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Meta The "Bowser Matchups" Thread

SandStorm7

Smash Cadet
Joined
Apr 26, 2007
Messages
40
I play peach and she is a crazy Bech. This match up would be hard because you can't get close to her or stay far away. The best thing to do would be to try to get close but be very careful. Also chase her when she is in the air. You might get a jump up a KO. When she is coming down probably going to be really hard for you to catch up to her. Use fire and be wary of her trying to come by you and down smash. That is enough advice for now.
 

Haruno Kotetsu

Smash Ace
Joined
Jun 22, 2006
Messages
507
Location
Princeton, WV
bowser VS link.

i think that ones a pain, and the link i fight's pretty good. he likes to spam the piss out of me with those rangs, bombs, and sometimes arrows.

and, hes extremely good at edgeguarding. mainly with up+B.

any advice?
 

HideousBeing

Smash Ace
Joined
Apr 21, 2007
Messages
733
Location
Escondido, CA
bowser VS link.

i think that ones a pain, and the link i fight's pretty good. he likes to spam the piss out of me with those rangs, bombs, and sometimes arrows.

and, hes extremely good at edgeguarding. mainly with up+B.

any advice?
The key to avoiding camping links is just keeping the pressure on.
As for the UpB edgeguard, I have that same problem and am still struggling to find the solution to that. When trying to return, I can't try to go over him, because he u-airs and I can't go at him, because THEN he upB's, and I can't try to avoid the upB and go for the ledge, because of the dsmash. If I DO manage to grab the ledge, if I jump, he u-airs, and if I do anything else, he kills me with upB. This matchup honestly owns Bowser and there is nothing he can do about that. I would like some advice for this though.
 

Haruno Kotetsu

Smash Ace
Joined
Jun 22, 2006
Messages
507
Location
Princeton, WV
yeah. he'll sweetspot me with the tip of the up+B after he gets me at the edge.

shield grabbing, bthrow, fairing him, and edge hogging works well for me. its the closest i can get to stopping it.

any other ideas?
 

Haruno Kotetsu

Smash Ace
Joined
Jun 22, 2006
Messages
507
Location
Princeton, WV
If you dont mind me giving you advice, You need to use your strengths against him. For example, you have G&W beat in power, priority, and weight.

Hes lightweight, which means it dosent take much to KO him. Attacks like Ftilt, Fair, Bair, Uair, Klaw, and grabbing works pretty good against him.

As for range, its good to keep close to him. Get close enough for YOU to attack effectively.

I hope im some help
 

Paradigm

Smash Ace
Joined
Nov 21, 2005
Messages
700
Location
St. Brutus's Secure Center for Incurably Criminal
vs Ice Climbers Help

First off, if I somehow skipped over a thread on this just link me too it. Otherwise...

The IC's are the absolute hardest match up with my Bowser. I was meaning to ask Gimpy at FC for advice, but I was having so much fun I forgot.

When Nana's still about I find the Klaw completely useless - Nana will hit me before I can throw pretty much every time.

Desynced blizzards pretty much lock down any direct approach, and if I try to go round-about (say, waveland onto a platform and slide off to quickly get behind 'em) Popo's got a mallet waiting for me. Trying to play defensive just leads to me dodging/shielding ice blocks - not really productive.

And of course there's that horrific chain-grabbing.

In every other match up, while my Bowser may be at a disadvantage, at least I have a game plan laid out. Here I can't find anything to do at all.

Any advice would be appreciated.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
up b is pretty much all you can do

and fotress hog into ledge attack

not much bowser can do on ICs, one grab and he's done

so don't get grabbed
 

Gimpyfish62

Banned (62 points)
BRoomer
Joined
Jul 11, 2005
Messages
12,297
Location
Edmonds, Washington
ftilt a lot.

he cant punish your fair if you space it correctly, one mistake is basically a loss of a stock, but nana is so so so so SO easy to gimp!

use the grab range and do instant back throw, regardless of who you grab they are now seperated and nana can be killed quickly.

fairs are great vs iceys... similar to ganon in that way

you shoulda watched my friendlies with sidefx if you wanted to know how that match goes
 

Paradigm

Smash Ace
Joined
Nov 21, 2005
Messages
700
Location
St. Brutus's Secure Center for Incurably Criminal
Thanks, I'll give these a try. I hadn't thought about separating them with the throw at all; with other characters I usually try to throw one into the other to keep from getting my grab/throw punished.

I was watching ya Gimpy for a good chunk of FC but there was so many good smashers I found myself darting all over the place; I must have missed it when you were playing him.
 

ohpistachios

Smash Apprentice
Joined
Nov 12, 2006
Messages
136
Location
UC Berkeley, San Diego
hmm i appreciate the effort but i'd like some more specific strategies. obviously i've gotta keep as close to him as possible, but its not too difficult for the GaW to find an opening, and once he does its combo to death basically.

even simple combos like fair fair fair are too effective on bowser :(. and parachute just totally destroys bowser's recovery.

is megadefensivefortressbowser necessary? (fortress and fair/nair out of shield a ton?)
 

KevinM

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A good GAW can be real trouble for a Boozer player just because unfortunately like most characters it has a good juggle game against him with his D-tilts and U-tilts and is quicker and has his Nair for killability.

The GAW is going to be (if decent) faster then you are, if their not well then obviously you wouldn't need help with this thread so here we go.

Your going to be able too spam a lot of Shffl'd Fairs at the GAW to knock him back and disrupt his rhythem. All it is, is timing, shield as they approach and as soon as you get the chance try and knock them back with the Shffl.

Up-B'ing out of the shield is going to be another god send for you in this match, he's floaty so you'll be able to pop him up to regroup, by getting him up in the air and disrupting his rhythem you'll be able to formulate some kind of plan.

His main concerns for you are his D-Tilt, for the oobvious reason that it leads to you getting the crap combo'd out of you with Nairs and Up-Tilts and also really takes your flow out. My advice for this is to shield into your up-B and pop him up and try and Up-tilt him for some cheap damage.

His Shffl game against bowser is really good mainly because like you stated his Fair has the disjointed hit box. However the interesting thing about this move is that if you hit at the edges of it, its a lot weaker. So look for a really quick and cheap shield grab. Lead into a downthrow and tech chase it with a Shffl'd Fair. The GAW should prolly realize he shouldn't shffl any more. If your not able to get the throw *gasp* Up-B out of your shield... you should realize by now that as a boozer player your Up-B is a savior

To get the GAW off the edge i recommend hitting him with a Bair that was sweetspotted so you send him at a low angle off the stage pretty far... this keeps him from being able to float all the way back to the stage without using a jump leading into....

Edge Game
(Quite the Segway i know)

So you managed to get the GAW off the stage good job but the good thing of him being a floaty character so its easy to knock him off also works against you in the fact that he can DI back to the stage sometimes before even needing a jump.

To edgeguard a GAW thats high up its usual good waiting near the edge and getting ready to Shffle an aerial to knock him back off preferably the Bair to knock him lower then the stage again. You can try and use the option of the tilt but because he's coming from so high and his floaty air control DI letting him pretty much float back to the stage without a jump makes it to unpredictable to just sit there and pray he lands in a good spot.

When you finally get him below or even with the stage the challenge is not over yet for he can still be a little bit of a bother but with boozers really good edgeguarding game he shouldn't be a problem for you at this point. It's business as usual really.

When the GAW is coming in you have to think of a couple of key points:

1. Is he going to try and sweetspot, or needs to sweetspot.
2. How high can he make it over the stage if possible
3. Does he have his second jump available?
4. What to say when i get the stock (once confident enough)

Ok here's how to deal with each of those options.

1. So the GAW is pretty low so his only option is to sweetspot.. this one is a fairly easy one to deal with. Roll to the edge if you have enough time or just stay far enough away to get ready for a fortresshog. The timing is fairly easy once you've seen it enough and just time it so that you get there with your invincibility frames on his way up.

2. If he's coming above the stage throw out a down angled f-tilt to intercept him on his way up and knock him further back.. from there its just predicting where he's coming and knocking him further and further away until he dies or you can comfortably edgehog him.

3. His second jump being available leaves it all up too predicting whether it will fall under one or two so from there follow that advice...

4. Go with something like... Wheres your bell now? idk i haven't perfected step four yet haha

Well thats what i have for you i hope that you go to smash some serious 2D character butt
 

Buuman

Smash Ace
Joined
Feb 2, 2006
Messages
781
Location
Spencer MA
I'd like to add onto the GW strategy, just so you guys know, the tech chasing game with bowsers down throw is COMPLETELY useless against game and watch...bowser does no damage what so ever to him. Tech chasing a pretty big part of my game and when I fight OmegaBlackmage...he just completely destroys me. But as Kevin said, what I find very effective against G&W is the up B out of shield. Sometimes when I see GW doing his down air, I upsmash out of shield which is also effective. I also find (If you time it right) the upair to be ridiculously useful against GW. But other than that Kevin pretty much covered it all.
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
Ice climbers + off the edge + Bowser = X_X

Ice climbers are pretty easy to edgeguard and Bowser's the King of edgeguarding. Hell, actually, I think Flame breathe should be enough to gimp at least one of us.

Funny thing though. I would have thought that the Klaw would have worked especially well on us. Doesn't Bowser slash one Parka twin and grab the other? I wouldn't think that he would have to worry about Nana retaliating.

Great advice as always, Gimpy.
 

KevinM

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One more thing that needs mentioning, cover you're retreats with a SHFFL F-air.. with that being used you are able to properly space some attacks on them while getting the pressure off for a little.. I hate a good IC, they make me upset, it's a tough match-up, but it's doable
 

Paradigm

Smash Ace
Joined
Nov 21, 2005
Messages
700
Location
St. Brutus's Secure Center for Incurably Criminal
While I still can't get the klaw to work out in the matchup, grabing and immediately throwing back has worked out quite well. If I got lucky and threw Popo I got at least one free hit on Nana, usually more. Taking Nana out means I can't get chainthrowed quite to death. If I threw Nana, Popo doesn't usually punish me too hard. No grabbing is definitely a bad idea; it's been very helpful, well worth the downsides.
 

KevinM

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Usually a Klaw swipe is one of the best ways to split the ice climbers apart.. please do not listen to silentfox he is dumb
 

Gimpyfish62

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actually klaw instant fthrow is great vs iceys because the fthrow has a massive hitbox on it, you can basically throw both of them with it... in teams i actually do that, when i klaw somebody a lot of the time their partner comes in for the save, well just wait and time your fthrow and you can get both of them in it, its really great.
 

Gimpyfish62

Banned (62 points)
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Sorry, I'm not a guy that makes Melee his top priority: I set much higher goals for myself than merely becoming a pro at a video game.
then get off smashboards and stop giving horrendous advice.

if you dont care or aren't knowledgable we dont want to have to read your garbage, so gtfo already.

if that was some attempt at a clever little retort because of your horrendous advice it failed up a storm.
 

Gimpyfish62

Banned (62 points)
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silentfox i'm not going to lie about it you came onto these boards with poor advice and general poor knowledge of the game and you are acting incredibly elitist for no reason towards people who are not only far more knowledgable than you but also far better than you at the game.

just be careful what you are posting, nobody is going to hate you if you post like a normal person but theres a ridiculous air of nonsensable egotism surrounding all of your posts as if you have some higher calling than the rest of us.

basically what i'm saing is CHILL OUT.
 

SilentFox12345

Smash Cadet
Joined
Dec 19, 2006
Messages
74
Location
California
silentfox i'm not going to lie about it you came onto these boards with poor advice and general poor knowledge of the game and you are acting incredibly elitist for no reason towards people who are not only far more knowledgable than you but also far better than you at the game.

just be careful what you are posting, nobody is going to hate you if you post like a normal person but theres a ridiculous air of nonsensable egotism surrounding all of your posts as if you have some higher calling than the rest of us.

basically what i'm saing is CHILL OUT.
Thank you...I'll edit my posts. Sorry about being such a jerk to everyone. I won't make an excuse for myself.
 

WarriorKnight

Smash Ace
Joined
Sep 10, 2004
Messages
933
Location
Queens, NY
Gotta love the flame against the ics all dai.
The f-tilt does magic too, occasional f-smashes are good too like when u know they gonna come in with a grab. IF you klaw please do it forward, it knocks other other dude too.
For edgeguard, a nice ledge hopped up-air is always nice. Try not picking final D either b/c their chaingrab is type gay.
 

DJ Nintendo

Smash Champion
Joined
Nov 4, 2005
Messages
2,609
Location
Bronx, NY
I don't know all the advice has been said but I'll say a little something. D-smash is also good to use against Ice Climbers. I say this because in many situations (for example, FD) Ice Climbers' players like to roll behind for a grab or rush through with their quick wavedashing for a grab. So timed right and with a good mind game, D-smash will come in handy. At certain percentages, you can follow up the D-smash with another mind game that will let you land another move or even a nice quick kill on the Ice Climbers' player.

By the way everyone, get at me and Warrior Knight's Bowsers, especially in teams! :grin:
 
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