Well, I came up with the general idea to use the right side of NPC+ to the best of my knowledge.
Not trying to be greedy or anything though.
And I think the scrapping of the rest of temple is great. The existing area to fight in is awesome and the rest of temple is not. Temple would make a great 2v2 stage also. Competitive > ******* around in cave of life.
Edit: Oh yeah, I also tested a few of those stages too.
*jerking motion*
anyway, i think BB+ is just about ready. for its next release.
Distant Planet works really well, but Falco400 had an interesting idea that i want to try.
Green Hill Zone is... stubborn... but i refuse to give up!
BoE is coming along. i need to work out some boundary stuff. its still has walk-offs, but if enough people complain then i'll give it a ledge.
I have a pac from someone converting corneria to Venom from melee! its still very buggy, but it at least looks promising.
YI:M still will not resize. i'm not done working with it, though.
Have codes for Pirate Ship that actually seem to make it a good CP... only some problems have been coming up that make the stage even more broken...
yeaaaaah.....
We've also been throwing around the idea of removing the lava wave (background) and the capsule from Norfair. this would probably be accomplished through code.
finally, AMK, if you have a pac of the summit with the hole patched, i'd really appreciate it.
i think that about covers my progress so far...
in addition i know we're planning on working with Mario Bros and SMI, though i believe Maestro has at least SMI under control. we may also look at 75m, but i think hexing the platforms into a better layout would be better than neko's idea. as for FZ2... i still haven;t looked at it so i'm not sure what can be done with it.