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I critiqued it. If anyone else wants me to do it on their video as well, just ask.got some video up on the match thread, id love some critique. please and thanks ahead of time
- Full d-air deals 52% maximum if you include the landing hitboxsnip
I personally think Yoshi's dash grab is the best. Far range and its 1 frame longer than the rest of the grabs (doesn't seem like much but it really is). Honestly I think I've only gotten one pivot grab in my entire time playing with Yoshi.Pivot grab is the fastest one by far, but I don't know that it's the best. Dash grab certainly has it's uses, and I tend to use it a lot more often.
His pivot is amazing. Dash has its uses, but Pivot is godlike for any sort of read or techchase. Its a simple dashdance back and pivot grab to stunt anyone SHFFLing at you.I personally think Yoshi's dash grab is the best. Far range and its 1 frame longer than the rest of the grabs (doesn't seem like much but it really is). Honestly I think I've only gotten one pivot grab in my entire time playing with Yoshi.
Dash grab still reaches further, and covers a larger area because he lunges forward. Pivot grab certainly has it's uses, and I'm aware of what they are, but I suggest you give Dash grab a chance.His pivot is amazing. Dash has its uses, but Pivot is godlike for any sort of read or techchase. Its a simple dashdance back and pivot grab to stunt anyone SHFFLing at you.
Side Note:
My capture card was out of commission for a while, but it's now back in working order, so more videos are coming
It's not that I choose pivot over dash. That would make no sense. I use dash grab more than anything else, but I believe that Yoshi has the best Pivot grab in the game, hands down.Dash grab still reaches further, and covers a larger area because he lunges forward. Pivot grab certainly has it's uses, and I'm aware of what they are, but I suggest you give Dash grab a chance.
For your ending question, I follow up my rare use of egglay with d-airs usually. But I like to read when they come out (since popping out causes you to rise) and u-air them at the apex of that hop.^^My selfish answer is both please!
I find I learn faster by copying, and combo videos and high-level matches are great ways to do that.
i know what you guys mean about dash vs pivot. Pivot is a fantastic grab overall, but you obviously forward grab is for grabbing a roll away. I do however prefer to dash away, pivot grab over standing grab.
I also noticed I really see dashing-crouch-downsmash as a very good tech chase finisher or roll punish. I do notice that if the opponent decides to jump often dash attack is preferred as it will hit an aerial opponent better, but of course dsmash has the power and angle for seriously low% KO's.
Lastly, I went briefly into the application of b-reversal/waveboucning, whatever its called, in my previous post. I've kind of ironed out what I think a pretty good mixup is for hits that send an opponent grounded just ahead of yoshi. If you knock them down (nair, jab2, dash attack) and they're about 3 Yoshi wave-dash units (its an SI unit ok?) ahead... you can dash, jump and start your input for wave bouncing and decide if you want to fastball fair/nair L-cancel-->jab1/2, or wave bounce a neutral B. if they see you approaching from the air, they will often do a getup attack, and this will result in a egg lay if the wave bounce is done correctly.
If the opponent doesn't do a getup attack, they risk eating a fair/nair while grounded, and if they are rolling to avoid the incoming attack, the jab1-2 may catch them in front or behind if pivoted.
Its not flawless but I've been able to set it up fairly reliably and it can condition your opponent quite nicely.
My ending question is: What is the most effective followup to egg lay on fastfallers, mediumfallers, and floaties?
Upsmash on fastfallers seems to result in eating an egg-break fastfall nair.
Double jab or Dsmash, d-tilt are good for low end lag, but not great for damage.
What do you guys do to followup an egg lay?
So I've saidExpect to see more Yellow dino out of me, I'm picking him back up.
His pivot grab is stupid good.
I didn't belieeeeeeeeeveSo I've said
Oh, I knew. I know that very very well. Running grab is very useful, but Yoshi has the best pivot grab in P:MWelcome to our world again. I was wondering when you guys would realize how good pivot grab really is.
You can easily tech chase with egg roll and you can use egg roll > utilt x3 at low %s.I've been maining Yoshi since he came out, and feel like I'm pretty decent with him at a competitive level. That said, I see a lot of you mentioning that you use his Egg Roll pretty often. I only use it off stage for recovery. How can I go about incorporating more Egg Rolls into my gameplay? Right now my game consists of mostly DJC nairs, short-hop dairs, uptilts, eggs. and downsmashes. Anything else I should be trying to do that I may be overlooking?
Eggroll is a pivotal part of my game. It clangs with almost everything and is amazing for augmenting your movement. Here are some of my examples:I've been maining Yoshi since he came out, and feel like I'm pretty decent with him at a competitive level. That said, I see a lot of you mentioning that you use his Egg Roll pretty often. I only use it off stage for recovery. How can I go about incorporating more Egg Rolls into my gameplay? Right now my game consists of mostly DJC nairs, short-hop dairs, uptilts, eggs. and downsmashes. Anything else I should be trying to do that I may be overlooking?
my vids work for that as well.Hey @ Damp , I'll be putting up a video of advanced techs (Melee ones) soon, at the end I'll also put up a match of P:M. If you want I can get a vid of me Playing P:M Yoshi as well. I use egg roll for combos a lot, so you could see how it's used.
I was just suggesting. It'll be half melee and half PM so yours may be better. I'll get to recording some more PM soon, I just got a capture card so it'll be awesome.my vids work for that as well.
I PRAY TO WINYO ALL YOSHI MAINS NEED THIS SHIRT, LETS GET THIS PASSED
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You shouldn't eggroll for edge guarding. As useful as it is, It's a terrible idea. If you're hit out of it and fall off the ledge, there goes your stock.What do people think of Egg Roll as a possible edgeguarding tool? When you start a roll onstage, and then roll out over the ledge, you can still cancel the roll and you'll still have your DJ. You'd be able to roll off the ledge at a nice low angle, which puts you in a good position to hit people recovering low, but doesn't come with the risk of getting smacked out of your DJ.
It's just a theory, so I guess the question is what kind of angle would the eggroll send someone at if you hit them that way? I expect it's super light knockback, and it may very well actually knock them up, which would make it kind of a waste of time. Just a thought I had, curious how it'd work out.
I'm definitely getting one.YO ALL YOSHI MAINS NEED THIS SHIRT, LETS GET THIS PASSED
http://www.teespring.com/amsa#pid=2&cid=563