Fox, Falco, Shiek, Roy, Yoshi, Diddy (?) Bowser (?)
Not so sure about the other two slots, I still have to feel them out as well as the rest of cast, but I definitely think that the first 5 I listed are definitely in the top percentile of the roster. But for the sake of the thread, let's not discuss who I feel is Top 7 and keep the topic on Yoshi.
But yeah, the main reason why I say Yoshi is near the top now is because he didn't necessarily receive the 3.5 treatment that mostly everyone else received - he's a 3.02 character in 3.5. I think what has happened was that since Yoshi was largely under-utilized and unrepresented, there really weren't any known, active pro players showing everyone just how good he was. Therefor, the Dev Team was unaware of some of Yoshi's silly attributes.
- For instance, he still has a 3.02-esque down-throw; it's pretty much guaranteed at any percent regardless of DI.
- In the 3.5 blogpost #7 "Trimming the Fat", they Dev Team claimed that one of their target goals was to fix "moves that hit at unintuitive angles." Yoshi's Down-Smash is pretty much a grounded 3.0 Diddy Fair, except it sends you at an even lower angle. And given the insane KB it has on it, as well as range, it's a pretty insane move.
- Down-tilt is pretty much an on-stage Fox shine. It can place an opponent off-stage way too easily.
- Frame 3, 30 active frames, armor-able kill move that can be performed out of shield.......?
- Most characters' moves who have adjusted KB's and such so that it's easier to escape combos if proper DI is used. With Yoshi, I dunno, when he hits you, it just feels like you're stuck and the only way you're getting out of the combo is if the Yoshi player messes up. He just hits so hard you stay in hitstun forever , it feels like.
- The hitboxes on some of his moves are unnecessarily long/large, IMO. Down-tilt swats people out of the sky.
- Side-B hit-confirms into a guaranteed aerial even at like, 170%. Unless you're playing a floaty or somethin.
- His Down-B is waaaaaaay too safe given the high reward he gets off it. It's a Low-Risk-Extremely-High-Reward move. I feel like it should have more endlag or no stars or somethin.
These things in combination with the fact that he suffers low hitstun (trying to combo him can be very risky at times) and is VERY hard to kill due to his weight, his amazing kill options/power, and his rising Nair edge-guards make him a top-notch character in my eyes. He has his weaknesses of course, like being "screwed" if he doesn't have his double jump, but honestly his floatiness in-combination with even half-way decent DI means that he flies higher than a standard character, meaning Side-B is often all that's required to get back to the stage in the first place. I don't think his recovery is as blaring of a weakness of some people may think.
Or maybe I just suck at exploiting it.
Welp, I typed more than I expected to. Sorry for the long post lol. But that's why I think Yoshi is as good as he is. If anyone disagrees, that's fine, we're here to debate and discuss, after all.
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hamyojo
I just watched our set again. Honestly I think you were just kinda auto-piloting.