Hey guys, I'm new to this forum but I wanted to share something I haven't really seen any other Duck Hunt players do, and yet I've been fairly successful with.
Most DHD players control the can in a fairly predictive way, using B to make it jump around or throwing their opponent into it. While this can work great in some instances, there's another way to make the can travel faster and even more unpredictably. Hitting it.
I've experimented with this a lot lately. Here are my findings:
-Down tilting a can sends it flying roughly 40% accross the stage at your height, similarly to the Disk's trajectory
-Up tilting sends it right above you, with no horizontal movement. So if you do it multiple times in a row without having to move.
-Taking out a can and rolling towards it puts you in the perfect position to down-tilt it in the opposite direction. The way I use this is by throwing the can in the opposite direction from my opponent, rolling towards it, and down-tilting it in their face.
-If you have a can on the ground, running and hitting A so that the duck hits it sends it flying really high at a 45 degree angle. It's the same trajectory as if you'd press B over and over, but much faster.
-However, if you run into it and press A so that the DOG hits the can, it flies off at the same angle BEHIND you.
-If you drop a can at the edge of the stage, ledge grab, and come back up with an attack, it sends the can flying roughly 80-90% accross the stage.
-In all cases, the fresher the can, the further it'll fly out. If you want it to cover a smaller distance, just hit B a few times before hitting it.
-Never ever smash your cans. It's the equivalent of one B.
-Another trick I love doing is throwing out a can away from the opponent, short-hopping over it, and then hitting it back with a back-air. It sends it flying like a down-tilt, but in a much more unpredictable way. It's great if you have a can laying around and are being pursued.
-Nair seems very unpredictable when it comes to hitting the can. It can send it in all directions depending on how you hit it.
-Each of these will still let you control the can with B. But some moves will reverse its direction, though some testing still needs to be done to figure out which ones.
I encourage you to go ahead and try it all. Duck Hunt has a lot more opportunities for mind games than previously thought.
Most DHD players control the can in a fairly predictive way, using B to make it jump around or throwing their opponent into it. While this can work great in some instances, there's another way to make the can travel faster and even more unpredictably. Hitting it.
I've experimented with this a lot lately. Here are my findings:
-Down tilting a can sends it flying roughly 40% accross the stage at your height, similarly to the Disk's trajectory
-Up tilting sends it right above you, with no horizontal movement. So if you do it multiple times in a row without having to move.
-Taking out a can and rolling towards it puts you in the perfect position to down-tilt it in the opposite direction. The way I use this is by throwing the can in the opposite direction from my opponent, rolling towards it, and down-tilting it in their face.
-If you have a can on the ground, running and hitting A so that the duck hits it sends it flying really high at a 45 degree angle. It's the same trajectory as if you'd press B over and over, but much faster.
-However, if you run into it and press A so that the DOG hits the can, it flies off at the same angle BEHIND you.
-If you drop a can at the edge of the stage, ledge grab, and come back up with an attack, it sends the can flying roughly 80-90% accross the stage.
-In all cases, the fresher the can, the further it'll fly out. If you want it to cover a smaller distance, just hit B a few times before hitting it.
-Never ever smash your cans. It's the equivalent of one B.
-Another trick I love doing is throwing out a can away from the opponent, short-hopping over it, and then hitting it back with a back-air. It sends it flying like a down-tilt, but in a much more unpredictable way. It's great if you have a can laying around and are being pursued.
-Nair seems very unpredictable when it comes to hitting the can. It can send it in all directions depending on how you hit it.
-Each of these will still let you control the can with B. But some moves will reverse its direction, though some testing still needs to be done to figure out which ones.
I encourage you to go ahead and try it all. Duck Hunt has a lot more opportunities for mind games than previously thought.
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