Mumbo
Smash Journeyman
I'm just gonna casually mention that snake's Tranq breaks armor at 0
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well ****I'm just gonna casually mention that snake's Tranq breaks armor at 0
melee eggroll drops yoshi like a rock and can change direction in the air if platform cancelled. It allows yoshi to suprise the opponent with it's suprising mobility. PM 3.6b side b's is just a really ****ty version of 3.02 which was supposed to help yoshi recover, but it is now literally useless for recovery due natural momentum giving you more mobility in the air. It's just bad, and while I am all for change, it has to make sense. I think maybe it's a conspiracy and that the PMDT nerfed it to uselessness so when/if they change it to melee's, people won't complain about it since they are looking at it like a buff rather than a nerf (cause melee) if it got changed to melee's in 3.6 bNone of us know exactly who authorized the changes. The DJC change came before Hamyojo started playing. Unless there was constant bickering about that one specific piece of tech on reddit, I've never seen any complaints about it here.
I didn't know about the difference between 3.6 eggroll and melee eggroll. I just know that the move is useless because of how badly both directional movements have been reduced.
Except when, you know, his hurtbox extends way out before the hitbox and he ends up getting hit and not getting the edgeguard.Wow if there is a good way to tranq gimp yoshi that would be super lame.
Yoshi also gimps a lot of the cast well with dtilt.
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But it is true. If it's not true, please explain this:Tier list spec thread was discussing Yoshi and me being interested in Yoshi, I contributed as well as got some pictures of different things. I'll dump them all here.
1. An attempt to show the distorted hurtbox on tail moves at work. Possibly gives some credence to the notion it is in the game and not just BrawlBox displaying it wrong
2. Frame 8 of dtilt, showing hitboxes
3. Frame 8 of dtilt, without hitboxes so you can see in fact hurtboxes are gone. The frame before, the tail is in front of Yoshi's face in the z axis, I would show it but you can only upload 3 files apparently.
This isn't to attack you @ Damp Just thought I would post it here so others could see that it isn't true that Yoshi extends his tail with hurtboxes for a frame before they go away and hitboxes come out.
Try downtilting a recovering falcon or ganon.Tier list spec thread was discussing Yoshi and me being interested in Yoshi, I contributed as well as got some pictures of different things. I'll dump them all here.
1. An attempt to show the distorted hurtbox on tail moves at work. Possibly gives some credence to the notion it is in the game and not just BrawlBox displaying it wrong
2. Frame 8 of dtilt, showing hitboxes
3. Frame 8 of dtilt, without hitboxes so you can see in fact hurtboxes are gone. The frame before, the tail is in front of Yoshi's face in the z axis, I would show it but you can only upload 3 files apparently.
This isn't to attack you @ Damp Just thought I would post it here so others could see that it isn't true that Yoshi extends his tail with hurtboxes for a frame before they go away and hitboxes come out.
Dude it happens with every move. Stop trying to disprove us who have been playing Yoshi since he was put in the game. We're right.I would say that picture with Falco doesn't really say much since the game reocgnizes Yoshi being hit and doesn't show the the actual frame it hits, it skips that and puts the victim into hitlag. I chose to use Marth dtilt since if I was too close and hit, it would clank instead of sending Falco away. That is frame 7 of Yoshi dtilt (1 frame before hitboxes) and frame 7 of Marth dtilt (first frame of hitboxes. The starman lets you hit the Yoshi while seeing the frame the Yoshi would have been on had he not been hit. For reference I provided a pic where Yoshi does get hit. Its poorly made, but you can see the burst circle thing.
*edit* For clarity, when I initially responded to Damp, I thought he was referring to the tail moving out with hurtboxes, then hitboxes coming out and the tail hurtboxes going away, which is why I responded the way I did with the pictures I did. When Mumbo showed the Falco picture, I realized the discussion was about hurtbox jank like in bair (which I also showed to exist, not just a brawlbox quirk). I will start looking into Dorf grab and Falcon up b and see if those have any weird situations going on, but that marth dtilt isn't hitting the Yoshi there, so I don't think I will find anything differently. *edit*
Every time that happens to me and I try to nair OoS and get punished because of that glitch, I just want to stop playing.the trapped-in-shield glitch (hate that)
If its proven, show me the prove. I know Yoshi has lots of glitches. I was discussing how I thought Yoshi dtilt was amazing, then Damp came into the tier list spec thread and said it was unreliable. That was the first time I had heard of it, so I looked into to it and haven't been able to reproduce it once. Hurtboxes distort in Brawl box pretty accurately it appears, but Yoshi's dtilt does not show any relevant distortion. I'm not trying to disprove things that are true, I am trying to provide my findings on things that are said to be wrong, whether they are or aren't. I looked into Ganondorf up grabbing Yoshi dtilt. It happened just like you said and it was super weird. But I also don't think that has anything to do with hurtbox distortion, seeing as if you try to attack the same spot with any standing grab or any move really, nothing happens. I don't know where this hostility is coming from towards non-Yoshi mains, but its kind of off-putting. I am just collecting evidence, not trying to attack anyone...I'm glad people want to contribute, but we as Yoshi mains/players already know the janky hurtboxes and interactions with Yoshi's moves. A lot of them we would love to see fixed, such as the Bair hurtboxes, the Dtilt hurtboxes, the trapped-in-shield glitch (hate that), the royzone of grab. All of these small glitches and/or interactions are part of what Yoshi is right now, none of us need to see frame data on stuff we already know, let alone have someone who hasn't played Yoshi in depth trying to disprove proven inconsistencies in the character.
Yoshi can also get hit from fox and falco up-b if he dtilts from like halfway across fd basically.That would make sense, but nothing else can hit these supposed hurtboxes that I have seen. Yoshi's tail is intangible on frame 8, and as I've shown on frame 7 Marth's dtilt hits nothing and its almost touching Yoshi himself. Nothing seems to be able to hit this hurtbox at the end of Yoshi's tail except Dorf (and I assume Falcon as well) up b.
Buffer roll OoS is the best and sometimes the only option out of several forms of shield pressure. That's why I mentioned it after your set v the wolf. Just remember to let go of the trigger after you start rolling.Oh ok. I dont think that's ever happened to me. I guess I don't roll much.
I know, I'm pretty sure this is what he was talking about. It's something that's been known since 3.0 and has been on the bug forum about a billion times and it was only just recently commented on, so it'll probably be fixed.