XIF
Smash Master
Since Cort's topic seems to be dead.
And I'm bored.
And I know alot about Peach.
And playing like XIF is the fun way to play!!!.....
I have decided to bestow all of my wisdom upon you guys. The masses. My beloved Peach bretheren.
My style of Peach garuntees not only results, but FUN TIMES! (Unlike other peaches I may want to not point out). So be good without running the risk of falling asleep in the middle of matches!
I promise to respond in a timely manner!
Maybe i'll throw in some jokes and ASCII art...
YOU NEVER KNOW!!!
Reference Guide
FC is Float Cancelled, implied to be just above the ground like a shffl.
n, f, b, d, and u stand for the directionals, neutral, forward, back, down and up, respectfully, and will be in front of an attack, like -smash, or -air.
slaps (or slap) refers to her standing neutral A, A (or A).
post.
PS: This was from the other topic, and no one gave a decent response (Pink Shinobi's was kinda short albeit good) So I decided to kick things off with this::
If you even want to approach a bowser in sheild, go for some safe options. It's been a while since I fought gimpyfish at FCD, but I recall FC nair to d smash being the only viable options, where the nair gave Bowser enough sheild stun to allow the d smash to hit and shield poke him (Bowser doesn't have a very good shield). Other than that, coming in with dairs on top of him and floating away before it's ended if he sheilds it can be effective as well. The main bit of advice is that don't get to crazy bum rushing bowser. He's a terrible character, but not because you can attack with impunity. He can still easily bait half-***** approaches and hit back hard. Up B is not only great defensively, but can easily kill at 100% or below.
The cool thing is that once you've hit him, he's on full lock down. You can quite literally chain FC nairs across the stage. Bair, Nair, and Dair to d smash all work. Uairs chain at lower percents, which can be lead in directly from an up throw or dtilt. The sky's the limit for combos.
As for edge guarding, against most characters I always suggest going for nairs or bairs straight at them as even a trade from their up B generally puts in an an advantageous position, while ruining their recovery. Against Bowser though, you don't have a very good chance of hitting with nair or bair on start up (the strongest point) because of Bowser's upB's priority, but because Bowser's recovery is so one dimensional, you can easily space a fair and knock him the hell away. Practice on the spacing is the best I can tell you for that though.
And at that, I initiate this topic!
And I'm bored.
And I know alot about Peach.
And playing like XIF is the fun way to play!!!.....
I have decided to bestow all of my wisdom upon you guys. The masses. My beloved Peach bretheren.
My style of Peach garuntees not only results, but FUN TIMES! (Unlike other peaches I may want to not point out). So be good without running the risk of falling asleep in the middle of matches!
I promise to respond in a timely manner!
Maybe i'll throw in some jokes and ASCII art...
YOU NEVER KNOW!!!
Reference Guide
FC is Float Cancelled, implied to be just above the ground like a shffl.
n, f, b, d, and u stand for the directionals, neutral, forward, back, down and up, respectfully, and will be in front of an attack, like -smash, or -air.
slaps (or slap) refers to her standing neutral A, A (or A).
post.
PS: This was from the other topic, and no one gave a decent response (Pink Shinobi's was kinda short albeit good) So I decided to kick things off with this::
Up B out of shield owns you, so don't even think about challenging it. Luckily Peach destroy's bowser in just about every other respect.i need some help against bowser xD
If you even want to approach a bowser in sheild, go for some safe options. It's been a while since I fought gimpyfish at FCD, but I recall FC nair to d smash being the only viable options, where the nair gave Bowser enough sheild stun to allow the d smash to hit and shield poke him (Bowser doesn't have a very good shield). Other than that, coming in with dairs on top of him and floating away before it's ended if he sheilds it can be effective as well. The main bit of advice is that don't get to crazy bum rushing bowser. He's a terrible character, but not because you can attack with impunity. He can still easily bait half-***** approaches and hit back hard. Up B is not only great defensively, but can easily kill at 100% or below.
The cool thing is that once you've hit him, he's on full lock down. You can quite literally chain FC nairs across the stage. Bair, Nair, and Dair to d smash all work. Uairs chain at lower percents, which can be lead in directly from an up throw or dtilt. The sky's the limit for combos.
As for edge guarding, against most characters I always suggest going for nairs or bairs straight at them as even a trade from their up B generally puts in an an advantageous position, while ruining their recovery. Against Bowser though, you don't have a very good chance of hitting with nair or bair on start up (the strongest point) because of Bowser's upB's priority, but because Bowser's recovery is so one dimensional, you can easily space a fair and knock him the hell away. Practice on the spacing is the best I can tell you for that though.
And at that, I initiate this topic!