vato_break
Smash Master
just get around his eggz..that all he pretty much has imo
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I do gotta give Yoshi some credit for his grab for you saying it can be used offensively. Most good grab games are based on defense grabs techniques. Also, the fact that you won't use eggs is a big advantage. Eggs can be a pain and having a cape to stop it is a lot of help.Looks like I'm gonna be doing this alone. XD
Yoshi's grab game will be used more offensively rather than defensively in this MU, since Mario won't be approaching. Dash Grabs/Pivot Grabs to get you on landing will probably be the main use of Yoshi's Grab game in this MU. Once we get you above us, we can use grabs/usmash to keep you up there and tack on damage.
Eggs probably won't be used often in this MU simply because of the cape. Lol
Eggs can still be used, we just can't camp with them. We can use them off the stage to assist our recovery or to heckle you when you're in the air. We're just not going to be winning at mid range neutral position with them.I do gotta give Yoshi some credit for his grab for you saying it can be used offensively. Most good grab games are based on defense grabs techniques. Also, the fact that you won't use eggs is a big advantage. Eggs can be a pain and having a cape to stop it is a lot of help.
I still think its 60:40 or 65:35 Mario depending on stage. Japes must be really bad for Yoshi. Too bad it's not allowed in NJ.
Yoshi can live longer on Japes, but it's also bad in that it takes much longer to kill with him. We usually kill vertically and the massively high ceiling is a major pain.I'd say Japes could be one of Yoshi's better stages.
The water can save him and let him abuse Egg Braking if he's on the right side (similar to G&W's Bucket Braking, but usually infinitely worse since it puts him in free fall)
Also, if Green Greens is allowed, immediately ban that stage. That is his best stage by far, and the one stage where he can outcamp virtually everyone, and where his sub-par recovery is no longer an issue.
Yay reasoning. Now stop following me Meta. Unless you actually wanna help. >_>''Delta you don't know anything. Yoshi's recovery is bad, if they know how to read it.
You disputed his opinion and gave no reasoning for it.
I know/troll him.hes either being a troll, internet sarcasm, or knows him, or is really meaning the truth, or all of the above.
Lol.
lt's just highly underrestimated/rated imo.
Yes.65:35? In our favour? Against someone that isn't Ganondorf?
My god, do people really underestimate Yoshi this badly?
I agree with his facts. Honestly it just seems to me that we (the Mario boards) try not to make other characters seem like they will lose by a significant amount, even if we do have a clear advantage. To me, a clear advantage means at least 60:40, but I do respect all opinions on ratios.Mario beats Yoshi. Yoshi has the weight advantage, but Mario isn't exactly light. Mario has overall better approaches, and can do all sorts of stuff to Yoshi, since blocking with Yoshi is so fail, and Yoshi's OOS options are just miserable. I know Yoshi's probably hear that about every MU, but Mario has particularly good abilities to pressure a shield at close range. Mario can also play a safe, slow camp game making it very hard for Yoshi to land a kill.
I do think it's 65-35 Mario's favor.
Welcome to every Marth that has lost to Boss. It happens sometimes. It just means you were outplayed. Don't take "well this good player beat this good other player and had a disadvantage." It could've been a lucky break or that guy is legit with that character. Best example I can think of: Reflex. 7th at SNES with a low tier. He just outplayed people.lol I don't underestimating Yoshi. I don't like karma if I get beat by a pro Yoshi player w/ Mario O_O...
Hate to say it, but I have johns. SAT johns. If you go to the tourney in Denville on Sunday, then we can play. If not, then we should set a time.Or Inferno can just come play. No johns, you live 20 minutes away tops. And you also probably have off from school this Thrusday or Friday. I do. :D
Denville is mad far, and I can't drive yet, so unless I can get my mom to let me get a ride from someone over the internet I really can't go. XDHate to say it, but I have johns. SAT johns. If you go to the tourney in Denville on Sunday, then we can play. If not, then we should set a time.
Actually, I kind of did. The way we use our shield is to generally predict what's coming and spot dodge before hand, to sort of compensate. It's pretty bad overall, though. If Yoshi could jump OoS, he could have anything OoS. You could DR OoS, letting you perform a tilt, pivot grab, jab, anything. If only if only.When you did frame analysis, you were assuming that Mario was attacking on the same frame Yoshi spotdodged? That's pretty bad logic, because in actuality, there are significant discrepancies on that sort of timing depending on how well the opposing player can observe the spotdodge.
Even if Yoshi could jump out of shield or drop shield within 7 frames I'm pretty sure that Mario would have the advantage anyway since his frame data and KO power is simply better. Mario's shield pressure is also really good, and assuming Yoshi could do aerials out of shield or Up-smash (or drop shield Jab), Mario could still just Jab before his OOS options would come out anyway. Yoshi is probably most hindered by the lack of a respectable shieldgrab in general.
We could wait tell the jab is over before we shnair? And if were sheidling a dair instead of usmashing or running back to pivot grab while your falling on us. Anyway that's extremely situational. Also this is all theoretical, as yoshi doesn't have OoS.Assuming I D-air, then U-air/N-air your shield, you're not allowed to jump out of shield as a Jab buffered at this point will punish that regardless of which character you are.
That's the only way ANYBODY can get a kill. You won't land any attack is your opponent plays completely flawless.The only way Yoshi can get a kill is by predicting a mistake.
So much of this is wrong its not even funny. Dsmash is NOT a kill move, if we spotdodge a laggy attack 130+ you WILL die. We won't dsmash. We will yoshi bomb. Fsmash is slow, and unreliable. And it kills way before 120%. uair has a lot of range. You know all those times your failling on us and then you either cape or just go straight to a dair? uair goes right through both. It's also frame 5.Either you will use a laggy attack on his spotdodge and he'll D-smash at like 160%, or at more like 120% he will try to bait you into his F-smash leanback (assuming his F-smash of course is fresh). His U-air can be a good kill move, but it's easy to avoid. His N-air can also kill at really high percents when fresh. His Down-B has decent knockback, but should NEVER be hitting you. So yeah, basically he can't kill without getting really lucky. Because of this, he's really easy to bait into your own F-smash when he needs to get a kill. Saving Up-smash until like 134% is also a good strategy, but generally speaking, as long as you play carefully, you will have MANY MANY more opportunities to land kill moves than he can, and your kill moves are significantly stronger than his (most importantly, Up-smash and D-smash will kill him earlier, and are easier for Mario to land).
Egg "planking" as most people seem to call it now, isn't nearly as useful as it used to be. Most chars can just run off and bair between the egg tosses.Caping his Egg toss is obvious...and you can spam fireballs faster than he can Egg toss. You can try to edgehog -> edgeguard if he tries "planking" with egg tosses. Caping his midair jump while he recovers works.
Both our usmash and our pivot grab will go right through your bair. Also with our air speed we can move out of range of a bair and easily punish with a bair of our own. Or just airdodge through and nair/uair.That's a good idea, though I still don't know how to fully do this. Yoshi has no answer to our bair (it's so good). The worst case scenario that will happen on our half is that it'll trade hits. You are right that his grab game is pretty good but it's not Oli's or D3's.
It's really predictable that Yoshi will do two things. He will either spotdodge, or run away. If he shields, he's screwed. He's still screwed defensively anyway.First off, I'm going to assume that most of you mario mains haven't played this matchup very much. You're talking about shield pressure on yoshi. We don't shield. It doesn't matter what you can do to us while were in a shield if we never put it up. There isn't anything mario can do that forces us to shield that other characters cannot. Sure he might be better once were in there, but we will just avoid our shield.
Mario can Jab cancel into Down-Smash (two Jabs into D-smash is unblockable), and his Up-smash is really good out of shield. His F-smash is superior to Yoshi's in every way, and actually does outrange Ike's F-smash.That's the only way ANYBODY can get a kill. You won't land any attack is your opponent plays completely flawless.
Down-B gets airdodged on reaction, so it's not viable. U-air is still extremely easy to avoid by simply waiting for him to jump and then fastfalling an airdodge.So much of this is wrong its not even funny. Dsmash is NOT a kill move, if we spotdodge a laggy attack 130+ you WILL die. We won't dsmash. We will yoshi bomb. Fsmash is slow, and unreliable. And it kills way before 120%. uair has a lot of range. You know all those times your failling on us and then you either cape or just go straight to a dair? uair goes right through both. It's also frame 5.
Mario's Hyphen Smash when timed correctly does in fact slide over 1/3 of FD, and it's faster, and more viable out of shield. Much better attack in every way, especially since it is more powerful.Mario's dsmash is not strong. Unless we miss the DI it shouldn't kill us before 150%. And do ellaborate on how your usmash is easier to land than ours?
Assuming Mario DIs, you will not be edgeguarding him this way. His Fireballs and cape stalling will prevent this.Another thing that helps with killing is edgeguarding. Yoshi has a pretty easy time edgeguarding mario. we can bair/dair you offstage without having to worry about punishment. The worst you can do is cape our bair and push up back towards the stage.
Yoshi is really predictable in that he will airdodge. All I have to do is bait the airdodge and punish his landing to edgeguard him, and that's sufficient usually to score a kill at high percents.You aren't going to edgeguard us unless we make a mistake. Mario's bad airspeed means we can just DJAD past you. EDIT: it's not that mario's air speed is bad it's just in comparison to yoshi's...
A smart Mario main won't just randomly B-air into pivot grab. U-smash will get punished by Cape stalling. Your argument is under the assumption he commits to bad approaches. Mario shouldn't need to make risky approaches due to his ability to outcamp Yoshi, and furthermore, you underestimate his mixup optionsBoth our usmash and our pivot grab will go right through your bair. Also with our air speed we can move out of range of a bair and easily punish with a bair of our own. Or just airdodge through and nair/uair.
I've never of heard either of those players. Apparently delta hasn't either. Do you have any videos for either of them?It's really predictable that Yoshi will do two things. He will either spotdodge, or run away. If he shields, he's screwed. He's still screwed defensively anyway.
I've played this matchup quite a bit in fact against Enochuout and ItsWillYo. I know what I'm talking about.
Mario's shutter step fsmash has amazing range, there's no argueing it, however it's slow enough to sheild/spotdodge on reaction, and even yoshi can punish it oos. And dsmash still doesn't kill until really high %'s, and you can SDI the jabs. Usmash has a very small horrizontal hitbox. All 3 smashes have quiet a bit of ending lag to punish if you miss.Mario can Jab cancel into Down-Smash (two Jabs into D-smash is unblockable), and his Up-smash is really good out of shield. His F-smash is superior to Yoshi's in every way, and actually does outrange Ike's F-smash.
I'm pretty sure you can only airdodge the second hit if you DI the first hit down, so it takes yoshi longer to fall on you. And you can't DI the first hit on reaction. Also if we read your air dodge we can easily punish it. Uair is even fast enough that if you do airdodge the uair into us, we can just buffer an nair, and hit you as you come out of the airdodge.Down-B gets airdodged on reaction, so it's not viable. U-air is still extremely easy to avoid by simply waiting for him to jump and then fastfalling an airdodge.
Mario's usmash may be slightly stronger than yoshi's, but the weight different more than covers it. You won't get to use it oos on an aerial yoshi because we should be egg laying your sheild. Also I'm interested in your hyphen smash now. Do you have a video on it? I've never had it used on me in a match, atleast not with nearly that much slide.Mario's Hyphen Smash when timed correctly does in fact slide over 1/3 of FD, and it's faster, and more viable out of shield. Much better attack in every way, especially since it is more powerful.
Yoshi can easily use his heavy armor to tank any fire balls you throw at him, then nair you off the side, or uair you from below, and then just egg toss back to the stage.Assuming Mario DIs, you will not be edgeguarding him this way. His Fireballs and cape stalling will prevent this.
If the yoshi DI's decently, he will recover high, due to his air speed alone. Though when he does recover low, if you are good at baiting, and he doesn't just egg toss to the ledge you're right you can punish his airdodge. Shouldn't be happening more than once a match thoughYoshi is really predictable in that he will airdodge. All I have to do is bait the airdodge and punish his landing to edgeguard him, and that's sufficient usually to score a kill at high percents.
Cape stalling is easily punished with an uair if you get predictable with it, or we can even charge the usmash if we expect you to cape stall. A charged usmash hits frame 4 from release, so sometimes we can even get the usmash in when you try to bair, depending how early we slid under you. (lol charged smashes in competitive brawl, though it actually works here XD)A smart Mario main won't just randomly B-air into pivot grab. U-smash will get punished by Cape stalling. Your argument is under the assumption he commits to bad approaches. Mario shouldn't need to make risky approaches due to his ability to outcamp Yoshi, and furthermore, you underestimate his mixup options
Yoshi's usmash has a lot better applications than marios,(bair and egg both combo into it at ko %'s) and we have uair, nair, down b, and edgeguarding to assist us, along with a weight difference. Mario shouldn't be outliving yoshi.Mario's Up-smash and D-smash and F-smash all kill earlier, and have better applications too.
55:45, Yoshi outlives mario, has a better air and grab game, but marios fireballs do too much to keep it from being even/yoshi's advantage.6/4 Mario. Yoshi has very few advantages in terms of available tools while has his usual defensive failures, and Mario is better at scoring the KO.
Anyway I haven't played too many marios offline, because vato didn't play me at AG </3, but wobble's has a legit mario as a secondary and for low tiers, and I've played it a few times. Anyway, the ONLY reason this MU is mario's advantage (though no where near 65:35)is the fireballs.
Lol Meta, I love your reading comprehension. <3Lol ItsWillYo mains diddy....
Btw hades its probly 60:40-65:35 mario. You have no experience in this matchup so you're just theorycrafting right now
Generally, the only time I will shield is if I'm blocking a projectile at long range when there is no chance of being shield *****. Otherwise I usually SHAD through projectiles or swat them away with an attack.yoshi will have to shield at least once in a while lol, he has a few options even if he does run away and/or pivot grabs, mario can still be safe and do a dair