darkatma
Smash Hero
no one's answered this, so let me extend itjust wondering has anyone quoted Forward's match at them?
because that's pretty solid video proof of some item screwiness.
http://www.youtube.com/watch?v=7VBTJe-nXyY
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no one's answered this, so let me extend itjust wondering has anyone quoted Forward's match at them?
because that's pretty solid video proof of some item screwiness.
http://www.youtube.com/watch?v=7VBTJe-nXyY
Thank you. I don't know why this is so hard for people to understand; all the theory fighting in the world is nothing compared to high-stakes competition.One or more large scale tournaments with tangible stakes on the line; must exist, in order to literally force people to take the idea seriously enough to prepare, evolve and adapt to the concept and derivative strategies involved in an Item populated Brawl environment. Definitive conclusions regarding Items in a competitive environment cannot and will not derive from failure to provide that competitive institution.
Except many of the Evo organizers acknowledge Smash as a good game and respect its community (Sirlin, James Chen, the Cannon brothers...). Come on man, it's a ****ing video game, is there any need for a ******** conspiracy theory?You are all missing the point.
EVO and SRK are all about traditional fighting games. Most traditional fighting gamers HATE Smash Brothers, especially after Melee's incredible big and awesome tourney scene. They even had to surrender to Smash Brothers last year.
But now they have an opportunity to prove how much does Smash Bros. suck: Hosting a Casino-Style (Heck, if it is in Las Vegas...) Brawl Tournament.
This paragraph could stop right here, because I believe the fault in your mind-set is self evident.Obviously our context is a little extreme, but we are merely pointing out things. Items ruin character balance somewhat, though, they could also FIX a lot of them as well given time.
What are these colors and arrows referring to? I don't see these symbols in his post >_>;A77 said:Anything within the >> or << arrows on the stage counts for green/red. Anything outside them is neutral (anything borderline was considered neutral).
This is exactly what I'm trying to do.LOL, Pete. I actually clicked on that link.
This paragraph could stop right here, because I believe the fault in your mind-set is self evident.
We just don't know what real effects Items can have on the game's balance -- especially in light of the fact that we know little, if anything, about the game's Item spawn system. Also, because of this, I find this research acutely compelling. Could you imagine if we actually whittled down and distinguished the Item Spawn mechanics to a scientific knowledge that could be manipulated and utilized by players? The competitive avenues that could open sound very persuasive.
Of course, this is all contingent on the hope that we can minimize the randomness to a compelling degree with our knowledge (in relation to our current standards). I think we've established a good start.
I understand your disappointment about EVO being the initial proving grounds for such a radical change, but I cannot sympathize with your concern. EVO's as good a place to start these trials as any. The bigger the tournament the better.
From what I noticed in brawl they usually do spawn at the same points though. Timmay also agrees with me. This was also true in smash 64 too.thesage, having set spawn points in Melee doesn't mean that there are set spawn points in Brawl. The ones in Melee, at least, never moved relative to the stage. None of us are exactly sure what Brawl does with item spawns, though.
Seriously. Look at all the previously-unknown information that's been discovered within mere days of Evo announcing its ruleset, information that would have likely gone undiscovered by you guys were it not for this whole debacle. And this is just the beginning; there is likely even more we don't know and will come to learn about items with further study. After what's come to light in the past few days, I can't see how anyone can seriously argue against the Evo rule set on the basis that we supposedly know all there is to know about items.We just don't know what real effects Items can have on the game's balance -- especially in light of the fact that we know little, if anything, about the game's Item spawn system. Also, because of this, I find this research acutely compelling. Could you imagine if we actually whittled down and distinguished the Item Spawn mechanics to a scientific knowledge that could be manipulated and utilized by players? The competitive avenues that could open sound very persuasive.
(carefully reads wall of text)Why was the old thread closed down, anyway? (No mod actually gave a reason for closing it (like, in a post), it just randomly closed... feel free to close this one, but please motivate why so we're not left wondering wth just happened)
So, MrWizard has made it clear that he's gonna "stick with his guns". In other words, Final Smashes, Items and the stages he hasn't banned will most likely stay ON.
Thats not the argument. The argument is that items-on Brawl is a completely different game from items-off Brawl.Seriously. Look at all the previously-unknown information that's been discovered within mere days of Evo announcing its ruleset, information that would have likely gone undiscovered by you guys were it not for this whole debacle. And this is just the beginning; there is likely even more we don't know and will come to learn about items with further study. After what's come to light in the past few days, I can't see how anyone can seriously argue against the Evo rule set on the basis that we supposedly know all there is to know about items.
Nobody ever said that.Seriously. Look at all the previously-unknown information that's been discovered within mere days of Evo announcing its ruleset, information that would have likely gone undiscovered by you guys were it not for this whole debacle. And this is just the beginning; there is likely even more we don't know and will come to learn about items with further study. After what's come to light in the past few days, I can't see how anyone can seriously argue against the Evo rule set on the basis that we supposedly know all there is to know about items.
I'm not even sure you know what "argument" you think to be addressing here -- it's as if you opened with those phrases simply because they sounded initially weighty in your mind and gave them no further thought.Thats not the argument. The argument is that items-on Brawl is a completely different game from items-off Brawl.
...That's why we're here to discuss this BS. How unfair this is. How foolish this is.I'm not even sure you know what "argument" you think to be addressing here -- it's as if you opened with those phrases simply because they sounded initially weighty in your mind and gave them no further thought.
This is a diversion.
We're not splitting hairs here; the differences are profound enough, as such, there isn't a soul involved that does not recognize this isn't really about affirming that distinction.
So this brings us back to treaded territories, affectively making this post more than a diversion, but also a reversion.
I think it has been made clear to you and just about everyone that EVO is obviously not looking to cater to the core competitive Smash community. If the interests were symmetrical, there obviously would be no argument (or at the very least, the discrepancies would not be so multiple, vast and chasmic). It is natural to feel slighted by this, and Wizard affirms the decisions to be final.
So, again, what's the most logical and ponderous decision to make? If the rules bother you, don't attend EVO.
Seeing as how that particular bush is barren for a lot of you, I don't understand why you can't find at least some merit in this topic's current direction: the Smash community's first real full scale analyzation of Brawl's Item Spawn system and its competitive possibilities.
At the very least, you could use that subsequent knowledge to prove to SRK/Wizard how right you all were all along, since in the face of this new game's potential, that seems to be what's ultimately important to you.
Yuna:
I may be hard pressed to find explicit statements (I doubt it), but this entire uproar is based off the idea that we feel we know Brawl best, simply because we put the time and money into Melee. The only real inference to draw from that, is that we claim intellectual authority regarding Brawl and Items in a competitive environment.
That, and our community is unwittingly (wittingly?) holding our potential knowledge and experiences with Brawl back, due to convention (SRK's inference vs. ours).
-Syn
What do you think we've been trying to do for the past few days? He just won't listen.For those of you who would like to attend Evo, and play Smash as we've traditionally played; I suggest at least trying to e-mail mrwizard@shoryuken.com with your concerns.
I do not know if this has been posted yet ( haven't had the time too read the entire thread but I suspect system isn't much different from melee. In melee you can see the spawn points of the items using the debug mode and they are always in the same postion yet the game sorts through which point they spawn from. ( there also ordered in a pattern but I can't remember which) It could be so that this is based on the postion of the player and the distance is calculated between the player and the nearest spawn points ( I'm not a programmer so i have no clue how they program it but I do know that it's just a matter of identifying the area a player and the spawn points are in.).Okay, imagine your on FD, your standing near on edge, and your opponent is on the other. Neither of you are taking any action.
The game takes this info, and develops "Spawn Points", based on where you stand. If you stand in the same spot long enough, you'll notice there is about ~12 spots that items will drop. However, amongst these 12 points, they are 7-9 points that are about a dash animation or two from a player, while on 1-3 are outside of that range.
Visually, its like this:
S = Spawn Point
C= Character
M= Middle or Mirror Point of the level
SSCSS__S__________S____S_S_M
You'll notice that most of those "Spawn Points" surround the player. The rest are biased toward the middle. Thus, even if the game randomly selects the "Spawn Point", items will most likely land near the player because the spawn points themselves are focused near the player.
My theory is that the "Spawn Points" are calculated based on character positions, but the actual "Spawn Point" that the game itself chooses is random. Does that make sense?
I love how some people will grasp at straws instead of look at the obviousness of the statement. Have you ever heard of sarcasm? The point he was making here was that dmbrandon's "valid points" did not seem valid to Wiz. Take a step back when you read it.From the aim log, he simply stated:
"No matter how many valid points you make"
<_< To me that implies he won't listen no matter how many foolproof arguments we present him, because he's stubborn and wants to remain in control of the ordeal, he has too much pride to back down now and listen our voices of reason.
It does not take away the fact that Wiz does not listen to any smashboard members, even if that one is Pc Chris himself. Also when we try to provide solid proof for our findings, the thread simply get locked. I see no reason to defend Wiz for being both ignorant and stubborn. Or SRK either, I read enough of the debate there to see all no-items arguments (or any other argument and post for that matter) brushed aside and members such as Buzz banned for posting perfectly reasonable posts while COUM is still posting useless, insulting and idiotic posts over the boards. To me it all tells a lot about how things are handled there.I love how some people will grasp at straws instead of look at the obviousness of the statement. Have you ever heard of sarcasm? The point he was making here was that dmbrandon's "valid points" did not seem valid to Wiz. Take a step back when you read it.
I agree that Wiz went a bit harsh on dmb during the conversation, but someone else already made the point that this most likely wasn't his first, nor will it be his last, random (to him) person that came to him insisting their way was the right way. Not to mention dmb got heated with him long before that.
members such as Buzz banned for posting perfectly reasonable posts
TheBuzzSaw said:I'm just curious; how many people would NOT attend if items were disabled? I've already counted several dozen who are not attending because they're enabled.
TheBuzzSaw said:I'll ask again: who would NOT attend if items were disabled? So far, I know of dozens of people who refuse to attend since items are ENABLED.
TheBuzzSaw said:I hope EVO hosts WarioWare too.
Now... call me crazy here, but where is the reason here? Sounds like he gave up reasonably arguing from his older posts and degenerated to trolling. This is after, and see if you can follow me, he posted several "arguments" that went over in the prior thread several times over, and refuted as such in the same thread. He wasn't contributing anything new and was ignored. Then he started trolling. That is why he was banned.TheBuzzSaw said:Why isn't Mario Party part of EVO's lineup?
I'm sorry, the above examples are worth a ban instead of this for example?Now... call me crazy here, but where is the reason here? Sounds like he gave up reasonably arguing from his older posts and degenerated to trolling. This is after, and see if you can follow me, he posted several "arguments" that went over in the prior thread several times over, and refuted as such in the same thread. He wasn't contributing anything new and was ignored. Then he started trolling. That is why he was banned.
As far as COUM is concerned, his posts may be harsh, but so are AlphaZealot's, and he has yet to be banned, because while the posts may be loud and obnoxious, they're still debating. Not to mention that both of them have calmed down since in the counterpicking thread.
His posts contribute the least to the whole thread, possibly whole SRK itself.you are stupid as ****
All DMB did was say "I want to discuss and show you a few things that might change your mind. MrWizard just didn't want to listen.I agree that Wiz went a bit harsh on dmb during the conversation, but someone else already made the point that this most likely wasn't his first, nor will it be his last, random (to him) person that came to him insisting their way was the right way. Not to mention dmb got heated with him long before that.
I'm sorry what part of the following facts are too Greek, Catalan, Serbian and Norwegian for you to understand?As far as COUM is concerned, his posts may be harsh, but so are AlphaZealot's, and he has yet to be banned, because while the posts may be loud and obnoxious, they're still debating. Not to mention that both of them have calmed down since in the counterpicking thread.
This can be remedied through refinement of the metagame as well (observing which Items are truly proving overpowered etc.). I think people generally wouldn't have as much problem with the idea of Items themselves being random, because if players can somewhat predict where Item containers will land and work to control that; I believe the subsequent Item achievement can be seen as a natural reward for hard work.
However, the main issue that remain isn't in spawn point. Though I am convinced that experienced item players will learn where items start to land, they still have absolutely no control on WHICH items spawn. The item that is dropped at the spawn point is still randomized. Thus, the items still have the potential to be unfair as long as the ruleset has more than one item available. When you factor that EVO has some items that are obviously stronger than others (golden hammer versus regular is the most obvious and comparable), this is an issue that even the most scientific and logical person can not ignore.
[/B]
You can never predict unpredictability. Items are random, they are, hence, inherently predictable. Even if they do spawn near players more than not, you can never predict which item will spawn at which spot closest to you. Simply moving in one direction might prove fatal if a really good item spawns at that other spot, much closer to your opponent.This can be remedied through refinement of the metagame as well (observing which Items are truly proving overpowered etc.). I think people generally wouldn't have as much problem with the idea of Items themselves being random, because if players can somewhat predict where Item containers will land and work to control that; I believe the subsequent Item achievement can be seen as a natural reward for hard work.
And remember, some Items are just ****ty.
-Kye
SRK isn't using EVO as a random experiment though. While I disagree with them using EVO as an experiment, since it's so big and a lot of money is at stake, that's not the biggest problem here.
The biggest problem is that they claim to have done "extensive testing" (read: Two months of a few online tournaments with no prizes of any kind) and have "proven" items to not be broken. Then when we come with our proof, they dismiss them entirely without even being able to give us valid reasons. Their only arguments are "Stage control" and "Give us video evidence... of Ken and Isai". All of this while claiming to be "open for suggestions".
That's a lot of hypocrisy and lies.
This can be remedied through refinement of the metagame as well (observing which Items are truly proving overpowered etc.). I think people generally wouldn't have as much problem with the idea of Items themselves being random, because if players can somewhat predict where Item containers will land and work to control that; I believe the subsequent Item achievement can be seen as a natural reward for hard work.
And remember, some Items are just ****ty.
-Kye
All completely irrelevant. It doesn't matter what could've happened. As soon as you start arguing about what someone should've done, the whole purpose of tournament vids as proof is defeated.http://www.youtube.com/watch?v=44i-EM2thqo (Real Men Use Items)
I will admit the Star Rod spawn was complete luck (at 0:15) and Marth could have been thrown into the Mine anyway.
But the other things could have avoided.
The Mine can be detonated as Marth and Roy (Ike, Peach, Squirtle and Wario [not 100% sure] in Brawl as well) without taking damage. (Short hop to D-B onto it, its hard to do but so is comboing with Wavedashing). You prolly could have Wavedashed to Shield into it as well. This should have been done once Marth realized that he trapped himself.
The Star Rod throw could have easily (easy for the skilled) been dodged:
Marth had time to fast fall to do an Up-B, air dodge or do a well timed D-B instead of doing a f-a (or whatever that was, I don't know my Marth too well. Maybe he was trying to catch the rod and misread his opponent)
I'm sorry. wat? Did you just say AZ's posts are harsh? This tells me you don't read any of his posts.As far as COUM is concerned, his posts may be harsh, but so are AlphaZealot's, and he has yet to be banned, because while the posts may be loud and obnoxious, they're still debating. Not to mention that both of them have calmed down since in the counterpicking thread.
You're obviously not following the current developments, nor are you comprehending my posts. Stop skimming posts, or I'm going to ignore your tirades more than I typically do.You can never predict unpredictability. Items are random, they are, hence, inherently predictable. Even if they do spawn near players more than not, you can never predict which item will spawn at which spot closest to you. Simply moving in one direction might prove fatal if a really good item spawns at that other spot, much closer to your opponent.
No matter how much Stage Control you have, even if you control the stage for a majority of a match, nothing's stopping only ****ty items to spawn while you're in control and golden hammers only while your opponent is.
Marth could not have been thrown into the mine. Sheik's fthrow, and in fact, no forward throws work in that way. They've all been designed obviously so that you can't throw someone into a mine, as you get your jump back, and the hitstun isn't long enough to let you hit the ground. Throughout my entire time of playing with items, I have never been thrown into a landmine because I just jump out of whatever throw is trying to put me there. Or I tech it. That capsule is the only reason he got hit into the landmine.http://www.youtube.com/watch?v=44i-EM2thqo (Real Men Use Items)
I will admit the Star Rod spawn was complete luck (at 0:15) and Marth could have been thrown into the Mine anyway.
But the other things could have avoided.
The Mine can be detonated as Marth and Roy (Ike, Peach, Squirtle and Wario [not 100% sure] in Brawl as well) without taking damage. (Short hop to D-B onto it, its hard to do but so is comboing with Wavedashing). You prolly could have Wavedashed to Shield into it as well. This should have been done once Marth realized that he trapped himself.
The Star Rod throw could have easily (easy for the skilled) been dodged:
Marth had time to fast fall to do an Up-B, air dodge or do a well timed D-B instead of doing a f-a (or whatever that was, I don't know my Marth too well. Maybe he was trying to catch the rod and misread his opponent)
This is equivalent to giving a cookie whenever someone answers a question right. And randomly chucking an eraser at their head when they get a question right. It's a terrible idea in terms of psychology, as it just annoys people. In Melee, the only way to really open boxes was to hit them. Throwing them was a horrible idea for how long it took. Projectiles took too long to break them. Are you going to say Marth can't get any items from crates reliably and safely? I believe that's a pretty big ht to him as a character, as while projectiles may be ineffective, they are the most reliable way to break a crate with your life still intact. This doesn't exist in Brawl though, and should not be an issue.Point is, it wasn't pure bull and could have been avoided if the player had more experience with the items. He had plenty of time to do different things and probably knows what to do next time.
Also the Marth player took a risk for attacking the crate, that could have exploded. But that is the whole risk with capsules and crates anyway. If you want to risk getting more items at one point, then be aware of how it can back fire before doing it.
Items should never one hit kill by taking off an entire stock. The hothead just distracts from the two fighting each other into a camp until the hothead is gone.http://www.youtube.com/watch?v=7VBTJe-nXyY
That was a nice item combo at 3:35. The hot head is like a pokeball, who ever launches the item is the owner (so reflected items are then owned by the person who did the reflecting). Definitely applies to Hot-Heads and pokeballs.
The items also get a big damage boast when reflected: Pit's forward B adds even more damage because the hothead is being hit by the F-B afterwards but has that "Reflect"property still (glitch) thus breaking the shield and killing the guy instantly when he used the Shield.
He is a jerk. It doesn't matter how many people have IMed him. The guy gave his credentials and gave a website showing them. That's like showing up to work with your resume that says, "I have 5 years of work experience" and the guy asking, "How can I ensure that you have work experience?" The reason he's firm in his decisions is a question to me, as I would want to host the most successful tournament I could. I would remain firm if I didn't have tons of evidence showing why something is banned (and in fact, is the only reason why Skyworld has not received a ban yet). And to those who say he has not received tons of evidence or any at all, we have tried using theory, video proof (some of their own tournament), and general past experience with items. Just because evidence is ignored, doesn't mean it doesn't exist.http://allisbrawl.com/forum/topic.aspx?id=10999 (The Aim thingy)
Mr. Wizard definitly seems like a jerk at first, but when you stop and think about it... how many times in the past has some guy talk to him on AIM/Email about running a tournament/ coming up with a rule set that had no idea what they were talking about? (Say for instance, the ruleset suggested was ALL Items, Space animals banned, Kongo Falls only or the eviavelent to the other games). Evo is very large and they need to be firm in their desicions. They can't let other change their minds about something once the event is being planned.
Know your smash history. The smash scene grew and thrived on its own. Smash is not part of EVO really and that's where this controversy stems from in reality. We survived without EVO and MLG picked up smash after seeing what we were doing with Melee. As much as I'd love for an organization to pick us up, it isn't required. Getting taken out of EVO is by no means anywhere close to the death sentence that it feels like to Guilty Gear fans.Also people should give more credit to Evo. Without big events like Evo, we wouldn't have a strong community we do now where we can take a party game like Smash Bros. and refine the crap out of it to create a decent fighter while having the world agree on it. It's absolutely amazing! Evo has allowed players to meet from everywhere for many games and the community grows and learns from it. They know what they are doing.
Not that item spawn points matter anymore...
because now YOU CAN FARM YOUR ITEMS WITH DDD! xD Yauuhhhzzz
Simply too awesome