A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Hey guys, the point is I've played this matchup irl against some legit players. I know what I'm talking about here too.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That wasn't trolling, that was the truth. I suggest you look up the definition.Im kinda getting sick of your constant trolling.
Never said that you didn't. lolHey guys, the point is I've played this matchup irl against some legit players. I know what I'm talking about here too.
Don't do that. We're trying to be accurate, not people-please.Im still disagreeing, but you know it is your matchup thread so its not really my decision.
I whole-heartedly agree. However, we're not looking for the winners in the matchup. The best utilization for wifi is testing to see what one character can do to the other. For example, Zeldaspazz was saying that Fludd can't reach Zelda offstage. On wifi, you can see whether or not that's true just as you would offline.Trying to decide matchups over wifi is pointless. Different mindset, different game. The presence of lag can change things drastically, even when the payer adapts to Wifi lag. If Zelda wins, what does that mean? If Mario wins what does that mean?
Nothing.
<---was thinking the same thingI wouldn't really call that trolling, because he's absolutely right.
fludd does nothingDon't do that. We're trying to be accurate, not people-please.
I whole-heartedly agree. However, we're not looking for the winners in the matchup. The best utilization for wifi is testing to see what one character can do to the other. For example, Zeldaspazz was saying that Fludd can't reach Zelda offstage. On wifi, you can see whether or not that's true just as you would offline.
Even if it's not as great as testing offline, it's better than what we have now, which is nothing more than hear-say.
<---was thinking the same thing
Yeah his nair can cancel din fire.I read nothing, just wanted to point out, I've 2 stocked SoCal's best Zelda in a tourney match xD
Mario's nair > Din fire.
FLUDD can REALLY mess up Zelda's recovery, and it kills her if Mario pushes her offstage while she uses Din's Fire.fludd does nothing
Your opinion is now forfeit.fludd does nothing
You're going to DA a Mario that's tossing fireballs at you? Good luck with that.@ mr. eh fire balls are nothing more than an annoyance and if we consider the distances mario needs to be in order to effectively use fire balls. Dash attack can get to him. Also NL can be effective since Mario's try to use fireball as a way to make approaches.
Because there's a lot of comptent Zelda's for you to base my opinion off of amirite? I find it often conceited off you to take shots at the Mario's I play. The whole ZOMG punish FW is sill in my eyes considering Zelda's floatiness with proper DI you sholdn't even use FW very often. But I'm not surprised mario's consider their main mid tier thus feels the need to overate not only their character but their match ups. AZZomg is a prime example of what i'm talking about.Your opinion is now forfeit.
You've obviously never played a competent Mario before.
You're going to DA a Mario that's tossing fireballs at you? Good luck with that.
And yeah, Nayru's will stop fireball approaching to an extent, but I wouldn't get predictable with it, given Nayru's punishable cooldown.
I wouldn't say it needs to be lead. It is just helpful.I'll have to say it's Mario's advantage, 55-45. Zelda does have reliable defenses, and even has disjointedness in her arsenal of moves. However, once Mario gets in he's THERE, and will be until he either messes up or Zelda leaves comboing ranges. His best approaches are through the air, but on the same token he just about needs to lead with a fireball, for doing anything with a patient Zelda is a hazard to his health.
OMGZ! Zelda can PS our fireballs! Sorry for the sarcasm, but that defense gets so old.Conversely, beware Zeldas that can reliably powershield your fireballs!
Makes sense. How does this match go on FD or a place with little or no platforms?Platforms do really help Mario in the matchup, but depending on their height Zelda can turn them against him, especially if they're in usmash range for her. Otherwise, she can nair shieldpoke a good amount of the time and either chase on land or bait an airdodge if Mario is hit close to her. It's something that can be avoided, but it's lethal if you don't defend against right as Mario.
OK. Just about all your moves kill. You know who else is like that? Ganon, but he is balls. You gotta set up your kills.Sure, Mario isn't a slouch with some of his moves, but almost ALL of Zelda's moves can provide her a KO when used right. It's for these purposes that Mario has to really try to get the first KO, because if Zelda can get the first KO he's already lagging behind her. He's fortunate enough to have enough of a reliable damage-racking game that it won't be a huge issue commonly, but you'll feel it when it does happen.
Whoa! Are you seriously calling us conceited? I personally think Mario has more than just a tiny advantage, therefore I think it's 60:40. Also, I have thought some matches were worse for us than they actually are. Examples are Snake, TL, Diddy, and Olimar. I just got information and I thought "Hey. These MU's aren't that bad."But I'm not surprised mario's consider their main mid tier thus feels the need to overate not only their character but their match ups. AZZomg is a prime example of what i'm talking about.
Yeah I think you guys are conceited. Just out of curiosity which of marios aerials beat out Zelda's usmash?I wouldn't say it needs to be lead. It is just helpful.
OMGZ! Zelda can PS our fireballs! Sorry for the sarcasm, but that defense gets so old.
Makes sense. How does this match go on FD or a place with little or no platforms?
OK. Just about all your moves kill. You know who else is like that? Ganon, but he is balls. You gotta set up your kills.
Whoa! Are you seriously calling us conceited? I personally think Mario has more than just a tiny advantage, therefore I think it's 60:40. Also, I have thought some matches were worse for us than they actually are. Examples are Snake, TL, Diddy, and Olimar. I just got information and I thought "Hey. These MU's aren't that bad."
But let me ask you this one question. What is Mario lacking to be considered mid tier? (Don't say representation)
His recovery is about equal to Marth's. It's actually very similar except that Mario's has a little more horizontal than his. It's mediocre, but it's not bad. Also don't say because he isn't Luigi. I hate when people think Luigi is an overall better character than Mario. He isn't overall better. All he really has above is really good kill power and a good recovery. Mario outranges him and is a much better edgeguarder.Yeah I think you guys are conceited. Just out of curiosity which of marios aerials beat out Zelda's usmash?
Mario isn't mid tier because he isn't luigi. his recovery sucks average killing power at beast mediocre air game. What does he have that makes him mid tier? Yeah he doesn't have the rep either.
That is all true except that I don't think Marth is that hard. All of those facts about Mario's abilities are 100% true.Mario is the most underrated character right now in my opinion. This character has a beast projectile, good pokes, beast jab, beast anti-air, beast fsmash for kills, solid damage racking, decent recovery when master, etc. MK, Marth, and GnW are the only MUs that this characters really suffers against. He's very flexible, and his ability to gimp can compensate for his lack of K.O.s in some MUs. A patient Mario who has mastered his many styles of fighting can definitely perform well in tourney.
I know that. My point was that power isn't everything. Just because most of your moves can kill doesn't mean it's a plus@Inferno: Zelda and Ganon are very different. Zelda has dtilt to set up every kill move, and she actually has fast killing moves.
Actually, it does mean it's a plus. Don't get me wrong though, I completely understand what you're saying and agree. Killing power certainly is an advantage Zelda has but it still is only one part of the MU alongside with many other things like damage racking and edgeguarding. Just because Zelda has stronger killing moves doesn't mean she would have an advantage, but it still needs to be taken into account, especially since it's one of her biggest advantages in this match alongside her anti-air capatilies and better range.My point was that power isn't everything. Just because most of your moves can kill doesn't mean it's a plus
Forgive me for trying to give you a word of warning. What did I do to deserve such high sarcasm when I'm only trying to help the discussion?OMGZ! Zelda can PS our fireballs! Sorry for the sarcasm, but that defense gets so old.
It's a bit of a mixed-bag. On one hand, Mario loses something that can extend juggles and such, but on the other, with them he has an easier time approaching Zelda because he will have more options to use. It really comes down to if you're more comfortable with or without them, really, and are ready to defend against what Zelda can do.Makes sense. How does this match go on FD or a place with little or no platforms?
Comparing Zelda and Ganon is not a good thing to do, because Zelda does have things that link together, and has more range. And more speed in a majority of her attacks. And more noticeable disjointed stuff.OK. Just about all your moves kill. You know who else is like that? Ganon, but he is balls. You gotta set up your kills.
This.FLUDD can REALLY mess up Zelda's recovery
Dash attack is also rediculously punishable. And will not go through fireballs.Dash attack can get to him.
Naryu's Love is even more punishable. And the hitstun from a reflected fireball will not change this.Also NL can be effective since Mario's try to use fireball as a way to make approaches.
The gave Mario a power boost in brawl it's called luigi. Thanks for playing. Mario's recovery is bad, I love how the Mario player can know all the options but the Zellda is some ****ing idiot that gets pushed off the edge while using Dins with the water ****. You mario's main logic is superb.The only reason why Mario isn't mid tier is because he's poorly represented, and while he DOES have the tools, using them in high level play takes a high learning curve.
Mario has the tools to address most situations in this game. His Up-B and Up-smash are among the best out of shield options in the game. His F-smash is one of the most powerful spacing tools in the game under a good player (4th or 5th longest ranged F-smash in the entire game ftw). Mario's recovery DOES NOT suck if you're a good player who DIs well consistently since he has a lot of offstage mixups, and his edgecamp game is extremely good. Mario's juggles and Jab cancels are all good. Mario also has a number of really good frame traps due to all of his aerials (minus F-air) having extremely low ending lag.
The ONLY reason Mario isn't high tier is because of the aforementioned lack of KO power. He can score KOs quite easily however when his opponent is at a high percent. In Balanced Brawl, it's pretty obvious Mario is top tier when you give him some KO power buffs on his Smashes and B-throw. Something as simple as that makes all of Mario's other advantages much more viable.
It's blatantly obvious Mario is mid tier when you realize just how unique and useful his D-air, F-smash, and U-smash are, and how in general Mario's frame data is excellent.
Mario for the record goes even with Luigi. I have the tournament experience to prove this. In fact, Luigi doesn't automatically outclass Mario. Mario's Smashes all have more range. His aerials are faster and less laggy in most situations, so with good spacing, he has a better shield pressure game. His out of shield game is VASTLY superior. His edgestall game is also much more effective. In fact, Mario's Hyphen Smash is potentially better than Luigi's. Timed correctly, he slides approximately 1/3 to 1/2 of FD, and he slides MUCH faster than Luigi does.
Mario also goes neutral with Diddy, Wolf, Pikachu, Falco, and Sheik. The Ice Climbers are also a winnable matchup for him. Mario is in fact the most underrated character in this game (besides Sheik), and should eventually be banned from low tiers.
As for any arguments about Zelda DIing so that she doesn't have to use FW to recover, keep in mind she cannot defend herself in midair with any attacks, and she has ZERO ways of mixing up her momentum BESIDES using FW. This is much worse than Mario's recovery, which has quite a few mixups in the air with proper use of Cape Stalling alone, and much better aerial mobility in general.
How will Zelda's Dash Attack go through fireballs?@mr eh yes DA is punishable but if the mario player is sitting there SH fireballing then it will get to him. but whatever .
55-45 to 60-40 Mario's favor.Mr. Eh, just out curiosity, what is your take on this matchup?
It's nothing personal. It was just that every opponent says "We can PS it" and make it sound like fireballs are useless. I know you probably didn't mean it like that and also I was in a grouchy mood earlier. It's like when people say Mario has bad range and therefore loses the MU. I'm sorry and I didn't mean to offend you.Forgive me for trying to give you a word of warning. What did I do to deserve such high sarcasm when I'm only trying to help the discussion?
It's a bit of a mixed-bag. On one hand, Mario loses something that can extend juggles and such, but on the other, with them he has an easier time approaching Zelda because he will have more options to use. It really comes down to if you're more comfortable with or without them, really, and are ready to defend against what Zelda can do.
Comparing Zelda and Ganon is not a good thing to do, because Zelda does have things that link together, and has more range. And more speed in a majority of her attacks. And more noticeable disjointed stuff.
Really, inferno, I want to help with this matchup, and I want to learn more about it. However, how you talked to me when I cautioned MARIO players about Zelda's powershielding making things a bit more difficult for him to get in really doesn't make me want to continue contributing.
I like.55-45 to 60-40 Mario's favor.