Darklink401
Smash Master
Someone said air mobility, someone else said back air, I'm just waitin for the data dumps~So do we know what about Wii Fit changed? "data/param/fighter/fighter_param_vl_wiifit.bin" differs after all...
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Someone said air mobility, someone else said back air, I'm just waitin for the data dumps~So do we know what about Wii Fit changed? "data/param/fighter/fighter_param_vl_wiifit.bin" differs after all...
I'm wondering this too. Messing around with her online last night, I felt like sun salutation did more shield damage but I honestly don't know and am probably just driving myself crazy trying to figure out what changed.Someone said air mobility, someone else said back air, I'm just waitin for the data dumps~
Given the file, I'd assume end lag on something. I'll look in an hour or two if someone doesn't figure it out first.So do we know what about Wii Fit changed? "data/param/fighter/fighter_param_vl_wiifit.bin" differs after all...
Agreed. Diddy Kong got horribly sacked in two separate updates. So whenever one of these updates roll around, I get paranoid. He is a good character, so I'm surprised no one has looked into him yet.Guys! We need to test Yoshi and Diddy. They have not been tested yet.
It feels the same to me, it always had a long lasting hitbox.Ganondorf's Fsmash has a bigger hitbox? It hits farther than I remember it...
Lucina has the range increase as well, yes?For anyone still not convinced that a few of Marth's moves have increased range thanks to a tipper hitbox increase, please see below...
Who remembers this old GIF?
Now, look at it in 1.1.4.
I'll try and get better proof for all the other moves with increased tipper hitboxes. This one was just a prime target and easy to show thanks to the GIF that already existed.
Yes, Lavani already confirmed that both character received the same change.Lucina has the range increase as well, yes?
I remember Ftilt having been said to have longer range. Someone also suggested Shield Breaker and some others.
Yes, Lucina got the same buff as Marth. Despite Lucina's range being slightly less than Marth's anyway due to her frame being smaller, she can now outrange Sheik's Fair.Lucina has the range increase as well, yes?
I remember Ftilt having been said to have longer range. Someone also suggested Shield Breaker and some others.
I posted a few pages ago that the only changes Zelda and Shiek recieved as far ACMD script goes (hitboxes, framespeed, invuln, etc) were aesthetic changes to their final smashes.Soooo.... what's the word on Zelda. Early on word was there was a change, but no one's looked into that yet? I think we all expect it's nothing too big, but still, hopefully it's helpful. I heard a rumor that she might have a powered up side B, but nothing actually confirmed that I've noticed yet.
Hmm, ironically (and almost comically, if it wasn't depressing) useless for a character desperate for anything positive.I posted a few pages ago that the only changes Zelda and Shiek recieved as far ACMD script goes (hitboxes, framespeed, invuln, etc) were aesthetic changes to their final smashes.
Bowser JR. Got some changes. I'll post the actual changes as i decipher them
Let me see what I can do...I posted a few pages ago that the only changes Zelda and Shiek recieved as far ACMD script goes (hitboxes, framespeed, invuln, etc) were aesthetic changes to their final smashes.
Bowser JR. Got some changes. I'll post the actual changes as i decipher them
I've just been dumping the chars manually as i go. Dantarion released his tools a while ago and github for producing Mastercore dumps, i just never got around to making use of it. The clown car changes could be in it's files. I'll check those nextLet me see what I can do...
These are the only changes in the file... but it's not a bad set of buffs for Jr. here. What I'm not seeing are changes to the spin-out on side special that people have been talking about; that is as far as I can tell action state 0x235, and it appears completely unchanged.
Do you have similar diffs available for all characters with changed moveset files? I'm pretty literate at reading such things.
EDIT: I can't read.
- F-smash(up angled): quite large speedup, almost 12.48 frames?(!!) My framespeed multiplier math is notoriously iffy, but it's definitely considerably faster. Worth double checking on console.
- F-smash(Standard): Same as above.
- F-smash(down angled): Same as above.
- U-smash(standard): endlag sped up, not sure by how many frames at the moment.
- D-smash(standard): same as above.
- F-air: All hitboxes knockback growth increased 90 -> 93, Base knockback increased 30-> 33
- Hitbox 1: just the KBG and BKB changes.
- Hitbox 2: sweetspot damage 8% -> 9%, sourspot damage 6.5% -> 7%
- Hitbox 3: sweetspot damage 5% -> 7%, sourspot damage 4% -> 5%
- B-Air: all hitboxes Knockback growth 90 - > 92
I've just been dumping the chars manually as i go. Dantarion released his tools a while ago and github for producing Mastercore dumps, i just never got around to making use of it. The clown car changes could be in it's files. I'll check those next
- Hitbox 1: just the kbg and bkb changes.
- Hitbox 2: Damage 8% - > 10%
? I'm not sure what you're asking, I didn't know there was any public data available for this.Yes, Lavani already confirmed that both character received the same change.
Also, Lavani, can you post a link to the data in here please? I lost it.
Confirming an angle change of 70°→80°I'm pretty sure this has already been stated, but Ike's nair definitely has a higher angle now
Last time I checked, data dumps include everything but FAF.Are people finally getting round to the data dump? I really can't wait to see what Marth's hitbox sizes are now... (will the data dump include this kind of info, increased hitbox sizes?)
Why isn't data public? Some of us know how to read that stuff. I asked because I thought I saw a link to one one day. Maybe I was just thinking of that one^Endlag on all of Wii Fit's moves seems to be the same, she still moves the same distance in a jump between current patch and 1.0.0 (no change to air physics), Deep Breathing damage boost seems the same but I didn't mess with it much, and I didn't check knockback.
? I'm not sure what you're asking, I didn't know there was any public data available for this.
If you're just asking about Marcina fair hitbox change, the exact change was the tipper hitbox's X value increasing 6.7→7.7, moving it closer to the tip.
if you meant the diff list it's https://gist.github.com/shinyquagsire23/959d3f09a7bdc3cb89ce
Confirming an angle change of 70°→80°
FAN-BLOODY-TASTIC! You sir, are a saint!Since everyone's asking about Marth hitbox changes...
Jab1, Jab2
Tipper hitbox X value change 6.5 → 7
Ftilt
Tipper X 6.7→7.7
Dtilt
Sour hitbox Y 3.2→2.7, X 15.2→16.7 (hitbox not tied to sword, those numbers aren't as silly as they sound)
Tipper hitbox X 6.7→8.2
Nair
Hit 1 tipper X 6.7→7.7
Hit 2 tipper X 6.5→7.5
Fair
Tipper X 6.7→7.7
Bair
Tipper X 6.7→7.7
Utilt, Fsmash, Usmash, Dsmash, Uair, Dair
Same hitboxes
FAN-BLOODY-TASTIC! You sir, are a saint.
tl;dr - sword/tipper is longer for many attacks and dtilt reaches further below the ledge
edit: orz, tad too slow
was always like thispalutena got a visual change on her dair. its a downwards kick instead of using her staff or was it always like that?
Yep, all the same changes for Lucina too.FAN-BLOODY-TASTIC! You sir, are a saint!
I imagine Lucina's will come soon. I hope she did indeed get all the same as Marth.
Sammi Husky THANKS!Since everyone's asking about Marth hitbox changes...
Jab1, Jab2
Tipper hitbox X value change 6.5 → 7
Ftilt
Tipper X 6.7→7.7
Dtilt
Sour hitbox Y 3.2→2.7, X 15.2→16.7 (hitbox not tied to sword, those numbers aren't as silly as they sound)
Tipper hitbox X 6.7→8.2
Nair
Hit 1 tipper X 6.7→7.7
Hit 2 tipper X 6.5→7.5
Fair
Tipper X 6.7→7.7
Bair
Tipper X 6.7→7.7
Utilt, Fsmash, Usmash, Dsmash, Uair, Dair
Same hitboxes
tl;dr - sword/tipper is longer for many attacks and dtilt reaches further below the ledge
edit: orz, tad too slow
How come for some moves BKB and KBG are switched? Falco's Usmash is an example.Falco's got some really good changes too.