Problem2
Smash Champion
I agreed on all your points swordplay. =) Well I'm sure that we have enough suggestions to choose from.
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i believe that the strength of smash64 link was his incredibly ability to cover a stage and pressure an opponents shield. while hitstun was higher and defensive options are a lot more prominent in brawl, we can do many things to try to bring this playstyle to brawl link. if we want to try to do a brawl version of smash64 link, here's what i think needs to be done:
-Link's fair should be faster or stronger. We can do 1 of 2 things:
-Make it like falcon's nair or marth's nair where both hits connect. this attack is already lagless and reaches pretty far, but since it takes a bit before the second hit comes out, it acts more like a crappy poke.-Link's bombs' knockback growth either needs to stay at a certain value or it needs to grow much slower. Also, I think we could also try to turn his bombs into objects that actually cause shieldstun when they hit a shield (think rob's gyro). In brawl, if you throw a bomb at someone's shield, they just bounce off, causing absolutely no shieldstun. If we increase the shieldstun value (whether it be knockback or damage), and decrease the distance the bombs send, link will have many more combo options out of his bomb, and turn it into a deadly, versatile weapon.
-Make both hits of his fair strong to make it a potent close-range spacing move.
-Link's upB needs to be a viable punishing move on the ground, and a viable combo finisher in the air.
-The ground version should come out probably a bit faster. I don't believe the semi spike is necessary, but I do believe it should get an increase in knockback, but only by about 10-15%
-The aerial version is easy to connect to from other attacks, but the problem is that it's not worth using. It doesn't push people far away so that Link can get back to the stage on time to avoid being punished, and it doesn't KO. I think it should do the latter. This move should be brought back to it's smash64 glory and KO on the last hit. This last hit should be incredibly deadly.
-And lastly, Links arrows need one of two things or both:
-Either an increase to the shieldstun (think rob's gyro again, but not so much stun) that they cause (whether this be knockback or damage, i dunno)
-Or 1 of 3 things (or both):
1. The ending lag (after link actually shoots the arrow) on it is much less.
2. The arrow starts off half charged (so that it travels farther
3. speed up the time it takes for the arrow to charge
With these changes, link will be incredibly good at spacing, good at falling back, and have a decent move to rely on to kill with. He could do bombs -> dair and shieldstun the **** out of people.
Actually matt4300, there IS a plan to make said thread, we just don't know when we're going to.^_^ Thanks man though Im going to need more than a few people to agree to use it and to give input. I will make it tomarrow evening! i dont have time tomarow morning/afternoon
oh... who will be making it and were will it be. If its just in the broom you wont get much info from different mains.Actually matt4300, there IS a plan to make said thread, we just don't know when we're going to.
It'll be out here, I don't know who's making it or anything but there are plans to reach out to you guys.oh... who will be making it and were will it be. If its just in the broom you wont get much info from different mains.
Wow, you actually want to bring his suicides back? I love kirby and all but i dont really believe he should receive any buffs.^^I hate invisible floors. It actually allows mk to do some gay ****. We should remove invisible floors
If kirby or meta upthrows and the platform under them moves or whatever and there isnt anything there logically they should just go down and suicide but instead an "invisible floor" is created that prevents kirby from doin some of is old suicide tricks.Invisible floors?
i think thats pretty cool lolSo this is fine?
http://www.youtube.com/watch?v=5uqnyewTmmk
So you dont want something in that only works in doubles and is extremely situational but instead want something that metaknight can do by himself on a platform and kill his opponent from one grab?So this is fine?
http://www.youtube.com/watch?v=5uqnyewTmmk
whats a charactar thats undertested and underused in brawl+
i could play as him/her/it/chucknorris and come back with some suggestions
really? wow! never thought it would be those characters. i will try to play as MK, i'm not a huge snake fan, any other suggestions?MK and Snake.
I think Ness is another one, not many people I know of in B+ community play Ness.really? wow! never thought it would be those characters. i will try to play as MK, i'm not a huge snake fan, any other suggestions?
You can just tech it. Its not a problem.Snake can freaking lock you with the first hit of his F-Tilt.
I guess that's if you don't tech it, if it's techable at all~
really? wow! never thought it would be those characters. i will try to play as MK, i'm not a huge snake fan, any other suggestions?
Hone my skills, I mustYou can just tech it. Its not a problem.
DK, IC's, Ike, Olimar, Pikachu, ROB, Zelda, and Yoshi...I haven't heard much about them. I've heard MK is still broken though.really? wow! never thought it would be those characters. i will try to play as MK, i'm not a huge snake fan, any other suggestions?
ROB is a beast and that's about all you need to know about him.DK, IC's, Ike, Olimar, Pikachu, ROB, Zelda, and Yoshi...I haven't heard much about them. I've heard MK is still broken though.
This is how I feel about DK. He doesn't need any buffs/nerfs in particular (although speeding up his special animation lag would be nice, it's not necessary). Mah videos prove he is supah good right now, <3 him so much, Shell would know.DK is pretty much perfect. When I ask myself "Is a character balanced?" my gold standard is DK.
He's got decent strings and some good real combos, a good defense/spacing game, amazing KO power, and decent edgeguarding but is balanced by a mediocre recovery and being a combo-magnet.
Likely not at all unless just for testing purposes until the new build of Gecko OS comes out (which will have some of the same features 2.0 had, like patching, which we will get).Any idea when/if we will start using album loaded codes?
why not? Until Gecko 2.0 comes out (which could be a LONG ways off from the sound of it) I mean, don't we WANT to be able to use more that 256 lines of code? It seems like a no brainer.Likely not at all unless just for testing purposes until the new build of Gecko OS comes out (which will have some of the same features 2.0 had, like patching, which we will get).
No no no, Gecko 2.0 isn't coming out but a BUILD of Gecko OS is coming out SOON with features from 2.0. brkirch is hard at work on it and Igglyboo has just told me it is progressing well. I would expect it to release in a week at the rate brkirch is going but I am just assuming.why not? Until Gecko 2.0 comes out (which could be a LONG ways off from the sound of it) I mean, don't we WANT to be able to use more that 256 lines of code? It seems like a no brainer.