It's been too long since we last posted our victim.
WEEK 3: PRINCESS PEACH
Character Description: Princess Peach (Japanese ピーチ姫 Pichi-hime) is a character in Nintendo's Mario franchise. Originally created by game designer Shigeru Miyamoto, Princess Peach is portrayed as the princess of the fictional Mushroom Kingdom, which is constantly under attack by Bowser. She often plays the role of damsel in distress role within the series.
Gerudo Follow Ups (If not Teched): For a full chart of gerudo follow ups for all characters,
click here. Peach dies pretty early from the Flame Choke to DTilt "combo."
How to Deal with Projectiles: Peach's projectiles are turnips, which have been nerfed from Brawl. The pulling time of the turnip takes significantly longer, which makes it more unsafe to pull a turnip when Ganondorf is close enough to punish her. Hence, Ganondorf should do all he can to remain close to Peach.
In the scenario Peach DOES get a turnip out, she can jump cancel throws or jump high and pelt them at you to stop your ground approaches. With a turnip, she could also simply Z-drop the turnip or do other mixups that gives you grief.
Most of your aerials sans Dair can swat away turnips, which helps mitigate this issue.
Understanding the Match-up: Peach is the only character that has great access to mobility through floating, which allows her to be very agile and unpredictable. She can use Quick Float Release, which allows her to pseudo-wavedash and increase her movement options.
Peach has a good air and ground game, which when combined with float, gives Ganondorf trouble in landing a clean hit on her. Her down-throw can lead to combos on Ganondorf, leading up to an forward tilt, and can trap into an up tilt afterward. Peach has superior ground game to yours, and when she is armed with a turnip, things can go south very quickly for Ganondorf. It's best to be passive aggressive; stay close, but not close enough to be hit by any of her moves. Ganondorf is a slow character and lacks movement options, so it is safer to not swing recklessly, which leaves him wide open for a counterattack. Peach can autocancel her moves while floating, such as her fair, which has good knockback and damage, which allows her attacks to be safer.
Peach has a good shield pressure on Ganondorf and can easily frame trap him. If you are stuck in that situation, do what you can to get to safer ground, but not too far away for her to start pulling out turnips, which will make the battle another uphill one.
What Ganondorf can do against Peach is play patiently. Like many other matchups, spacing is crucial. What Ganondorf wants to do is be right outside Peach's Nair range when Peach is grounded, which is her blind spot, and he has several tools just for that, thanks to his long body limbs.
A move that outspaces Peach's nair is Ganon's nair. The double kick from Ganondorf's legs outranges Peach's arms, hitting her while keeping yourself safe. Overall, Nair and Uair are Ganondorf's best tools to fight against Peach.
When Peach is in the air, Ganondorf can give her a hard time with up air, the attack that can safely challenge most of Peach's aerials in the air, outside a perfectly spaced fair. Peach usually goes for the air if she feels you are grounded. Getting Peach up into the air is a powerful method for Ganondorf to rack up damage.
The key to this matchup is to deliver mixups and use your good spacing moves. Moves such as Nair, f-tilt, U-air, D-tilt (on grounded Peach), and Gerudo Flame Choke are great moves to throw Peach off her game and start to gain momentum. Once you have momentum, you can more easily start throwing moves at her. This is especially easy if she doesn't respect your moves. Ganondorf has great long-reaching moves that can spell a disaster for Peach if she doesn't give Ganondorf respect.
Once you have Peach off the stage, be prepared for her to recover from down low. The reason for this is if she recovers high, Ganondorf gets a free up air for her troubles. Bear in mind, Peach's parasol stops your Wizard's Foot and Dair, which makes edgeguarding Peach from recovering from below extremely difficult.
Summary of the Matchup: Peach's excellent air and ground game gives Ganondorf trouble of actually getting in and hitting her, but she is a light character, meaning she dies earlier to most of Ganondorf's stronger attacks at mid-percents, and even earlier when rage effect is taken into consideration.
The problem with Ganondorf blasting Peach into oblivion comes with Peach's float cancel, which gives Peach a lot more mobility than Ganon. She can deliver high shield pressure and good frame traps to Ganon, and with a turnip, she can zone out Ganondorf easily.
She also has a blind spot, which is right outside her nair range, that Ganon can exploit. Peach cannot do anything except to get away, or bait out an attack. A smart Peach has to respect your moves, just as you have to respect her when she's dealing shield damage or zoning you out. Ganondorf has the tools to take care of Peach, but needs to play cautiously.
CM Ratio of the Match-up: 45:55 - SMALL DISADVANTAGE
Ratio of the Match-up: 45-55 - SMALL DISADVANTAGE
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Thanks for all your input!
For next week, Week 4, we shall analyze Bowser.