the similar if not the same maximum horizontal range
Plenty of Americans on Fiverr.com so I'm not sure if I can agree with you there.People generally don't like being offered money for minor tasks, at least not in American culture.
Which is kind of the point. Mulling through the data usually takes 3 or 4 days and we eventually get everything anyways. Plus, again, we're a community and people shouldn't be paid to do things that a vast majority of us here do without even being asked.Plenty of Americans on Fiverr.com so I'm not sure if I can agree with you there.
As for the money, it'd be the easiest $20 someone could make if they were going to figure out Diddy's changes ANYWAY.
Curious as to why that of all things would be used to test weight.Will just rule out weight for Diddy right now, as he dies at 721% from Palutena's jab both pre and post patch.
And I see no harm in offering $20 to move Diddy to the front of the line. /shrugWhich is kind of the point. Mulling through the data usually takes 3 or 4 days and we eventually get everything anyways. Plus, again, we're a community and people shouldn't be paid to do things that a vast majority of us here do without even being asked.
Feel free to pay us thoWhich is kind of the point. Mulling through the data usually takes 3 or 4 days and we eventually get everything anyways. Plus, again, we're a community and people shouldn't be paid to do things that a vast majority of us here do without even being asked.
High kill percent makes even a small deviation noticeable, as opposed to a stronger kill move where there could be a change in weight but the victim still hypothetically dies at 40% before and after anyway. It also only has one hitbox and hasn't been changed between patches.Curious as to why that of all things would be used to test weight.
Believe me, if I could I would. Recently got my master's but am currently hilariously unemployed. The work you and the rest of the dataminers do is greatly appreciated though.Feel free to pay us tho
Didn't the last patch make that easier? The charging sphere hits targets more vertically, and with less knockback.Sammi Husky Just a question, are projectiles under a seperate folder (articles iirc). I think that explains why many Lucario mains feel like they can cancel their aura sphere into usmash more easily (or maybe they just got better at it lol)
Ike's Ftilt is him leaning over to open a door for an elderly couple. Shulk's stance is being up to bat in a game of baseball. Cricket, whatever.People have answered this already and this should have been discussed elsewhere, but, regardless, it makes sense from an animation point of view why Ike's Ftilt has more range despite Ragnell being a shorter sword. Ike leans forward to swipe his sword out while Shulk stands still to swing.
Duck did receive a fix to his rapid jab which used to be extremely escapable. It's good for a character with generally poor close combat and disadvantage state to have his fastest move actually function. His Nair also had 5 frames shaved off its landlag. Another "get off me" move.As far as characters not receiving any buffs so far who have needed them, we only have , not bad for a game that almost has 60 characters.
I can't see that becoming the norm, though.The real problem is taking a step towards a culture in which frame data or other community information can be withheld due to direct financial incentives.
This too. Having the data go to the highest bidder would be really sleazy but this sort of thing happens literally everyday in the business world. Definitely not a good thing to encourage.The real problem is taking a step towards a culture in which frame data or other community information can be withheld due to direct financial incentives.
You can pay somebody to do anything you want, and it's that other person's right to take or decline that job. But these specific patch notes are a collective effort by volunteers. And if we were being commissioned, I'd rather it be from some part of the community like the Smash 4 Backroom rather than an individual who has no obligation to distribute the information for others. These notes will be made in time, he just has to wait like everybody else. And a player of his skill should be capable of finding out through his own testing and practice whether a character he plays is different in some way. The dude makes his living playing the game, so you can't argue he has neither the time nor resources. Any pro worth his salt would keep notes on every detail that they can check against for a new patch.I can't see that becoming the norm, though.
People are going to release it here one way or another eventually. Holding out just wouldn't work.
I'm already convinced they monitor more than just For Glory. Remember the change to absorb and pocket moves in team smash modes? In online modes, 2v2 Smash does not have team attack on, so you can't pocket your partner's full charged aura sphere. Only in competitive doubles tournaments do we have this artificial rule. Also, literally every change ever made to a custom move that wasn't just a trickle-down buff/nerf from the default special. Order Tackle is no longer bugged, Extreme Balloon Trip is way less extreme, Garlic Breath has a hitbox that matches the animation. Sure there's still a lot of borderline unusable custom specials out there, but at least they addressed the same few that we also addressed.Duck Hunt also had his dodges buffed, iirc.
The patch, as always, suggests interesting information on what the For Glory data might look like.
At the same time, it also reconfirms that the monitor team is not purely fixated on For Glory win rates
I rarely see ZSSes on FG (not that I play all that often any longer since I don't want lag to ruin my timing for tourneys, but...).Duck Hunt also had his dodges buffed, iirc.
The patch, as always, suggests interesting information on what the For Glory data might look like.
At the same time, it also reconfirms that the monitor team is not purely fixated on For Glory win rates, as I am quite skeptical that ZSS was/is in the top 4 For Glory win rates; she is a monster at the top 1% level, but not so much in the hands of more typical players. (Also see MK and Ryu)
Oh, wait...You can pay somebody to do anything you want, and it's that other person's right to take or decline that job. But these specific patch notes are a collective effort by volunteers. And if we were being commissioned, I'd rather it be from some part of the community like the Smash 4 Backroom rather than an individual who has no obligation to distribute the information for others.
I don't think that's what Zero meant to be honest. It seemed more to me like the first one, just putting a priority on Diddy's stuffOh, wait...
I assumed we were talking about moving Diddy to the front of the line and posting the results here. I didn't for a moment assume that Zero meant only giving HIM Diddy's info and/or withholding it from anyone else...
Most projectiles are under the character's Weapon folderUm i never got the impression that Zero meant "give the info to only me and I'll give you a 20", I thought it was more like "hey can someone find and post these diddy changes ill give ya 20".
Anyways, if projectiles aren't in these folders or the parameter ones, we could potentially be looking at more sly changes we don't know of.
The only one of his files that has changed is parameters, which we haven't gotten to yet. Parameters only cover stuff like landing lag, weight, character attributes and IASACan us R.O.B. players at least get a response about what changed with R.O.B.? Like we can test to make sure of something if we have something to follow on. I'm assuming it's something like final smash lighting or visuals.
Furthermore, I can confirm that he has no changes to endlag or landing lag.The only one of his files that has changed is parameters, which we haven't gotten to yet. Parameters only cover stuff like landing lag, weight, character attributes and IASA
Same.I don't think that's what Zero meant to be honest. It seemed more to me like the first one, just putting a priority on Diddy's stuff