• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The BlazBlue Thread: all the imports!

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
What exactly is the fine line between 55-65 and 50-60? This always really bugged me. You can't really say two people of equal skill playing X and Y will go 55-65, and definitely not ever 50-60 never in a million years ever.

And 50-50 is only for mirror matches.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
What exactly is the fine line between 55-65 and 50-60? This always really bugged me. You can't really say two people of equal skill playing X and Y will go 55-65, and definitely not ever 50-60 never in a million years ever.

And 50-50 is only for mirror matches.
Well, for one, those are impossible since your numbers don't add up to 100. :p

55:45 just means that the matchup favors one character, but it really isn't too bad to deal with.
Remember that the matchup numbers aren't referring to the actual person, but actually the character.
They're there to show which characters have an advantage over the other while the other character just has to make better guesses.

And 50:50 aren't just for mirror matches. It just means that both sides have an answer to counter the other opponent's move.
 

X the Derp

Smash Apprentice
Joined
Jul 23, 2008
Messages
90
Location
MIA
Does anyone have more videos of CSII H-man?

And some tagger videos would be nice too (preferably good Ragers).
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Gold Bursts Reverse Prorate during combos now, so yeah, they were needed. Would have done 7-8k without it.
 

Scamp

Smash Master
BRoomer
Joined
May 30, 2002
Messages
4,344
Location
Berkeley
Just to cover the last statement, which seems to trouble you the most....if the skill levels were among a high level of play, then yes, it does mean that the character is viable.

Will they have to work multiple times harder (as is the case with many of these characters) to produce anything near the level of their matchup? Yes. But it does mean there is viability among it.

Though if 6-4's aren't balanced to you, then nothing ever made will ever be decently balanced I suppose.
By your definition pretty much every character in every fighting game is viable. You'd have to have a 10-0 matchup in there somewhere which is practically unheard of.

It's not just 6-4 that's the problem. If one or two characters have 6-4s pretty much across the board then there is something very wrong with the game balance.
 

Kuraudo

4Aerith
Joined
Jun 7, 2009
Messages
8,858
Location
Spruce Grove, Alberta
NNID
Kuraudo
Butterfly Sky is getting addicting to me.

...gdit Stephan I like it. LOL They should make the vocal themes available in CSII/for DLC for us so we can listen to them as we fight in-game.

[EDIT]

I still think that Ao-Iconoclast is one of my favorite vocal songs in BlazBlue though.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Well, for one, those are impossible since your numbers don't add up to 100. :p

55:45 just means that the matchup favors one character, but it really isn't too bad to deal with.
Remember that the matchup numbers aren't referring to the actual person, but actually the character.
They're there to show which characters have an advantage over the other while the other character just has to make better guesses.

And 50:50 aren't just for mirror matches. It just means that both sides have an answer to counter the other opponent's move.
Gah, my math is bad.

If 55:45 means that it "really isn't too bad to deal with", then what's 50:60?

I honestly can't see 50:50 for anything that isn't mirror. If you're doing 55:45, why not add in 51:49? Or 50.3:49.7? I can't image any two characters in any game that are perfectly evenly matched.
I still think that Ao-Iconoclast is one of my favorite vocal songs in BlazBlue though.
Love So Blue and the CS theme are my favorite by far.
 

Zero_Gamer

Smash Master
Joined
May 13, 2008
Messages
3,135
Location
Reidsville, NC (Not anywhere)
You seem to misunderstand the ratios are out of 100...

50:50
55:45
60:40

>__>

And if it's an extremely minute advantage, then we may as well say even. Effort takes too much effort.

I'd also like to know if anyone knows about any story mode updates. I really, really like the story. Best story a fighting game series has ever offered, imo.

...Wasn't BB originally planned to be a visual novel?
 

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
Wasn't BB originally planned to be a visual novel?
It was originally supposed to be a RPG, but I think Mori decided to make it a FG because he did not like making a RPG.

P.S. The only reason I did not get into that argument about balance was because I was waiting for DaiAndOh to, and because I don't know too much about GG.

 

DaiAndOh

Smash Ace
Joined
Mar 15, 2007
Messages
526
Location
Brooklyn, NY
It was originally supposed to be a RPG, but I think Mori decided to make it a FG because he did not like making a RPG.

P.S. The only reason I did not get into that argument about balance was because I was waiting for DaiAndOh to, and because I don't know too much about GG.

LOL. Great now people are expected me to argue ^_^.

I thought GG was originally supposed to be an RPG.

They both could work really.
I can confirm BB. I wouldn't be surprised about GG though either, Daisuke wanted to create a story I know that much, with or without fighting game. I mean they made Overture so yeah.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Remember when I thought new Lambda was going to suck?

I'm so glad that she's like basically the same aside from random changes.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
People also thought Arakune was going to be like CS1's Rachel...

I still don't know how Ragna and Litchi are faring. In Ragna videos all I see are short combos or combos with blue beats.
I haven't seen anything on Litchi.

 

X the Derp

Smash Apprentice
Joined
Jul 23, 2008
Messages
90
Location
MIA
I think he's looking better than Haku-men.

Ragna combo: about 2.3k

H-man combo: about 3k

ONLY 3k!!!!!!!!!
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
Have you seen any Ragna vids? Ragna is FINE.

Sheesh.

I find that with Hakumen, it seems like they keep trying to change his playstyle. Or is that just me?
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Most of the Ragna vids I've seen aren't too great, but Ragna seems to be doing just fine looking at his combos that have been listed on DL.
He can still do really good damage and Blood Kain combos are looking pretty good. I wouldn't say he's bad.

I finally saw some Litchi videos and she's not looking bad either. It's hard to say who's going to be the worst character at the moment since a lot of characters seem to be doing pretty well.

I'm also glad that there doesn't seem to be any super long combos so far in BBCSII.
Those got annoying watching the same long BnB over and over again.

I'm also seeing more players using Rapid Canceling more for midscreen combos which is nice.



 

Scamp

Smash Master
BRoomer
Joined
May 30, 2002
Messages
4,344
Location
Berkeley
My current guess for worst character? Tsubaki.

Just a guess, though.


Not really feeling the "Makoto is broken" train. I don't feel she's that much better than before, but maybe I'm missing something. Anyone got a link to a video or thread that shows what the big deal is?
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
My current guess for worst character? Tsubaki.

Just a guess, though.


Not really feeling the "Makoto is broken" train. I don't feel she's that much better than before, but maybe I'm missing something. Anyone got a link to a video or thread that shows what the big deal is?
I hear people are saying Tsubaki is good, but from what I see in vids, the best thing she has going for her is how fast her 5D charges now and that's it. I have no idea where she'll place since I've only seen like 2 or 3 vids of her. Whoever ends up bottom seems to be lucky that they're not like CT and CS bottom tier.

I don't see Makoto as being broken either. I just think she's one of the easier characters to pick up that's looking pretty good.

Looking at vids, I might try to pick up Jin again for fun and Mu also. I always wanted to use Mu since I kinda wanted to when CS was on consoles. Only reason I never did is because I haven't had time to complete story mode. :ohwell:
 

DaiAndOh

Smash Ace
Joined
Mar 15, 2007
Messages
526
Location
Brooklyn, NY
Honestly, I'm not even sure who's bad in this game yet....no stand out for that yet...well Jiyuna seems to think Ragna's pretty bad....but he can also grade A troll to DL what Zidane is to Dacid...
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
My current guess for worst character? Tsubaki.

Just a guess, though.
No way. Have you seen Bang?

I hear people are saying Tsubaki is good, but from what I see in vids, the best thing she has going for her is how fast her 5D charges now and that's it. I have no idea where she'll place since I've only seen like 2 or 3 vids of her. Whoever ends up bottom seems to be lucky that they're not like CT and CS bottom tier.


Tsubaki getting charge faster makes her extraordinarily better. It almost makes her CS1 Ragna. She can do a lot of damage off of even one bar of charge, at least 3k. It's gonna make her a lot better than in CS1.

I don't see Makoto as being broken either. I just think she's one of the easier characters to pick up that's looking pretty good.


Makoto is definitely gonna be good, but she's not an easy character to pick up and play. Her combo timing is janky beyond belief, and her range is terrible. She'll make up for it with good damage, an okay DP, and maybe decent oki with Comet Cannon.

Looking at vids, I might try to pick up Jin again for fun and Mu also. I always wanted to use Mu since I kinda wanted to when CS was on consoles. Only reason I never did is because I haven't had time to complete story mode. :ohwell:
You should do it! I think you might really like Mu, even though she's really weird. :3c

Fact: I have never used BBS for Makoto in tournament.

Question: Why is it good now?
I'm pretty sure BBS was always good. I cannot understand why you wouldn't use it ever.

Like, I'm actually really confused. :I
 

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
On the subject of Makoto, her pressure so it is now a lot harder to shake her off once she gets in, coupled with her high damage, and that she excells at the corner game, which is a really big part of CSII. All in all, she is just looking really solid right now.

Fact: I have never used BBS for Makoto in tournament.

Question: Why is it good now?
In CS1 it was probably the best DD, due to it's speed, size and damage. Not only could you stuff pretty much every attack with it, it also did really good damage, stopped pretty much all attempts at zoning, and was a big part of some of her better combo's.

Now it is slower and does less damage, but it still beats most things and does decent damage for how large and fast it is.

 

DaiAndOh

Smash Ace
Joined
Mar 15, 2007
Messages
526
Location
Brooklyn, NY
Bang is being called the worst character on BBS right now.

He honestly looks pretty good if we combine the better vids (of Panku/Punk) and the BBS knowledge. But he looks perhaps a bit too gimmicky (needs corner or meter for damage, BB oki system probably hurts him a lot, lots of pushback on normals means it's hard for him to get the solid mixups and hitconfirms the last one sounds like it hurts him the most).
 

X the Derp

Smash Apprentice
Joined
Jul 23, 2008
Messages
90
Location
MIA
lol never mind.

I meant Particle Upper. I never use that Super.

I always use BBS.

I guess my "fact" wasn't much of one, considering I said the wrong move. >_<

I just got done with a 9 hour drive to NC so by the time I realized my mistake, the damage was done.

- Zero_Gamer
 

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
Well, the reason Particle Flare is being used now is partially due to BBS being weakened, and also because it does alot of damage when comboed into (which it does in CS1 but BBS was better). Also it is easier to combo into in CS2.

 

YOSHIDO

Smash Ace
Joined
Jan 3, 2004
Messages
927
Location
Waukegan, IL
Wow I'm Mad late on this thread. Anyway my PSN name is ShyGuyTaco. Hit me for any matches or anything. Also let me know if yall wanna share any downloads. I do not feel like buying all 3 characters. In fact more like 1 or none
 
Top Bottom