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wtf lol random-azz floating blocksSo for MK1-2, I'm guessing the platforms were made to come in sets of 3, then stop coming for a little while, in order to prevent camping those platforms, right?
Also, there's a problem...
Pic 1
Pic 2
Pic 3
So yeah, those collision data needs to be taken out (or the blocks destroyed beforehand; either way).
Also, is there a way to make the destroyable blocks on the stage regenerate after a bit of time, like in 20-30 seconds?
Another thing: wall jumping anywhere on the walls using Dantarion's BrawlWall? (And then stages like Yoshi's Island, WarioWare, Castle Seige needs those fixes as well.)
EDIT: That WWR looks a tad too small. I think it should be bigger, since the sandbag is there to prevent much projectile spamming, so it being a little bigger than FD wouldn't be a problem.
ill see what i can doMK1-2 could use these imo.
Move the main ground up.
Move the plats closer.
Stop having them come in sets of 3 because you can't really camp those platforms without getting caught simply because they consistently move towards blast zones.
Move plats closer to stage.
Increase the size of the plats.
Remove the blocks off to the size.
Lower total HP of blocks over main stage.
Set a 1 min respawn rate imo.
You listed moving the platforms closer twice...MK1-2 could use these imo.
Move the main ground up.
Move the plats closer.
Stop having them come in sets of 3 because you can't really camp those platforms without getting caught simply because they consistently move towards blast zones.
Move plats closer to stage.
Increase the size of the plats.
Remove the blocks off to the size.
Lower total HP of blocks over main stage.
Set a 1 min respawn rate imo.
I've already done that.Idea: Salvage Spear Pillar and leave top platform structure intact or remove top floor and lower the two platforms.
Thoughts?