I cosign every post you've made so far. PSing fireballs is a very real threat regardless of who's doing it. What the character can do to punish, however, varies greatly and often is less dangerous in comparison.Array of epic posts
Zelda's among those few. I do believe that, given the right circumstances, Zelda can powershield and rush in for a Dtilt lock during the frame advantage (SDI out as fast as possible Marios!) and end it with a KO move. For that reason, I don't agree with excessive camping in this matchup on Mario's end.
Way to miss my point.Because there's a lot of comptent Zelda's for you to base my opinion off of amirite? I find it often conceited off you to take shots at the Mario's I play. The whole ZOMG punish FW is sill in my eyes considering Zelda's floatiness with proper DI you sholdn't even use FW very often. But I'm not surprised mario's consider their main mid tier thus feels the need to overate not only their character but their match ups. AZZomg is a prime example of what i'm talking about.
You just told me that Fludd outright does NOTHING to Zelda's recovery. That's flatout wrong and you're completely unaware. That, alone, tells me that you've never played a Mario that has tried to intelligently edgeguard you; one of the clearest advantages that Mario has in this matchup.
And now you're telling me that we overrate our matchups? Not only is that insulting to the year and a half worth of work that we put into making our matchups accurate, but it's unreasonably far from the truth and I welcome you prove to me wrong. Therefore, your opinion no longer matters.
And lol, I've played Ninjalink before. I think he's good enough to pull a little experience from.
Inferno, get your boy. He's making NJ look bad.
None of Mario's aerials beat Zelda's Usmash. Using your comparison, Luigi's don't either. Whatever point you're trying to make is totally invalid.Yeah I think you guys are conceited. Just out of curiosity which of marios aerials beat out Zelda's usmash?
Mario isn't mid tier because he isn't luigi. his recovery sucks average killing power at beast mediocre air game. What does he have that makes him mid tier? Yeah he doesn't have the rep either.
That's definitely not the way you measure a character. Here, let me try:
MK is lightweight, has no projectile, has a horrible aerial movement speed, and cannot clash with projectiles (meaning Mario can toss out fireballs and he can't cancel them with fair or ftilt), his damage output is on the lower half of the roster, and his best approach method (nado) is punishable if the opponent expects it...
The list admittedly isn't much longer than that, but he's often regarded as "broken" despite those weaknesses.
If you want to measure a character, weigh the good + the bad in comparison to the rest of the characters around them. If you do that, Mario needs to move up.
Very valid point. Zelda can change the tide of the match quickly, much like DK. It often doesn't even require the Mario to screw up.Actually, it does mean it's a plus. Don't get me wrong though, I completely understand what you're saying and agree. Killing power certainly is an advantage Zelda has but it still is only one part of the MU alongside with many other things like damage racking and edgeguarding. Just because Zelda has stronger killing moves doesn't mean she would have an advantage, but it still needs to be taken into account, especially since it's one of her biggest advantages in this match alongside her anti-air capatilies and better range.
If Zelda gets behind, you, as the Mario, cannot let yourself get comfortable.
True, but this is only on paper. All it takes is Mario trying to approach grounded or airdodge away to space for an Fsmash and miss a step, and you're Dtilt locked. The consequences of this are, indeed, "devastating".What I mean by viable is can it be used safely against an opponent who knows the options available in each situation?
The platform situation can be reacted to and avoided easily since you can do moves out of it pretty immediately. Hitting people who stay on the ledge too long is not a viable strategy under any circumstances. You're not D-tilting Mario out of his D-air ever.
And the reason why I specifically mentioned D-tilt is because it's the only reliable setup into a KO move.
It might as well be our jab lock, except more reliable.
It's not about "whose theoretical character can beat whose?"...it's about knowing all of the options. It's the same way that some of the Zeldas have mentioned Utilt killing at around 100% even though it's about as reliable as ROB's Usmash.The gave Mario a power boost in brawl it's called luigi. Thanks for playing. Mario's recovery is bad, I love how the Mario player can know all the options but the Zellda is some ****ing idiot that gets pushed off the edge while using Dins with the water ****. You mario's main logic is superb.
Yeah....I'm kinda glad you got to this first...How will Zelda's Dash Attack go through fireballs?
Zelda's Dash Attack doesn't even clank with Fireballs. She just loses out to it, since her attacks have transcendent priority. Dash Attacking OoS is too slow as well, and is unlikely to reach Mario unless he shoots a fireball at point blank range.
His posts are getting increasingly uninformed...
Mikey, how come you've never used Zelda against my Mario?