props to @
Narpas_sword
for providing some feedback, these boards (from what I've seen and I lurk a lot) have the least amount of purple posts of any character board, so it's good to have some official presence. Not a john, just being objective.
from what we've seen, yoshi's dtilt and bair hurtboxes and momentum during eggroll are not officially considered bugs, just elements of the character, and eggroll momentum hasn't been restored to 3.5 but at least appears to be consistent now (can now gain momentum from eggroll wavebounce with no DJ input, in 3.6b if you had enough horizontal momentum in the opposite direction from the direction you were attempting to wavebounce eggroll in and were out of jumps you wouldn't go anywhere but now you can, this wasn't indicated in 3.6b>3.6 changelog but I've tested personally and it appears to have parity now). A few other outstanding bugs I've noticed, maybe @
Narpas_sword
or another DT member who's involved with bug testing//awareness could comment on these? All of these have easy repro in case they need to be tested, just ask.
- trapped-in-shield glitch where you're unable to jump OOS after rolling
- jump nair OOS input results in grab OOS (could be an issue with buffer and shield stun)
- topN location during eggroll, even if you have your second jump restored by touching the ground with eggroll, occasionally if you're hit directly out of the move you're unable to re-use eggroll to gain horizontal momentum if you choose not to use your DJ before egg rolling again
- yoshi can be shield poked regardless of parry window (I believe @Strong Bad is aware of this)
- yoshi cannot reverse ledgegrab out of yoshi bomb if he starts the move on the ground and is extremely close to the ledge
- armor interaction with weight reduction (again could be intentional but I believe armor strength may have been intended to be tuned so that it functions the same with the weight nerf)
don't forget, they did fix the yoshi bomb stars bug and ECE window. Progress is being made.