Okay guys, I think these ratios are fair enough (for now, we will update them as the metagame and our gaming experiences develop).
WEEK 2: LUIGI
Character Description: Luigi (
Japanese: ルイージ
Hepburn:
Ruīji?) is a fictional
character featured in
video games and related media released by
Nintendo. Created by prominent game designer
Shigeru Miyamoto, Luigi is portrayed as the slightly younger but
tallerfraternal twinbrother of Nintendo's mascot
Mario, and appears in many games throughout the
Mario franchise, frequently as a
sidekick to his brother.
Gerudo Follow Ups (If not Teched): For a full chart of gerudo follow ups for all characters,
click here. Luigi has very long rolls, so be wary.
How to Deal with Projectiles: Keep your distance with fireballs, Ganondorf has no answer to them and if he hops in the air, you can outspeed him there because Luigi's aerials are faster asides from maybe Uair. I'm pretty sure one of the few characters Luigi can outspeed dashing is Ganondorf, so you can use that to your advantage.
Luigi's fireball are probably one of the best projectiles against Ganon in the game. Why? Think about it. First off, they come out relatively fast, and Luigi has only a few frames of lag (he will 95% of the time go unpunished). But more importantly, Luigi can just sit there and not only force Ganon to approach, but stay in shield and use mindgames to mess with Ganon. < What I just stated is the main problem in the entire match-up, that, Luigi literally gets another very powerful option against Ganon while staying in shield. Against many other characters, even including the two arrow shooting Pits, Ganon can change between his wizkick, gerudos, and dash attacks. But against Luigi, none of that would work. And to go on even further about those amazing fireballs, Ganon will lack safe aerial approaches. Luigi wants to force you in the air, and that's where he can either retreat and camp more, or dominate with his aerials.
Understanding the Match-up: Luigi has things which could completely shut Ganon down. Out of the many good players distinctive characters I've fought so far, I had the hardest time against a Luigi.
Ganon has a very very tough time grabbing Luigi due to Luigi's relative safe moves on shield. Ganon's other moves are too slow to punish.
Luigi's D-throw is somewhat similar to Ganons', with a lot of combos early on (which Ganon will have to take) the only way to truly break out of Luigi's early D-throw combos is to shift yourself after getting hit and time a Nair. Luigi's D-throw near the edge is what you really have to watch out for - if you shift horribly you can get a powerful spike which will kill you if you're around 55-65% or higher.
Summary of the Match-up: Luigi's excellent on stage, but he easily dies when he's offstage, victim to Ganon's tipman, stomp, and bair, depending on how he tries to recover. He also gets a bit of trouble in the air, where Ganondorf can knock him around with up air.
It's important to space properly. Ftilt blocks several of his approach on, while choke is another alternative. Ganon should be careful about the Cyclone, because it's different to break through. Also, Ganondorf should be careful to not just attempt to follow up, but just punish whiffed attacks. Luigi's traction is still bad, meaning he slides away upon his attack being shielded.
Luigi's fireballs are the bane in this matchup. Ganondorf needs to play smart and patiently, not getting hit by those fireballs. He can retreat, swat them away, or shield, but beware of any stray cyclones Luigi may send your way. Luigi also has a good down throw chain on Ganon, like Mario, and can rack up some damage, so it's crucial for Ganondorf to be careful.
All in all, Luigi dies extremely early if Ganondorf is a smart player, because Luigi should NOT be coming back when he's far offstage outside several exceptions.
In summary, I think Ganondorf can kill Luigi very early due to sheer power and if Luigi is below the stage, he's dead. But like others have said, Ganondorf has no answer to fireballs, and his attack speed is generally able to box Ganondorf around along with Luigi being able to pull some nasty combos on Ganondorf too. They are both able to punish each other well with whiffed moves and what not [Ganondorf can kill Luigi after a misplaced tornado, missile, uppercut especially]. Both are about the same movement wise, with Ganondorf have a slight edge in the air speed wise, and Luigi being faster dash wise on the ground.
With all that said, let's get to where Ganon shines in this match-up. Luigi is very light. I mean very light. And we all know how hard Ganon hits but against very light characters like Luigi, you will kill him early of course. Moves that wouldn't kill mid weight characters like Mario for example (NAir) will work on Luigi during high percentages. Rage is very helpful for Ganon this game, so even after taking a beating don't give up. Rage will help you kill at percentages you won't expect.
Luigi's recovery. Perfect for tipman practice. Really, one of the easier recoveries for Ganon to work with.
Luigi's shield traction makes Ganon dash attack and some other aerials safe on shield hit. Very helpful after all those fireballs you'll get thrown at you, for you to make your next move.
CM Ratio of the Match-up: 45:55 - SMALL DISADVANTAGE
Ratio of the Match-up: 45:55 - SMALL DISADVANTAGE
Videos: https://www.youtube.com/watch?v=E9p0bijvQdc
Credits: @Yonder @
Xinc
@rahsosprout @
Ray_Kalm
@Thunderstorm
Thanks for your input everyone.
For week 3, let's move to Peachy.
I'm excited for Bowser, I have some valuable input for him, and I believe that characters 'like' him Ganon does good against on certain stages.