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All characters FF at the same speed, but they have different falling speeds.Also, how can you garauntee Fox will stay on top of a platform in the first place? All we have to do is drop down and FF AD. While most character's FF AD can be upsmashed out of if they try and drop down. Fox's fast falling helps him as much as it does hurt him.
When you do an aerial on someone who is on a platform, you basically have to go back to the ground before you can do another aerial. In that time, your opponent can gtfo easily.Wait, are we talking about the same character?
Well yeah Mario is floatier, but I've been able to follow up Fair and Upair with another double-jump aerial quite fine. Fox's aerial's also send the opponent much farther, and that gives us more time to get ready to juggle, for if Mario is so floaty, he ain't coming back down before we position ourselves to attack again.When you do an aerial on someone who is on a platform, you basically have to go back to the ground before you can do another aerial. In that time, your opponent can gtfo easily.
We are Mario. We aren't going to spike you often. So the whole spike thing doesnt matter. It is possible to cape a fair. Actually shine stalling doesn't always help. It will keep you in place for a bit and leaves you open to a committed attack. Now I guess you can hit us with shine, but I'm not sure how often that'll happen.In every single gimping situation you guys are offering, you didn't say ANYTHING about rising Fair! If spaced properly, we can avoid most spikes and then use shine stalling to catch you guys off guard and make our recovery. Good Foxes don't run into obvious gimps unless they're FORCED too, and Fair makes it so we have time. On the contrary to Mario, who can recover in only one direction. However, I am willing to say the gimping game is closer to equal, because I see it like this:
Mario's Gimping Options = Fox's recovery options
Fox's gimping options > Mario's recovery options (by a little bit, but seriously Dair, shine, Bair, and even Nair can be enough to prevent Mario from reaching the stage)
As much as I don't like comparing similar characters, I am going to now. You guys are not Falco. I will say right now that your far range camping beats ours but a good amount. What you don't have that Falco does is a projectile that stuns the opponent. Although it means that we might not know how much damage we have taken, you can't keep us out of mid range to camp. Also a fireball will halt your lasers for a bit giving us time to approach (although that's more of an approach).I actually played a real good Mario last night, and although Mario has good mid-range camping (Bair, Fireball, Fsmash) his far-range is lacking. Both characters do combo each other well in this MU, and in this regard they are even. People have to also understand though, is that OoS Mario options rarely work on Fox because Fox won't be attacking your shield. In other words, you have to approach. Most of Fox's combos are punished based. And honestly, I think Brawl has been out long enough for Foxes to realize attacking a shield will result in an obvious shieldgrab or OoS attack. That's why we dance around it or land behind it, ready to spotdodge, shine, or grab. Also our running shield has great sliding properties, and once we running shield grab you, Dthrow or Fthrow puts you guys in a weird position from which Fox can easily follow up. Or of course, we can Bthrow you and camp s'more.
You have to take a risk to get a kill, which is what matters more. If I just walk up to you and wait, or if I D-air your shield, I'm safe.Fox should not be hitting shields too often (see what I did there?) because he doesn't have to approach. Fox's speed is enough to maintain a distance between him and Mario. When Mario gets closer Fox has a multitude of moves to punish his approaches. I can be more specific but that's the gist.
Mario can Up-B, Up-smash, B-air, or N-air out of shield, and considering how lightweight Fox is, those options will eventually kill him.Landing behind shield allows us to utilt/spotdodge/shine/grab, and if it's the case that you can only OoS smash or bair, then that puts us at a mental advantage.
Rising Fair, please, don't underestimate it. And I'm pretty sure any good Mario won't spam cape... considering we can just approach with running shield grab afterward.if u wanna say the laser thing i mean we can actually cape it constantly and we will take damage but u will take more damage then us
and i dont think its even i say 55:45 Mario
again ur 2 recoveries are hella capeable or fluddable and if ur knocked anywhere too far from stage u can wasily just grab ledge jump off bair or cape stall on ledge and ur UpB will just fall it has a horrible angle
Now I'm starting to agree a bit. But he only doesn't have to approach while he's in the lead or at the beginning. Eventually, he will have to and get punished for his unsafe approaches. I agree on most of this.Fox should not be hitting shields too often (see what I did there?) because he doesn't have to approach. Fox's speed is enough to maintain a distance between him and Mario. When Mario gets closer Fox has a multitude of moves to punish his approaches. I can be more specific but that's the gist.
What are you talking about with spike range? Mario doesn't spike normally. Also, we know we won't gimp you every time youre offstage. If we could, I think Mario would be high tier at least. I sometimes think that other people don't know we know that. Easy means a couple times a set is definitely feasible. Shine will help you, but I'm saying there is some opening if we can get there quick enough.Fair can be caped, but then that pushes us out of your spike range and we can always Illusion or Firefox back once we create an opening with shine stalling. Shine is a fast move, and doesn't leave Fox open for too long at any given time. Again, I'm gonna say that Mario's gimping options = Fox's recovery options. It may be hard to believe, but what it comes down to is that Mario doesn't have enough time to use his full gimping arsenal by the time we're back on the stage.
I agree with the point that it will limit our options, but while you are in midair, we can do something.Landing behind shield allows us to utilt/spotdodge/shine/grab, and if it's the case that you can only OoS smash or bair, then that puts us at a mental advantage.
A lot of matchup discussion nowadays consists of convincing people Fox's recovery doesn't suck, that upsmash isn't our only kill move, and that we can actually camp.
That's understandable, I would say 50:50 for the MU in general.Looking at each characters gimping tools, I can't see Fox having the edgeguarding advantage.
Stay out there and do what? You wait, we wait...that's a pretty obvious counteraction. Simply put:Spike range, cape, FLUDD, it's all the same to me. My point is we can get out of your overall gimping range, stay there for a while, and come back on stage when ready.
????^ Um, yeah, sure, but that's assuming you have the time to set this all up.
Hmm...Well, there's running to the edge of the stage and jumping/running off, and by then we'll be in a different position then what you were expecting, possibly even grabbing the ledge. Mario has to be able to get Fox offstage close to the ledge first. And it's all so situational that it doesn't really play a big part in the MU.