Emblem Lord
The Legendary Lord
- Joined
- Aug 11, 2005
- Messages
- 9,720
- Location
- Scotch Plains, NJ
- NNID
- ShinEmblemLord
- 3DS FC
- 3926-6895-0574
- Switch FC
- SW-0793-4091-6136
Stop slinging insults.
It's unwarranted.
It's unwarranted.
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Not responding to this, you and I both know where was more to it than "fair." Most of that was done by one person and it was quite a few months ago.lol, unbiased? Your entire stance on the Mario vs Marth discussion was "we can Fair it though".
We can fireball approach and upB OOS to stop your approach. "Well we can fair though them every single ****in time and space Fair so you'll never land your upB...then punish with Fair".
What if we land an Fsmash, Marth is light so... "Well Fair stops us from dying until about 140% from your Fsmash. You can't even really land it since Fair is so long".
What if we try to gimp you? "We can fair you before you get to us".
How are you killing? Everyone knows Marth has no killmoves safe on shield. "We can tip a Fair."
So you decide match ups purely by how you do vs Marths? Awesome, convincing argument you have there. Especially considering the amount of good Marth players is VERY low. There may even be a better amount of good Mario players. Again, how else do you determine a match up without theory?The fact that you even need to ASK this question just augments my position; you run Marth boards matchup discussion but don't know how to discuss. Of course, I can't blame you for this, because this definitely isn't the first time I've had to explain why theorycraft fails, so let me break it down to you.
Matchup discussion is about OPTIONS. What one character can do to the other without it wandering into statements like "well a good Marth wouldn't Fair if he thought you would upB close enough to hit him". Stuff like that KILLS the discussion and leaves everything to theory. You say what beats what. How they'll be killing, if they can reliably gimp, who wins aerially, grounded, which stages to use, and matchup specific traits. So what one character CAN do to the other, not what they WOULD do if the match were going in slow motion and you had a theoretical counter attack for every move we make.
The reason there are two character boards normally involved in discussion is that you do not know our character and we do not know yours. We went into your boards open minded. You gave us your rundown. We said what was wrong with it. You guys told us WE were wrong and shoved 65:35 down our throat. I finally said what you guys wanted to hear and agreed with that ratio simply because I was sick of discussing with the Marth boards.
Even the Ness boards didn't piss me off to the point where I abandoned my standpoint just to get the hell away fromPKNintendothe die-hard Ness zealots; we saved it for another day.
I don't understand how you think just because most of Marth's match ups are advantaged that it's wrong. Marth is a high tier character, what's the problem? He wins these matches. BOTH BOARDS AGREE.Your second chart looks nearly identical to the first. Your point is moot.
First off, as far as I remember we only ran two discussions ONE time in a day. Mostly because they were low tier, straight forward match ups that did not require much discussion. This is because what worked in previous matches applies in other matches.Efficient =/= fast. If you got your ratio first, that DOES NOT mean it is accurate. You guys held two and three discussions a day at the same time. Do you want to know why no other board tried to go that fast? Here's a hint. I assure you it's not because of some disillusioned idea that the Marth boards are magically BETTER than every other board on SWF.
They don't do it because it's stupid. Sometimes important views on the matchup don't present themselves until much later. Because sometimes video evidence is necessary and testing must be done. Because sometimes there's disagreement that isn't settled by "we're right, you're wrong. We can Fair it." There are often times where the matchup DOES take one day, but even then, you don't split the attention between 3 different boards at a time or LIMIT each discussion to just that one day. If there's more to be done, more to be discussed, still some dissension between boards, there's more to be done.
I've read your discussions. That is, if you want to call it that. 50% of them started out with one of the Marths suggesting a number, then everyone rallying together to annoy the ever-loving crap out of the other board until they agreed.
Yep, and so we invite them to discuss.Your idea of elitism is telling the other mains what their character can and can't do and fortifying your ideas with theory. YOU don't know Link. YOU don't know Bowser. YOU don't know Mario. That's what the other board is there for.
I apologize for that, but I suppose I felt insulted throughout this whole thing.Name calling? Is that REALLY what you're being reduced to? I must have hit a nerve.
You said yourself that our match up boards were identical, did you not? Emblem Lord also highly took part in our new match up discussions. Metagame changes. His thread was made very early in the metagame, why you would even take that into consideration is laughable.Okay, so right here you're writing off the leader of the forty thieves AND the most prominent voice in most of the discussions as "well, we weren't part of that." Fair enough.
And maybe you DO have the advantage on those characters. Maybe you don't. You completely missed my point. I read some of your discussions (they were like 2 pages each) and every single one was the same. You never really "discussed" anything. Ever.
I said that to add some humor.Edit:Look at this! This is a perfect little example of how your discussions are run. "I'm right, you're wrong, we're done. Next??" It's so sad that you are the only ones that don't see it.
Yeah but 98% of Marth mains here suck or never post. There are like 15-20 people who contribute often.Marth boards are most productive, but then again, Marth mains account for 40% of the SWF population.
There's maybe 10 of us here.
Something snapped and Matador just went off. Half of the argument wasn't even character related, just personal beef with one another.Steel was very aggressive. Still...you guys blatantly said things. like lol there is no point in talking to them and blah blah before any Marths even posted.
Seriously guys. This is counter productive and childish.
If you are going to trash another board wait until AFTER you prove them wrong. lolol.
Yeah, the Marths I do play are extremely bad. I can't really say much, other than what makes Mario not get completely destroyed.Other people's prior experiences, presumably from being at your boards discussing our matchup. I don't know, I wasn't here at that time.
Anyway, I can't really put much input on this matchup, I don't know it well enough. Eh.
We aren't playing defensive though. The current "good" Marths have shifted their metagame to largely offensive which SEVERELY limits most characters' options such as Mario. I can understand how you can bait reactions with fireballs vs defensive Marths.. but fireballs won't work vs a Marth who attacks and doesn't allow you space.Onstage, we can try to find ways into your range with fireballs, SH Bairs, or mabye the occasional Dair.
You can do all your usual spacing stuff, Jabs (I think, I don't know much about Marth) Dtilt, and Fair and all that spacing stuff you do, to keep us out.
Pretty much, you want to keep us out, so we can do minimal damage to you, we want to get in, so we'll probably try to bait a shield with fireballs (or that's what I'd do).
You're playing defensive, so you auto-win. However, if you try to approach with your Fairs, we have our OoS Up-B, Usmash, Nair and all that. I realize you also have an OoS Up-B to make our approach harder (especially if we go for the *baiting your shield* method, in which case the Up-B would have to be predicted)
So, it's pretty much whoever plays smarter and more defensive wins, and either side can do that. Marth has his spacing, Mario has his camping.
60:40 Marth's favor.
My tirade wasn't baseless. That's something I'll put away for later for the sake of the discussion.Something snapped and Matador just went off. Half of the argument wasn't even character related, just personal beef with one another.
We... can't prove you guys wrong omggg. ;_____;
Serious discussion starts now since we're all terrible people.
Fair enough. Aerially, I'll give Marth the nod since he's just as fast in attackspeed and wins in priority.Now, let's get down to business. Now if we look at Marth and Mario's options....then yeah..Marth does have an advantage. Overall he has the better ground game and better air game. He also has the range advantage, with better speed. I dunno about aerial speed. Someone will have to check.
Mario has some things going for him though. Fludd is good for offsetting Marth's momentum and gimping recoveries. I seem to remember that if Fludd hits during an attack it will add extra recovery frames to the move? Someone correct me if I'm wrong.
Mario also has a fireball. Now, let's be real. Mario's fireball isn't hard to deal with BUT, it's still a good tool to have and allows Mario a way to control the match to some degree.
On the stage, I think we can agree though that Marth takes the win. Mario can't really compete that well. He has f-smash, but it's average in speed and can't compete that well with Marth's moves and Marth is the better punisher with DB.
Mario does have gimps though and can make life difficult for Marth if he knocks him off the stage.
I think that even with Marth's DI, a proper Up-B OoS would hit, Super Jump Punch's disjointed hitboxes are so lol.You aren't testing alone.. right? Since Marth would be DI'ng slightly backwards I can't see it hitting unless you power shield.
I disagree. Marth doesn't take away 90% of Mario's game. Mario has fireballs to distract with in this match-up (don't be surprised if you barely hit with these at all though -- nearly everything Marth has will outprioritize fireballs). We have superior combo/juggle abilities. Your recovery is easily gimpable.The insurmountable wealth of ignorance in this thread summoned me.
I had to squash it.
I can't see it as 6/4 because 6/4 implies that the only reason one character wins over the other is due to a few small advantages. This...isn't small.
Marth takes away **** near 90% of Mario's game. He is reduced to shielding everything Marth does trying to punish him or get him in the air or put him in a situation where he can try to get a gimp or alot of damage.
He basically has to wait till Marth screws up which implies that Mario really has no safe attack options and most rely on his universal options of shielding, dodging, running, etc.
He really has no way to attack safely without eating something from Marth since he isn't as safe on shield as Marth. He also can't compete with Marth's range/zoning.
That alone gives me enough reason to believe 65:35/70:30. No wonder you guys are so productive.The insurmountable wealth of ignorance in this thread summoned me.
I had to squash it.
I can't see it as 6/4 because 6/4 implies that the only reason one character wins over the other is due to a few small advantages. This...isn't small.
Marth takes away **** near 90% of Mario's game. He is reduced to shielding everything Marth does trying to punish him or get him in the air or put him in a situation where he can try to get a gimp or alot of damage.
He basically has to wait till Marth screws up which implies that Mario really has no safe attack options and most rely on his universal options of shielding, dodging, running, etc.
He really has no way to attack safely without eating something from Marth since he isn't as safe on shield as Marth. He also can't compete with Marth's range/zoning.
Jab is a setup. From there, we could jab -> grab if you shield, jab -> pivot grab if you spotdodge, jab -> Dair if you try to jump or spotdodge, you get the idea. It's not a combo, but it might as well be as reliable.Jab to grab stuff is never guaranteed.
Mario has to get inside which is the problem. Marth is faster with better mobility. Mario needs to take risks to get inside. Hence the disadvantage.
On the ground Mario attacks faster, but he has problems getting in that zone where Marth would be uncomfortable.
D-smash is nice but Marth's standard stuff outranges it AND I think it's faster too. what's the frame data on Mario's d-smash?
Jab isn't enough. It has the speed, but it doesn't have the range. And Mario himslef lacks the traits to put himself in a position where he can consistently put it to use unless Marth himself screws up alot.
Predicting. FIHL-ing your Forward air approach into and up smash. This will lead into Up tilts, up airs, grabs... you name it. Other than the FIHL, Mario can spam fireballs, which works on pretty much everybody.The key thing to remember is not what Mario is capable of. But how consistently can he DO what he is capable of. HOW does he get in RELIABLY?
Marth's dtilt is a better "set up" than your jab is and is far more reliable in this match because we don't have to worry about getting past anything before we do it.Jab is a setup. From there, we could jab -> grab if you shield, jab -> pivot grab if you spotdodge, jab -> Dair if you try to jump or spotdodge, you get the idea. It's not a combo, but it might as well be as reliable.
The range on both is also less than Marth's stuffs, which is why most of the fight is spent getting inside. Once inside though, Mario controls the fight just as much as Marth does when he's outside.