I changed the NPC boundaries a bit. Ceiling is lower, sides are same. I actually lowered the limo a touch (so Ganon doesn't hit his head on the stage), then lowered the camera so you can see most of the limo, then lowered the boundary to suit. Overall it's barely different. I moved the final smash bones but it didn't work. Not that it matters.
MYSTERIOUS UNFORMATIONS
- Mr. Invisible Floating Breakable Platform is not nice to Ness. We must to evict his hurtboxes.
- Ganon can turning warlock punch off the boat. As you all know, this is a very important thing to do.*
- Air to ground sideB's can be fun kids, but star foxes don't stop a boat ledges.
- There are many, many waveland shenanigans with the main platform and boat. Most notable:
Ike's upB - he can retreat from it by landing on the central slanted part of the main platform. Facing left, you might be able to upB spike someone and land on the boat, sliding back toward the stage.
Yoshi's downB - This is so much fun! You can short hop a downB simply to retreat, but better than that - you slide right off the ledges! You can even do it off the tiny slanted piece on the left side (P1's spawn point is actually perfectly positioned for a grounded downB). After sliding off a ledge you can immediately ledge hog or pull out an aerial. I won't be surprised if NPC+ becomes a common CP by Yoshi mains.
* - he can also do this on Battlefield.
PAC tomorrow because I'm going to change a ceiling under the right ledge to a wall (like FD) but I don't think it will make much of a difference because it's a right wall.
Dr Pepper, I started PS2 a long time ago but never really continued because I couldn't change collisions. Now we can so... Anyways, I think the dirt pile should be squished, and the right wall of it be made a floor. The rest of what you said sounds good to me, only I don't know how to do any of it. And I would be happier with no updraft at all but that's just me.