Guide The Amateur's Almighty- A Mewtwo Guide by Quak

quak

Smash Champion
Joined
Nov 17, 2005
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tech chasing with a dair isn't a bad idea, but i meant that it's not legit the same way that disable is not legit. I tech chase with disable all the time, but that's the only way i can ever get it off.
 

PDRK

Smash Rookie
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Apr 4, 2007
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Vegas
yes If they DI from right to left from an up-throw at 0%, the lag won't let em jump and they fall faster to the ground so you could grab them again, the next time you attack. If they DI elsewhere then that's a different story, think of something, but most of them will DI right or left XD If I'm still wrong then explain in detail and I'll try again. I've also tried it in training, just set one of the space animals to evade, do it and see what happens.
 

quak

Smash Champion
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Nov 17, 2005
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Bay Area, Cali
hit jump jump fair

l cancel

the desired effect is to get an aerial out faster than shffling

if you don't have quick hands, look at it in practice melee
 

DelxDoom

Smash Lord
Joined
Sep 9, 2006
Messages
1,555
When you attack in the beginning of Mewtwo's second jump you stop your jump; you stop going up. So you're doing an aerial attack really close to the ground.
 

Opal

Smash Rookie
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Nov 17, 2007
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5
Mewtwo is the only character that i play at all...i have another main but yeh, Mewtwo is too fun to play
 

ROFL?

Smash Cadet
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Jan 9, 2009
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Very comprehensive guide. I commend you. It's touch to find good Mewtwo guides, as not many people seriously use him.
 

KAOSTAR

the Ascended One
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The confusion "glitch" isnt a glitch. Confusion has the properties of confusing your opponenent. ANY thin platform in the game that you can pass thru allows m2 to pull ppl thru.

corneria
pokestadium(earliest of versions) mainly the left side
battlefield
mute city
brinstar
plus others
 

quak

Smash Champion
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Nov 17, 2005
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Bay Area, Cali
yeah... im not really going to update the guide

i play mewtwo alot differently than what the guide guides ppl to now, metagame has changed, staying on the ground is alot more important for m2 to do. There for alot more emphasis on DJC fairs/upairs, in addition shadowball charge almost never works, same odds of working now as disable or confusion. (not impossible, but impractical) also, i don't play the conventional mewtwo, no one does, cause there's like 4 of us in the world, and we all play hella different. etc etc etc. johns johns johns

point is, no more guide, it's outdated, and i don't have any will to update it
 

PK Webb

Smash Champion
Joined
Dec 24, 2007
Messages
2,753
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the lab
yeah... im not really going to update the guide

i play mewtwo alot differently than what the guide guides ppl to now, metagame has changed, staying on the ground is alot more important for m2 to do. There for alot more emphasis on DJC fairs/upairs, in addition shadowball charge almost never works, same odds of working now as disable or confusion. (not impossible, but impractical) also, i don't play the conventional mewtwo, no one does, cause there's like 4 of us in the world, and we all play hella different. etc etc etc. johns johns johns

point is, no more guide, it's outdated, and i don't have any will to update it

Very much understandable i guess any questions we should go to Taj i assume. Maybe one day taj will create a updated guide.......just a thought
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
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5,272
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Nowhere Land
just picking melee back up. i've been playing brawl instead of melee since it was released and have gotten out of practice. just want to say thanks for this thread.
 

DJLO

Smash Journeyman
Joined
Jun 26, 2006
Messages
354
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Tallahassee
two things

1. you should mention that although his over-b doesnt actually reflect stuff, it can do damage with certain projectiles. namely, link and yl bombs, peaches bombs, and i think thats it(any item that explodes, though those dont really matter since theyre banned)

2. could you explain how to do a dtilt- jc grab?
 

StarGalaxy777

Smash Apprentice
Joined
Jun 21, 2009
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149
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Orange,Texas
NNID
StarGalaxy
two things

1. you should mention that although his over-b doesnt actually reflect stuff, it can do damage with certain projectiles. namely, link and yl bombs, peaches bombs, and i think thats it(any item that explodes, though those dont really matter since theyre banned)

2. could you explain how to do a dtilt- jc grab?
1.I thought that was common sense?

@2.A Jump-canceled grab (abbreviated "JC'd grab") can be performed by jump-canceling a run or dash with a grab, by attempting to grab while still in the jumping animation. This is usually done by pressing X, Y, or up on the control stick, then pressing Z immediately afterwards. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.
Jump-Canceled grabs usually have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in chain-grabs with throws of forward trajectory (such as Captain Falcon's down throw) or involving enemy DI (such as Mr. Game & Watch's up throw chain grab.)
 

DJLO

Smash Journeyman
Joined
Jun 26, 2006
Messages
354
Location
Tallahassee
two things

1. you should mention that although his over-b doesnt actually reflect stuff, it can do damage with certain projectiles. namely, link and yl bombs, peaches bombs, and i think thats it(any item that explodes, though those dont really matter since theyre banned)

2. could you explain how to do a dtilt- jc grab?

i was actually wrong about the first thing

reflecting ANYTHING with confusion makes it so that thing no longer does damage. even bombs

check it. http://i.imgur.com/6ty1s.gif
 
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