well, we cant have this stage become another battlefield now can we? i want to look at what makes these stages unique and keep that as best i can, while still making the stage competitively playable
and ive thought about this a bit, and come up with a third option:
Top: unbreakable, pass-through from both above and below
Left/right: breakable, pass-through from below but not above, when broken, clouds do not have an edge
Bottom: unbreakable, not pass-through
so, as you can see, i have a lot of options...too many, perhaps D: