Kudrah
Smash Cadet
That's a great idea, but there's a problem to that: NO ONE IN THIS THREAD IS A TOP PLAYER. This is my brutally honest opinion. PM Yoshi has yet to have a proper representative.also, what do yall think of a community yoshi guide on a google doc or somesuch? it might be a nicer way of organizing and collecting MU knowledge, quirks and tech etc. than on the forums themselves, and i think it'd be good to have it all in one place
None of us has had the potential to break through and show a prime example of how Yoshi is played. Sure, in my area, everyone thinks my Yoshi is the thing of nightmares cuz it's so tricky, but that's only because they don't know the matchup or they're just inexperienced players. I can't just win by being able to press so many buttons and doing endlessly intricate Yoshi shenanigans. Any top player will see through my habits and gimp me at the worst possible time. I believe that @ Scatz and I are the most technical Yoshi's, but all that means nothing when the core fundamentals aren't put into consideration.
Yoshi requires SO MUCH effort and dedication to even do remotely well in tournaments. Let's face it. We're dealing with a character that has limits, more than most other characters in the roster. 3.5 nerfed that scrubby side B, so no one can just "easy-mode" their way into victory like in the last version. This goes for all the god-tier characters in the last version (Diddy >.>).
If this guide became a thing, the only reliable information it would have is how-to's on advanced techniques, frame data, and loosely opinionated match-up knowledge. That's not enough.
This is a ridiculously hard character to master (harder than spacies, in my opinion) and that alone is a testament to how godly aMSa is. But notice his neutral game. It's nothing but hard reads, waveland shenanigans, and occasional parries. If you just go in with an aerial, you might just snipe out his 2nd jump and he's dead no matter what. It's extremely risky, but aMSa is by no means a lacking player. It's the character that's lacking when it comes to the neutral. Hell, his longest range move (neutral B) hardly gives a punish. Oh, and never use side B in the neutral. Ever. It got what it deserved in 3.5, and no player should allow it to be the center of their Yoshi game.
Let's face it. We're dealing with a lacking character. Sure, his punish game is amazing, but that means nothing if he can't get it started. But I say with all due respect that to make Yoshi viable, we have a lot of room in the skill gap to fill to make up for that bad neutral.
A friend of mine wonderfully summarized what he thinks about Yoshi whenever I use him: "you just try so hard." Couldn't agree more. I can't teach anyone how to use Yoshi fundamentally. The only thing my neutral relies on is insane tech and being a trickster. Side B has done more bad to the character than it did good. It overshadowed the requirement to learn all of Yoshi's movement options. I used to be a side B scrub, too, but I worked hard in the lab to reincarnate the forgotten Melee style.
If any of you REALLY want to make that guide, I ain't stopping you. I'm just warning you about the fact that it'll have a huge hole in it. Once I do get recording equipment, I'll probably make a tech guide. There is no Yoshi player who uses every single tool in his arsenal, and that needs to change. This would the first step to understanding the neutral game. Give the player all the tools to expand his options, and see what he makes out of them.
TL;DR we all suck, hurr durr I'm da most techy dino, neutral game issues, tech guide's nice tho