Zero_Gamer
Smash Master
As a training mode junkie, I find the memorization very soothing and addictive.
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Same. I just practice it in training over and over and then I finally "memorize" what I just did.I dunno about you guys but I don't even go out to "memorize" combos. I just practice.
I look at frame data but I haven't memorized the exact numbers. I basically look at which is good/bad and which has frame advantage/disadvantage.I've never memorized frame data, not even when I was working with the stuff(but that was Brawl, and I never truly liked that game so...)
It's probably something I should do, at least for some things. :/
What... Frame traps happen all the time in BB.Yeah, frame data is generally not especially important in games other than SF, KoF, and Tekken where frame traps are possible and consistent. In BB you can just IB to get more frame advantage after blocking something (or burst if you're really desperate...and stupid).
Well you're right, there are characters who use frame traps, like Valkenhayn's 6B, Bang's D nails, and Lambda's sickle cell oki as well as some stuff for character specific matchups.What... Frame traps happen all the time in BB.
Some characters even specifically rely on them.
Each move puts a blocking opponent in a certain amount of frames of blockstun where the opponent can't do anything. This is called blockstun and it lasts for different amounts of time depending on different properties of the move used. But blockstun is independent of how long each move's recovery frames. This leads to a discrepancy between the two where there are a certain number of frames of nothing happening where either the attacker can do something (this is called frame advantage) or the defender can do something (frame disadvantage) before the other. Frame advantage is found by subtracting the recovery of the move used from the amount of blockstun the opponent is put in.God ****ing dammit, I had a long post explaining what a frame trap was and then all my tabs somehow refreshed and it died.
But they do happen all the time. Maybe not as much as tekken, I don't really care about that game so I wouldn't know, but they do.Well you're right, there are characters who use frame traps, like Valkenhayn's 6B, Bang's D nails, and Lambda's sickle cell oki as well as some stuff for character specific matchups.
But I'd hardly say it happens "all the time". If frame traps happen in BB "all the time" then Tekken would be nothing but frame traps and wavedashing.
I wasn't saying they didn't exist or didn't happen, I was saying that they happened less compared to those other games.
Not necessarily.A frame trap is a move that has a very significant frame advantage that would allow the opponent to do something to the opponent without fear of being punished.
No, I haven't.If you don't think they happen all of then i'm guessing you have never fought a good hakumen.
I know, I was just trying to explain the basics to people who didn't understand it at all. When explaining things to people you need to take baby steps.Not necessarily.
A frame trap can leave you at even or even slightly minus on block depending on what you're trying to do. During a frame trap you want the opponent to try to punish you, that's the whole reason for doing them. But what you want to do is have your attack come out faster than theirs resulting in a counterhit.
Example:
I use jin's 5b, which is even on block. The opponent tries to use their 5b to punish, which let's say has 9 frame startup. I can use 5a/2a/5b/grab to beat it out and lead to a counterhit combo.
If I think they're gonna use a 5a to try and punish, which we'll say is 6 frames, I can grab and beat the jab out. etc.
That's not what I was talking about though.And honestly what Hakumen does borders more on zoning and spacing than just frame traps. Frame traps are kind of a more aggressive thing, like something you'd do during a blockstring. Hakumen's pokes aren't quite the same. That's more like keeping the opponent at a safe distance (zoning) or fishing for a hit confirm. I mean yeah, you can get a counterhit if your opponent tries to hit you after blocking a full distance 5C, but if they don't realize that they probably can't punish from that far anyway then they'd be free no matter what.
This is basically what I was trying to say.Frame traps? On Hakumen? Hahahahahhahahaha
More like, "I'mma try to do one or two things, woops, I'm pushed too far now."
With? Hakumen?Frame traps? On Hakumen? Hahahahahhahahaha
More like, "I'mma try to do one or two things, woops, I'm pushed too far now."
I think that depends on the character too. Hakumen, for sure, I agree. But I also think that Carl, Arakune, Mu, and Rachel have to know their match-ups exceptionally well too. And Tager, to a certain extent.Anyway, thing on Hakumen I think, is that you kinda have to know the Hakumen vs match up much better and more inside and out than most other character's have to know the "character vs" matchups do.
http://www.youtube.com/watch?v=8kHKjPhEZIM&feature=player_detailpage#t=50sThough, while Hakumen's looking at about 30 different possibilities in the player's thought process,
Ow....that...that just hurts, lol.
Reminds me of Arakune's corner trap in CT.Now make a Noel stomp one and it'll be perfect.
Also, reminds me of this: http://www.youtube.com/watch?v=gO0jjwIUsMk
i cant belive this.huehuehu.Now make a Noel stomp one and it'll be perfect.
Also, reminds me of this: http://www.youtube.com/watch?v=gO0jjwIUsMk