Yes. I am probably a bigger literary snob than you are a video game snob.
Having a standard does not make me a snob. My problem is that in today's culture games are judged by the fickle populace, which makes the standards for good gaming dependent on the mood swings of the culture, rather than the merits of the games. I don't accept that, because the culture always shows bias towards a certain type of gaming and changes too frequently. I'd much rather see games judged on a standard by which all games can be judged, and that, I feel, should be depth.
There are some modern art exhibits you ought to check out.
I hold no regard for the more ridiculous aspects of modern art.
How are you able to call Clifford at 10 miles and Harry Potter at 100 miles if you also acknowledge that they have different goals? "Different goals" amounts to "different values," which means they aren't comparable on the same scale. Meaning, Clifford goes 10 miles north on the surface of the earth, and Harry Potter goes 100 miles down into the ground. They end up in different places because they were intending to go different places.
The red is the entire problem with your response. You're ignoring the entire part about finding a common ground. The directions they go in and the places they end up are irrelevant, because those are not common grounds. The comparable grounds in this situation is mileage. The fact that one goes one way and the other goes another does not change the fact that one went more miles than another, and that's what I'm comparing.
What does this mean in terms of gaming? This means that when comparing games you find something common between the two and see which does more within that common ground. An example of how this is done is in the following quote.
Hypothetical Situation (not meant to make any implications about a game whatsoever): Comparing CoD combat to AC combat, people decided that for "X" reasons MW's combat sets goals and accomplishes those goals to a greater EXTENT than the EXTENT to which AC's combat sets and accomplishes goals.
The common ground is NOT CoD and AC's combat, but the EXTENT to which their goals are set and accomplished. Pay attention to the green, because this is a common ground that all games can be compared to each other by.
From there, to determine the green you repeat the process by finding more common grounds. You do this by using a basic three question method:
1. How does it want to go?
2. To what extent does it want to go?
3. To what extent does it go how it wants to go in action?
Example: CoD and AC's combat both involve a movement system.
1.What does CoD's movement system attempt to accomplish - CoD's movement system attempts to create an ability for the player to get from one place to another, change directions, and change viewpoints.
2. To what extent does it attempt to accomplish it? - It attempts to accomplish this and then some through the use of perks that modify the movement system.
3. To what extent is it actually accomplished? - Not only does CoD's movement system allow you to achieve the aforementioned criteria without hassle, it also allows you alter the experience of the movement system to suit your preference by utilizing specific perks.
Now, compare these criteria to similar criteria befitting AC's movement system.
1. What goals does it set out to accomplish? AC's movement system attempts to create the ability for the player to get from one place to another and change directions. AC's movement system does not set out to accomplish more of a basic task than CoD.
2. To what extent? AC's movement system attempts to enhance the basic movements by creating an interactive environment by which environmental factors better the movement process.
3. To what extent is it actually accomplished? AC's movement successfully incorporates most of its vast environment into the movement system without flaw and with fines.
Now this is the ultimate question: Which game's movement system attempts and succeeds at the goals TO THE GREATEST EXTENT? (Pay attention to the exact wording of this question, because it is NOT asking "Whose movement system is better, AC or CoD?" That is NOT the question.)
Once this question is answered, you have a judgement of which game has more depth in that particular area. You continue this an all other areas of common ground in the game and, in the end, which game has more areas of depth.
The ultimate question, if anything, is where opinion may come in to play, and I acknowledge this, but using this method of judging a game will always be better than judging a game by "which was more fun" or "which sold the most" because this is a less subjective and more sophisticated, rational process. Because an opinion about the depth of a gameplay is less radical than an opinion about the game as a whole, and, when using this method, due to the use of common grounds, there are concepts which people can identify with, making those opinions backed with evidence.
My trust is in the understood standards of general culture, that, when it comes to the ultimate question, people will assume the popular standards that judge a book, or movie, or art, but in the context of gaming, and not be outlandish in their conclusions.
The only thing I see that might be judged across the scale is technical skill, but you mentioned creative depth, so that's the thing I'm questioning.
Actually, I don't recall every using or referring to the phrase "creative depth." In the OP I made a statement about "creativity and depth" but that =/= creative depth. Also, I apologize because upon reading the OP again, I realize that I included too much drama and emotion in getting my point across. Much of it is tactlessly worded and does no adequately express the points I was trying to make. I should probably update it with some clarifying info as to the state of the arguments.
Maybe to understand what you mean, just give me a breakdown of one aspect of a game (any game) that you think indicates high quality and why. And do it without making a comparison to any other game.
That can't be done, because judging any game singularly comes down solely on preference. For example: I can't say that OoT has a great story if I can't compare it to a standard for stories. If you will allow me to inject a standard into my evaluations, then I can proceed. Otherwise, I'd just be saying, this is good because I say it's good.
We all judge things by our own criteria. My criteria for games puts gameplay as the first priority. If you have an awesome combat system stuck in between long dramatic cut scenes, I will probably fast forward the cut scenes to get to the gameplay. Because, to me, games are not interactive movies. Games, whether they are card games or sports games, they are meant to be played. Everything else comes second.
But what you don't realize is that your assessment of games could affect the way games were made, if the majority of people thought the same way.And my point is that this independent judgement of games does no justice to the game itself, because the popular criteria reflects what the people want, and how future games will be made. If the popular criteria for a good games were "hack-and-slash" gameplay then more "hack-and-slash" gameplay would be made not because there is anything inherently good with "hack-and-slash" gameplay, but because people said they liked it, and that is a pretty stupid standard. Right now, the only thing that says that Halo/CoD/whatever is a good game is the popular opinion. If the popular opinion were against it, then those games would be deemed as bad or unworthy to be made, and less would be made. This does not do justice to the games because there is no standard, but this is precisely what is happening to gaming right now. The popular opinion is moving towards the side of less depth, and as a result less deep games are being made.
Rather than allow the public to decide what's good about a game or not, I propose that people evaluate depth, because historically depth has been the deciding factor for what makes a game good.
I'm going to drop the whole side argument about GTA because it unnecessarily detracts from the main point I've been trying to make. You may consider this a concession to your arguments on that matter if you'd like, because though I had rebuttals to them, I am choosing not to rebutt for the sake of the more universal cause.
I've got a couple more posts to respond to as well. I haven't forgotten.