ValTroX
Smash Ace
Tested NPC+, gotta say I loved it but why is the breakable platform still there? If you can't remove it? why not break it at the start of the match and don't allow it to respawn a la Skyworld?
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Ultimate Chimera indeed...Well, I'll wait on Dantarion's info. It should make many things possible as far as stages are concerned and such. Although I wouldn't really mind if the chimera remained to be honest.He can also just spawn and walk on air without issue
Is it possible to edit the chimera to have no hitbox and/or function for its bite at all? Then it would just appear cosmetically with light effects. Best of both worlds.Ultimate Chimera indeed...Well, I'll wait on Dantarion's info. It should make many things possible as far as stages are concerned and such. Although I wouldn't really mind if the chimera remained to be honest.
this should fix both:All the hacked stages are awesome. I have a question though, about Green Greens+. Is anyone working on that yet? Just so you guys know, I was playing on there and im 99% sure an apple exploded, mostly because the explosion hit me. In one of the first posts it says you might remove apples whether they explode or not, so just letting you know incase you didn't that they explode. Unless im losing my mind...lol anyway when I added in the codes for BB+ they messed up my Summit+ and Summits mountain was acting like it was going down the hill even though it wasn't. Not sure why it did that. Anyway im looking forward to all the stages being completed.
in the regular NPC its telegraphed. on NPC+ you have very little space to run and if we did keep it, it would spawn on top you 60% of the time. doesn't matter how telegraphed it is, if it randomly spawns and kills you at the same time its not good.But but...chimera is fun. 99% of the time...well, if you get hit by the chimera you probably deserved it. I think Amazing Ampharos said something along those lines in the BBrawl thread, and I agree with him. It's insanely telegraphed and easy to get away from.
IMO, best option is to have it stay but with lowered knockback. Instakill may be a bit much.
this would be fine, but i would like to see the creature shrunken too. its current size is too large for such a small battle area. however, unless we make it 1/4 its current strength (at minimum) it should not come back.Keep the monster with lowered KB and % damage. duh.
ok, just a little fix to amk's NPC+
i got a request from neko to raise the bottom death and camera boundaries, and i think i managed to remove that platform that amk removed the collision data for
http://www.mediafire.com/?mzvnjhjy0mz
also, can i get any requests for skyworld? just throw stuff out there...i can do a lot, but dont know where to start...
be sure to test the stage, I want to edit one thing on the floor (it's not glitchy) but if you fast fall on it you get akward friction (it was like that as the stage default) but it's just akwardnamq also added a few things to my file, so that one's outdated as well
and mk duel has been mapped out (thanks for working, BrawlWall!) but i havent done anything further
and dant, if you ever read this, can you tell me what your mk 1-2 code does exactly? neko, if you know (like, what each line of the code does) id be very grateful to know
really? well, then i guess we would just need to weaken it then. my bad.Just so you know, the chimera doesn't attack you as it spawns. I've had that thing spawn over me several times on the old NPC, and even as Ganon, I've been able to simply walk away.
mk duel? que?and mk duel has been mapped out (thanks for working, BrawlWall!) but i havent done anything further
for B+ we'll be releasing a stage pack DLC with an updated GCT. if you want it for vBrawl/BBrawl then you'll need to wait till we release the pack anyway for the txt.Hey guys, was just wondering (I haven't gone through this entire thread so sorry if this already exists) could someone release a download of the GCT with the level freezer already packaged. Or at least a TXT of the new GCT so I can add it myself, I can't seem to find a TXT of the latest GCT.
On the rock transformation, the collision data for the rock's floor/ledge is higher than the actual ground (higher by around Diddy's height).
And the left edge of the tree's trunk in the fire field looks to be a tiny bit too far inwards.
oooooh. i was thinking mk = meta knight.mk duel = neko's idea for mk 1-2
also: ps1 with fixd miscdata2
http://www.mediafire.com/?ozzzzi5meiu
now all we need is the windmill code
(i had to change the fire multiplier to 0.6 all around - the miscdata doesnt consider the platforms and the huge rock as separate objects, and i wasnt going to give myself more work than i needed to)
if thats what you gave me in the IRC then the models have resized themselves. collision may be correct, but it doesn't match the tree/mountain.naw, we're all just lazy
speaking of which
http://www.mediafire.com/?qnoyjjumdmm
ps1 - check the mountain on rock and the ledges