Well if I'm the only person who shows up, I win by default. Hooray.
Anyhow, more testing.
I ran another test to see if the amount of the lead made a difference in item drops, and these are the numbers.
Green shells on high, 4 minute match, Mario 2 is 5 SDs behind.
Mario 1: 17
Mario 2: 9
Neutral: 4
Again, having control of the middle of the stage clearly gives more access to the items. This time Mario 2 gets a few more, but if the item drops are truly random, then this is expected. The difference does not seem strong enough to chalk up to the score difference. Even if it does, there will never be a 5 stock deficit in tournament matches.
Now for another fun test: how often do items spawn on Medium? The answer is about every 8-14 seconds.
Test 1: 4 minute match, Franklin badges on medium. Two players are just chilling on FD, doing nothing.
Items drop at 3:50, 3:40, 3:32, 3:19, 3:07, 2:59, 2:47, 2:34, 2:22, 2:13, 2:03, 1:54, 1:44, 1:35, 1:21, 1:10, 1:00, 0:47, 0:34, 0:21, 0:13, 0:04. No item ever drops later than 14 seconds after the previous drop, or sooner than 8 seconds after the previous drop.
Test 2: I did the same data, and it pretty much showed the same result. I really don't feel like typing in a bunch of numbers.
So there's a fairly consistent drop rate, and having control over the middle of the level does drastically increase the chance that you'll get items. SRK arguments are not entirely without merit.
Right now I'm actually leaning to the pro-item, at least for ONE tournament, just because of the way Brawl is set up compared to Melee. I'd like to petition for the removal of Unira and Bumper though. They're stupidly strong and safe -_-
Anyhow, more testing.
I ran another test to see if the amount of the lead made a difference in item drops, and these are the numbers.
Green shells on high, 4 minute match, Mario 2 is 5 SDs behind.
Mario 1: 17
Mario 2: 9
Neutral: 4
Again, having control of the middle of the stage clearly gives more access to the items. This time Mario 2 gets a few more, but if the item drops are truly random, then this is expected. The difference does not seem strong enough to chalk up to the score difference. Even if it does, there will never be a 5 stock deficit in tournament matches.
Now for another fun test: how often do items spawn on Medium? The answer is about every 8-14 seconds.
Test 1: 4 minute match, Franklin badges on medium. Two players are just chilling on FD, doing nothing.
Items drop at 3:50, 3:40, 3:32, 3:19, 3:07, 2:59, 2:47, 2:34, 2:22, 2:13, 2:03, 1:54, 1:44, 1:35, 1:21, 1:10, 1:00, 0:47, 0:34, 0:21, 0:13, 0:04. No item ever drops later than 14 seconds after the previous drop, or sooner than 8 seconds after the previous drop.
Test 2: I did the same data, and it pretty much showed the same result. I really don't feel like typing in a bunch of numbers.
So there's a fairly consistent drop rate, and having control over the middle of the level does drastically increase the chance that you'll get items. SRK arguments are not entirely without merit.
Right now I'm actually leaning to the pro-item, at least for ONE tournament, just because of the way Brawl is set up compared to Melee. I'd like to petition for the removal of Unira and Bumper though. They're stupidly strong and safe -_-