Pi
Smash Hero
The audience is kept out of sight and behind soundproof glass.
You and I share entirely different views on melee tournaments.
I see them as fast paced hyped up lots of **** happening both in the game and out of it, which is what they are currently
And you'd like for them to be in a soundproof room between player A and player B with no outside influences whatsoever.
You're going to have hype, trash talking, welcome and unwelcome advice coming from every direction. Learn to sift through that and make the decisions that you as a player think are the smartest. It doesn't matter if it's your boy who you've been playing with since '06, if he's telling you to stop rolling, or to punish this, you're not going to do it unless you think it's a smart decision. Whether you would have thought of that, or realized it, on your own, cannot be determined, ever. You can chalk wins up to coaching, but who's to say the outcome wouldn't have been the same if no advice had been given, in real time or between the match. It's still up to the player to decide what decisions to make.
You and I share entirely different views on melee tournaments.
I see them as fast paced hyped up lots of **** happening both in the game and out of it, which is what they are currently
And you'd like for them to be in a soundproof room between player A and player B with no outside influences whatsoever.
You're going to have hype, trash talking, welcome and unwelcome advice coming from every direction. Learn to sift through that and make the decisions that you as a player think are the smartest. It doesn't matter if it's your boy who you've been playing with since '06, if he's telling you to stop rolling, or to punish this, you're not going to do it unless you think it's a smart decision. Whether you would have thought of that, or realized it, on your own, cannot be determined, ever. You can chalk wins up to coaching, but who's to say the outcome wouldn't have been the same if no advice had been given, in real time or between the match. It's still up to the player to decide what decisions to make.