Darthlegolas
Smash Rookie
- Joined
- Oct 25, 2009
- Messages
- 4
well can we get some more opinions on the ratio? And move on to another dicussion like Game & Watch
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We discussed almost every character. Right now what's left is Fox, Sheik, and low tiers.well can we get some more opinions on the ratio? And move on to another dicussion like Game & Watch
Wanna do what we did for wolf's raito?Save that for the Sheik discussion. Btw with Fox, um Usmash? It's an extremely good kill move. His smashes aren't bad either.
The ways Fox sets up kill moves all involve taking a significant risk or baiting a spacing mistake. That is what holds him back.Save that for the Sheik discussion. Btw with Fox, um Usmash? It's an extremely good kill move. His smashes aren't bad either.
His Fsmash is not that slow, but it is unsafe. I do understand that Fox's kill moves are unsafe and hinder him. You don't always need a set up for a kill move. I remember killing a Falco out of phantasm because I spaced and Fsmash. Of course they are nice and very helpful and I understand that holds Fox back. I think it's 55:45 Mario due to Mario having safer options, better edgeguarding/gimping, able to combo with easily, and having some good, fast, high priority moves. The reason that I don't think its more is because Fox is one of the campiest players in the game (able to outcamp Falco), very fast movement speed, and can combo us as well. It's pretty momentum based but Mario can hold it more, especially if Fox is offstage.The ways Fox sets up kill moves all involve taking a significant risk or baiting a spacing mistake. That is what holds him back.
His F-smash is pretty terrible, being rather slow, and extremely unsafe. His D-smash comes out with decent speed, but it's also a massively unsafe move with rather short range.
Thank you! I completely agree.IMO I think it is 50:50 arguably 55:45 Mario's favor. My reasoning is that you tend to let your meta game approaches to a match dictate the definitive match up a little too much. In summary, Mario has a cape and is slower being the real problem. If Fox was slower then we would be able to react better...So tip would be become better at reading and create invisible bubbles of spacing because we out range him. Close call but, really depends on the individual players 50:50 seems good. Basic lvl Fox has advantage though. I play Mario in Florida.
Never heard of 'em. Any vids?Okay, I actually played this matchup in low tiers. I believe I played ItsWillYo, who is decent enough. I've also had a ton of experience against Enochuout's Yoshi, and he's pretty kick*** with Falco and Yoshi.
Mario definitely beats Yoshi at mid range. Fireballs are a pain, and so is Mario's priority. Fireballs can just be bair swatted away or jabbed away, no need to shield. Mario's Bair is the main problem when trying to get in. However, once we get past the wall, we can keep up with Mario to put on pressure and damage.This matchup is 6/4 Mario.
Mario outcamps, outpressures, and outKOs Yoshi. It's as simple as that. Know your options and his options, and you just outclass him. Yeah, he does have some stupid range on his U-air and B-air, but it's nothing serious considering that you'll trade hits with him and outdamage him if you attack at the same time when he uses B-air and his U-air is very easy to avoid.
Yoshi's shield is so bad. =,[Also, provided you don't get baited by his pivot grab, pressure his shield as much as possible. Yoshi's shield drop time is 17 frames, and his shieldgrab is exactly the same speed, and he cannot jump out of shield. If you force him to shield, his only options are to spotdodge or roll. If he tries to shieldgrab, you can just Jab or grab him before his grab comes out if you just Jab pressure him.
Yoshi can't kill well. =,[The only way Yoshi can get a kill is by predicting a mistake. Either you will use a laggy attack on his spotdodge and he'll D-smash at like 160%, or at more like 120% he will try to bait you into his F-smash leanback (assuming his F-smash of course is fresh). His U-air can be a good kill move, but it's easy to avoid. His N-air can also kill at really high percents when fresh. His Down-B has decent knockback, but should NEVER be hitting you. So yeah, basically he can't kill without getting really lucky. Because of this, he's really easy to bait into your own F-smash when he needs to get a kill. Saving Up-smash until like 134% is also a good strategy, but generally speaking, as long as you play carefully, you will have MANY MANY more opportunities to land kill moves than he can, and your kill moves are significantly stronger than his (most importantly, Up-smash and D-smash will kill him earlier, and are easier for Mario to land).
The fireballs have less stun than Egg Toss(ET), and Eggs can be arced and angled to beat you in a direct spam war. We shouldn't really be camping this MU anyways. ECE(Egg planking) is risky depending on how close Mario is to the ledge. It's generally better to just find a way up.Caping his Egg toss is obvious...and you can spam fireballs faster than he can Egg toss. You can try to edgehog -> edgeguard if he tries "planking" with egg tosses. Caping his midair jump while he recovers works.
The strategy isn't really to camp as it is to find an opening to get close to Mario and beat him from there. Mario just puts up a nice wall vs. Yoshi midrange and it's annoying to get past it. Once we're on Mario though, we can deal some pain. Having a Yoshi place you into the air is very bad. The inability to kill is such a pain. =[Anyhow this matchup is just mainly really annoying since Yoshi's strategy is camping and runaways, and he can't set up kill moves or apply them viably in many situations, and he can't deal with direct pressure either. Keep a cool head, pressure him when you get the opportunity, and take advantage of his inability to kill.
Yoshi can shieldgrab. It's just really bad so we never do it.Also remember that Yoshi's shield is garbage and he can't do much out of it (can he shieldgrab?) That puts Yoshi back a lot and is the big reason why he is low tier. Yoshi is surprisingly heavy though so it might take some time to kill him. Fireballs **** Yoshi so hard. Let's see what it does:
Most of this is true. I just want to say that if a Yoshi attacks into a fireball to get his DJ clipped, he's doing it really wrong. O.obreaks all of yoshi's grab game
beats egg tossing though yoshi can egg toss from farther away
can clip yoshi's double jump if he does an attack
shuts down a good bit of yoshi's ground game
Yeah, getting past the wall is a pain. You make it seem like we'll be clashing moves a lot when it's possible to get under Mario and usmash him or something. It's still hard, but Mario doesn't shut Yoshi down how you're saying. =PReally, Yoshi can't get past your camping well. You can do very well with fireballs and bair. Our bair > Yoshi's bair, so it stops that approach, which I believe is one of Yoshi's better approaches. Gimping might be a bit difficult, but edgeguarding is possible. You probably will not gimp a good Yoshi. I believe he has the best aerial mobility in the game. He is pretty easy to combo. Yoshi's main kill moves are Dsmash, Fsmash, and Uair I believe. I believe Fsmash will kill at around 120-130% fresh. Basically, his kill power is really bad.
60:40 or 65:35 Mario.
Fireballs break Yoshi's grab game.Don't fall for pivot grabs or grab releases.
his nair is like combo breaker.
55:45 mario
That's a good idea, though I still don't know how to fully do this. Yoshi has no answer to our bair (it's so good). The worst case scenario that will happen on our half is that it'll trade hits. You are right that his grab game is pretty good but it's not Oli's or D3's.It does break his grab game, but it shouldn't be ignored.
If it does break his grab game, then aggressive camping should be mario's main priority for the matchup. More like full hop fireballs until he messes up and mario goes into combo mode practically.
That's because Yoshi is Yoshi and not Oli or D3.You are right that his grab game is pretty good but it's not Oli's or D3's.
Simple answer: Don't be reckless. I do understand that we will get grabbed quite a few times. What I meant by he's not Oli or D3 is that I'm pretty sure his grab range isnt that good, he can't shield grab, and it can't kill easily like Oli's (100% with fat pikmin) or deal like 30% damage with one grab on certain characters like D3. He has a pretty good grab game. I will not deny that. He has a very good dash grab and pivot grab. Those other two characters can also camp and stop fireballs from messing up their grab game whether its throwing a pikmin (red would be best since it goes through) or waddle dee/waddle doo/gordo. It's not like he can kill from a grab release like Bowser can. Most importantly, I can live with myself for comparing characters because I just compared grab games.i second with strakked lol, obv it isnt olis where he can combo with different pikiminz and hes not d3 where his backthrow is strongest damage throw in the game but yoshi is still yoshi, grab release, grab release sherigans, grabbing leads to mario into a terrible position, it's still pretty solid imo esp if your not careful which 90% of the mario's are lol.