Craeter
Smash Apprentice
Oh, well in that case does someone else happen to have makebrstm.exe?
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Go to Brawl Custom Music and go to the "Ducktales (NES)" section. It's there.Username: xIblisx
Song Name: The Moon
Artist: Duck Tales
Download Link: http://www.youtube.com/watch?v=WU9SNOvLW6E
Guidelines: Loop where it seems best.
When Do You Need it Completed By: ASAP.
I'm looking for that remix I have in the Youtube link, thanks for the link though, I'll use it for other songs.Go to Brawl Custom Music and go to the "Ducktales (NES)" section. It's there.
De nada.Muchas gracias.
Well... at least, it will be worth the wait.lwares, I'll get on the multi-channel ones later, ok? I know you've been waiting a while too
Ok...that whole guide is gone now. Completely, utterly gone. I'd love to do multi-channel ones for you, but it appears that the only way you can get them is the standard, two-channel variety. If you don't get back to me, I'll give them to you as standard, 2-channel BRSTM's this afternoon. Sorry for all the trouble, but your links have died off over the time you've been requesting these.Well... at least, it will be worth the wait.
Thank you for the time being, anyway.
http://www.brawlcustommusic.com/game/978Hey Darksamus long time!! Got a new awesome song!
Username: Mekos
Song Name: Final Fantasy XIII-2 OST - Invisible Depths (Final Boss Theme)
Download Link: http://www.youtube.com/watch?v=bKmZ7Uw76qI
Guidelines: Whole song
When Do You Need it Completed By: As soon as u can buddy
You're welcome, it's no trouble taking a few minutes out of my day to do a BRSTM. I can certainly help you. Updating the BRSTM Tutorial is on my to-do list...as for the high frequency sound, you may not have exported the whole song as a wav. Edit->Select->All (Or Ctrl+A), then File->Export As WAV or Export Selection as WAV. That ought to fix your high frequency problem.Thank you very much for your time, darksamus77. Actually, I've been meaning to ask you something regarding your guide.
I don't exactly remember where but I found a guide you made showing a method you use to creating BRSTMs. I was actually going to ask f you could post more pictures in that guide as an example and when I tried to use Brawlbox, it kept making this weird high frequency sound instead of the music that should've converted. When I looked at your example, I came to notice that I did do something wrong, but it's kind of hard to tell what exactly that is without knowing for sure. If you have any free time, could you maybe assist me in that area?
Soneek already linked him to the page that has FFXIII-2's music on it, which includes the request that Mekos asked for.Mekos, same goes for yours, although that will be much quicker since it's a standard one
Correction: it has one of his requests, not both. The Steppe theme is not on BCM, just the Final Boss themeSoneek already linked him to the page that has FFXIII-2's music on it, which includes the request that Mekos asked for.
Here's what you asked for:lwares, link me please. I'll do those for you this weekend.
Question: This tutorial shows me to making these BRSTM's start-end loops (meaning the song won't continuously play, it'll fade out at the end and then start again). Do you want me to attempt to try to make them seamless (more difficult) or keep them start-end loops, like the guide says? I'd have to really be precise on sample measurements if you wanted them all seamless, and it would be 50X more work for me...just saying. Your call.Here's what you asked for:
Multi-Channel BSTRM Tutorial (Post #3042)
Download Links for Requests (Post #3047) & Specific Details of Requests (Post #3057)
Unfortunately, I don't know how to directly link to the exact posts. But... it's the best I can do in order to help you.
I think, it would be ridiculous having a song starting over again. So... in that case, would it be possible to have them seamless please?Question: This tutorial shows me to making these BRSTM's start-end loops (meaning the song won't continuously play, it'll fade out at the end and then start again). Do you want me to attempt to try to make them seamless (more difficult) or keep them start-end loops, like the guide says? I'd have to really be precise on sample measurements if you wanted them all seamless, and it would be 50X more work for me...just saying. Your call.
Seamless loops are my specialty. I'll see what I can do. I'll work on those and hopefully have links for you in a few hours. Check back here around 8:30. Sorry you've had to wait so long, I really don't have any good excuse other than this is something I've never attempted before.I think, it would be ridiculous having a song starting over again. So... in that case, would it be possible to have them seamless please?
The wait...IS OVER!Despite having to wait, that's perfectly understandable.
Anyway... I'll check back, sometime over the weekend and download them when they are available.
Use this instead. I did actually provide alternative mp3 links to help you create better quality BRSTMs.The Waluigi Pinball one is bad quality because the YT link was bad quality.
So...what needs fixing (besides a better quality Waluigi Pinball, I missed that link when going back through your posts originally...) with Koopa Troopa Beach and DK Pass' Final Lap? Like the originals, as in...speed or pitch was off? I did catch that final lap songs were to be given a 5% speed increase, which I did for all final lap songs. The pitch was automatically done by Audacity, if that's the problem. If the loops are slightly off, that'll be the easiest fix. Which needs fixing: loops, pitch, or speed?Use this instead. I did actually provide alternative mp3 links to help you create better quality BRSTMs.
Although... thank you anyway.
Edit: Just to let you know, the following need redoing as they aren't like the originals as like played in-game:
Multi-Channel BRSTMs
Mario Kart 64 - Koopa Troopa Beach (Final Lap)
Mario Kart DS - DK Pass (Final Lap)
Standard BRSTMs
Mario Kart DS - Waluigi Pinball & Wario Stadium (Final Lap) (like you mentioned already, it's poor quality. )
To understand what I'm on about, play the original courses for reference... (You were actually nearly quite spot on with your attempts, pitch-wise) Other than that, fantasic job on the multi-channel brstms.
Edit2: i actually managed to get vgmstream working properly through Winamp last night, just so i could listen to these. i couldn't get either of the tracks for DK Pass to play though, but they worked in-game though.
I used the YT links you initially gave me for DK Pass and Koopa Troopa Beach's final lap. I'll do these now, links in a bit.i would say, it's more speed than pitch. but i don't know, if the loops need looking at though. it depends what is best to make it like the original.
i just wish, there was a source available that could be used for the final lap tracks.
Are you using the youtube links for reference or for the actual re-edit?I used the YT links you initially gave me for DK Pass and Koopa Troopa Beach's final lap. I'll do these now, links in a bit.
Actual. Don't worry, they're good quality. I'm using the mp3 you gave me for Waluigi Pinball, and YT links for the other two. That way, the pitch and speed are already right and all I need to worry about is loop points. They'll be up later tonight (in a few hours, have to give my brother this for schoolwork >_<)Are you using the youtube links for reference or for the actual re-edit?